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Schrek sucks


mrcheapydd
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Aim for sapper spots= nothing

Aim for Sherman ammo= nothing

Aim for back of engine= nothing

Aim for side of turret= # 3 killed

Its a giant atr

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I'd say give it some more time. The brit grenadier seemed useless until I spent a few hours on the training server and determined how to nuke all except the tiger and 232 easily.

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Well it's not as intuitive as I thought; 90 degree angle impact on the center of a sherman's side hull and nothing.

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Well it's not as intuitive as I thought; 90 degree angle impact on the center of a sherman's side hull and nothing.

That's what I thought, my first reaction was I'm just a noob l2aim but then company took a sherman and met me out of the battle.

30m shooting into the side of the tank and nothing but shooting into the turret killed the gunner, regardless, why didn't the ammo go up?

I shot my Schrek at all of the spots I'd shoot with a tank.

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The sights on it are wonky. It does seem to have somewhere around 5-15 degree elevation on it. Think it's about perfect for a 200m shot.

I kept messing with it when I got the chance, I find myself loving it. Part of the difficulty I had in aiming it was that I really wasn't sure where I was impacting, seems like the smoke on impact needs a little work to that end. But the weapon itself works as advertised, just need to be spot on.

Oh yeah, it'll kill shermans frontally, kersplodey like. Thought that was pretty cool.

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Schrek sucks

Goofy thread premise you got here. Your first time in an invited development process? 8^)

--> "Beta testing" means that development is still underway.

In this particular instance, the element that's being beta'ed is the server system, which (CRS has told us) needs a higher load factor than the closed-beta team can provide for a useful validation.

For the various weapons, think "work in progress".

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Goofy thread premise you got here. Your first time in an invited development process? 8^)

--> "Beta testing" means that development is still underway.

In this particular instance, the element that's being beta'ed is the server system, which (CRS has told us) needs a higher load factor than the closed-beta team can provide for a useful validation.

For the various weapons, think "work in progress".

I'm just being a helpful member of the WW2OL community

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Not a fan of the Schrek in it's current form. Want to hit something? Aim at the ground.

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Aim for sapper spots= nothing

Aim for Sherman ammo= nothing

Aim for back of engine= nothing

Aim for side of turret= # 3 killed

Its a giant atr

Aim at the side where engine is = flaming tank. :D

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The round goes UP... because its still under thrust when it leaves the tube.

It only has 100m/s muzzle velocity when it leaves the tube... that's the velocity of a paintball.

Lastly, HEAT has always been a bit wonky in game. Very little spall or internal damage that isn't exactly opposite the hit.

Sappers and Brit RG's have shown that since forever...

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Cheapy aim for the engine department.

Works for me, pretty much every shot i've hit a tank with so far has killed it or its engine.

Aiming is hard though, also in the video i think you aim too high(since shreck round goes up a lot)

It works as expected to me coming from the british grenadier.

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It is called beta....beta means WORK IN PROGRESS.....

If you want to be helpful post a bug report in the testing forums here:

http://forums.battlegroundeurope.com/forumdisplay.php?f=34

Do a controlled test which can be reproduced by the CRS development team.

This is the only way you can help the team, with threads like this you actually help nobody....

What is the purpose then to complain about WIP beta items?

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unless they get totally false muzzle velocities they _ARE_ going to be like shooting tennis balls, they are that slow which I guess surprises folks who think rocket = supersonic

some will elarn them and be devestating, some will always aim them where they think they should go instead of leaning where they do go, and not hit anything

it's a skill, and with a weapon of this importance, one that should never be point and click (certainly the real ones were not)

PS: schrek was bore sighted to 150m, any range either side of that you have to compenstae with your hand/eye co-ordination. The bazooka was bore sighted for 50m, so it feels very different

PPS: maximum USABLE ranges for these are 300m, beyond that (or under 50m) you might not have a sight picture at all and need to employ learned guesses

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killed a sherman with one but aimed almost at the bottom track in line with sapper spot to get kill on it and it was near blank range (and I did take big time damage myself)

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@chiapet

I will bet you hard cash that if you do enough tests (like 100 firings which is our statistical minimum for averaging purposes) you'll get ranges under 150m as well as ranges over 150m, the average will be 150m (plus or minus a bit, they will never be "dead on" any particular range)

there is always a variation factor of +/- 2->5% (it too can vary) and with a low velocity round like this a lot of that variation is the shooter :D

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just tested 10 rounds. stood at 50meter target shooting at 200 meter target, all rounds except 2 flew over, the 2 that did not hit very top of target.

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so "about 150m" it's not a precision thing ;)

I could reduce it a little and they will be harder to aim afterwards LOL

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LOL well dangit man i was gonna post pics too!!!

dont suppose you guys will consider adjustable sites like the rifles and mortars? just seems silly to aim so low. ive gotten ok with it, but im like aiming at my feet it seems to hit something 50 meters away =/

Edited by chiapet
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the most important part of any message with this is that they were set to go "around about 150m" when bore sighted, and ranges under or over that require a lot of practiced guesswork

most players don't realize that, and just point them and can't grasp why they fall short

that's the real point, not whether or not the boresighting is spot on to produce 150m or even 160m on the post

PS: remember this too, the post at 150m should have the target perched on top of the post, so I bet you were aiming high a fraction with the post ON the target rather than it sitting "on the top of the post"

amiright?

LOL I bet I am

PPS: cannot do adjustable sights for these yet, I already posted that, but it is the ultimate solution

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