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Schrek sucks


mrcheapydd
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Now i post pics!

SShot10.jpg

result

SShot11.jpg

i was aiming so the center of black circle was at top of post.

like when im aiming a rifle for an exact shot at 200 meters i basically have the head of a INF guy sitting on top of post.

maybe im aiming wrong

Edited by chiapet
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I was right LOL

(you're aiming high ... the target "sits on top of the post" the post is not on the target to get correct range)

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that's what I said, like, think about it, if the circle was a tank, you don't have it "sitting on top of the post" if half of it is below the post

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sounds about right

farting around for a 5m or so "either way" result is probably not worth the amount of farting around that would be required, basically you can hit the target and "learn it" and you have the best sight picture that aperture can give you at that range, so change doesn't seem warrented to me

see where I'm coming from ?

I mean, we can change a lot of stuff to almost anything, but given how much stuff that is, and what it would take ... it has to be kind of important

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I have a saying when deer hunting "aim for the brown"

never forget one year up at hunt camp, there i was with full zoom turned up to see the bull-eye at 100 yards. Sighted the rifle in; next day I went out and a deer walk out about 50 yards. I put the rifle up and all I saw was brown scope was still on full zoom, bang hit the deer and it was down clean kill.

My point is that you just got to get use to your sight picture. Aim for the kill spot and you will probably kill some crew. OK, you may not get the kill but you frustrated the heck out of the guy in the tank. In this game I would rather injure than kill any more, why because he may try to go back and rpd which takes him out of action for a while or at least slow him down and give him a poor sight picture when injured. Kills don't mean anything to me anymore.

Let them suffer

love,

drill

Edited by drill
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I really don't think it will be common to engage a tank at 200m, I'm sure most players will try do get to a distance that they can maximize their kills.

And RPATS will most likely be used inside cities this usually means shorter ranges.

If we cant have adjustable sights, having it not set to 100m is a bad idea CRS will just create more rage and more curve to new players fueling more rage towards this game and side chat...

I advice with new features to always try to minimized potential rage on them.

For example battlefield 1942 the panzershrek sight is adjust quite low you actually see the rocket on your sight, to kill tanks plus 100m you have to aim the panzershrek higher which its easier to calculated since you can already see the ground or even the tank. (Doing something similar to this will be more user friendly and represent a lower curve for new players especially from BF 1942 which there is alot in here)

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I really don't think it will be common to engage a tank at 200m, I'm sure most players will try do get to a distance that they can maximize their kills.

And RPATS will most likely be used inside cities this usually means shorter ranges.

If we cant have adjustable sights, having it not set to 100m is a bad idea CRS will just create more rage and more curve to new players fueling more rage towards this game and side chat...

I advice with new features to always try to minimized potential rage on them.

For example battlefield 1942 the panzershrek sight is adjust quite low you actually see the rocket on your sight, to kill tanks plus 100m you have to aim the panzershrek higher which its easier to calculated since you can already see the ground or even the tank. (Doing something similar to this will be more user friendly and represent a lower curve for new players especially from BF 1942 which there is alot in here)

yeah i do have an easier time just aiming higher then trying to aim lower. like ill bring up the sight to target then simply pullback a bit making it go up about the right height then pop it hits.

the way this is set up, im trying to keep it centered on the site halfway down the screen and make a guesstimate about where to fire.

guess it easier to start low and aim high then start high and aim low *shrugs*

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well initially we chose to go with how it was set up historically, that is always the place we start

that was 150m, and I assume they chose it for a reason

we don't like to bounce around changing things a lot, we prefer to try to get it right and maybe change it once, if need be

this requires patience and data gathering, and not reacting to the first feedback you get

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I love it how it is. No point in completely covering the target with the sight.

200m is the sights zero, 100m is the bar that runs over the sight, and point blank is about 1/2" above that.

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well initially we chose to go with how it was set up historically, that is always the place we start

that was 150m, and I assume they chose it for a reason

we don't like to bounce around changing things a lot, we prefer to try to get it right and maybe change it once, if need be

this requires patience and data gathering, and not reacting to the first feedback you get

meh, if thats historically accurate then dont change it at all =)

didnt know if it was a 'well we dont know how it was actually set and this way people can see thier target" thing or not.

stick with history S!

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I'm not entirely sure the tank damage models are working correctly, Any one been able to detrack any tank on both side?

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I'm not entirely sure the tank damage models are working correctly' date=' Any one been able to detrack any tank on both side?[/quote']

Can't detrack tracks with british grenadier either.

They changed it in 1.31, so i'm guessing it wont be possible with the rpats either since its heat too.

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I was able to track shermans, but it's difficult to say exactly where your rounds have impacted so i can't say how many hits the tracks will take.

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HEAT like these rounds is designed as a chemical penetrator it's not a kinetic weapon and isn't supposed to be effective at tracking tanks.

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I did some testing on the beta server before it came down and offline. The shrek is sighted for 175m exactly. I also took the time to work out sightings down to zero firing a few hundred rockets. By the time I was sone I could hit ETs reliably to 400m. With kills at that distance being about 1 for every 5 hits (sherman). Save this image, it wil come in handy.

Range doesnt matter with these as far as penetration. If you get one onto a flatish plate with a critical crew or ammo behind it, the tank is dead. Rushing tanks to camp towns is gonna be a death sentence. The real skill is gonna be in ranging tanks which even for experienced ATR like me is still hard.

Mrcheapy called it a big ATR and he is kind of right. They arent move bazookas. They fire a very narrow beam and if you think hitting any old part of the tank will pop it youre wrong. Like ATR know the crew positions, know the angles and know the armour depths. This weapon will take skill to master.

shrekrange.png

...and dont ask how I hit accurate past 200m. I aint tellin!

Edited by dotsie
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I did some testing on the beta server before it came down and offline. The shrek is sighted for 175m exactly. I also took the time to work out sightings down to zero firing a few hundred rockets. By the time I was sone I could hit ETs reliably to 400m. With kills at that distance being about 1 for every 5 hits (sherman). Save this image, it wil come in handy.

Range doesnt matter with these as far as penetration. If you get one onto a flatish plate with a critical crew or ammo behind it, the tank is dead. Rushing tanks to camp towns is gonna be a death sentence. The real skill is gonna be in ranging tanks which even for experienced ATR like me is still hard.

Mrcheapy called it a big ATR and he is kind of right. They arent move bazookas. They fire a very narrow beam and if you think hitting any old part of the tank will pop it youre wrong. Like ATR know the crew positions, know the angles and know the armour depths. This weapon will take skill to master.

shrekrange.png

...and dont ask how I hit accurate past 200m. I aint tellin!

you gotsa tell me, you using my picture! LOL Ill take a PM, but im pretty sure i can as well.

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Lay the reticle on from the side as a guestimate for long range shot?

Also, what difference will a slope make to it?

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Lay the reticle on from the side as a guestimate for long range shot?

Also, what difference will a slope make to it?

depends on how drastic the slope is.

As with any projectile, the more you aim up or down, the higher the impact will be for a given range. So if something is 150m away but upwards at a 45 degree angle, you will probably need to aim like it's about 90-120m away on level ground. I don't know specifically because a lot of math goes into stuff like that. It's not just simple trig, you have to factor in air resistance and the fact that the projectile is constantly slowing down, and force vectors.....

Play around with it off line and get used to it, best chance you have.

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  • 2 weeks later...

These have both been boresighted and the Shreck sight picture has been overhauled. Aiming with both at ranges to 150m is now doable. 50m is dead on.

1280x1024

shrekzoom.jpg

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additional note: "Schrek sucks" is hardly considered an appropriate thread title for the bug reporting forum. Try to be a little more objective in future and keep reporting in the drier mold in which it is expected testing/reporting to function. As a Work in Progress alterations to improve the new features is still underway and good results are already coming out of that work.

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additional note: "Schrek sucks" is hardly considered an appropriate thread title for the bug reporting forum. Try to be a little more objective in future and keep reporting in the drier mold in which it is expected testing/reporting to function. As a Work in Progress alterations to improve the new features is still underway and good results are already coming out of that work.

iirc OP posted in motorpool or barraks but mod moved it .

=]

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