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#5666 American reload


GrAnit
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Should the Garand be able to reload mid clip?  

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Could not reload assualt rifle with eithr 'r' or my keymapped key 'spacebar'. Reset keymapper and did not work.

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Gophur Says:

Pros

We are thinking that you should be able to. IRL you can eject the clip, there's a button right on top that makes it easy to do. The you tube videos are clearly convincing.

Now you generally wouldn't do this in combat but we can't stop what you generally wouldn't do in combat, like rambo a tank.

All other weapons are allowed to do this and the extra rounds are created into a new clip at the end. This is magical yes but it also saves us a ton of animations and some sort of crafting system.

Cons

Lots of players expect you not to be able to do this even though that can be argued as unrealistic.

Discuss...

Edited by GOPHUR
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Yea, its actually modelled correctly... you must fire the entire strip clip in order to reload. Can't reload mid-clip.

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The M1 Garand could be reloaded, although you would have a half used en-bloc left so it was rarely done.

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The M1 Garand could be reloaded' date=' although you would have a half used en-bloc left so it was rarely done.[/quote']

they are also a pain to load. I loaded a dozen or so and fired em all with a real grand. Was a ***** and the rifle is fing heavy too lol

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  • 1 month later...

There is considerable debate as to whether these should be able to be reloaded.

For now we give you head shake when you try and reload a partial clip.

Though I'm partial to just letting them reload.

Edited by GOPHUR
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I like the head shake better.

I would also like better clip accounting for other weapons. I think you you should keep track of clips and bullets, not just bullets. Gamey.

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Ive actually heard stories of people popping out clips early while supressing a german position, once the clip was popped with that distinctive noise the enemy would pop their head up to fire as they were reloading, while his squad-mate then took the enemy down. I think reloading would be nice, even if it did take down a clip.

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Taking down a clip is just grognardy for the sake of being a grog. It isn't even realistic. Half empty clips are easily combined into full clips. You caould argue to simulate the ability to combine clips but c'mon. There are way more important things to spend time on than that I think.

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Having not reloaded many clips or even fired a weapon in the last 20 years probably. I would go with what those that know the weapons best. My guess is that bullets should not be conserved, if you pull clip early, the extra bullets are gone. (if you can even pull clip early)

Finally, what if r reloads by pulling clip and wasting it, shift r might reload and take 10 seconds, but allow saving of rounds?

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Let players reload when they want to.

It's a game.

____________________

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Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

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If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

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@ romz

agree

@delems

Why should the rounds be gone? Wouldn't you put them in your pouch and fix up the partial clips later?

I know that some would like animations and what not for doing that but that's getting a little too close to a crafting system for my taste at present plus, if I'm getting animation work that isn't going to be high on my wish list.

The ones who know say it is super easy to reload mid clip. Standard practice wasn't to do so under fire of course but you can hardly apply that to a game where there is no boot camp.

This isn't the best video that I've seen but this guy talks you through both loading and unloading in 35 seconds. I'm pretty sure anyone could do it.

http://www.youtube.com/watch?v=Pwd8Qbf-cys&NR=1

What kinda stinks is we don't have unload animation for this but I don't think that'll break the game.

Edited by GOPHUR
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No worries Del. That's kinda like this poll. Despite all evidence to the contrary 2 to 1 players think the Garand can't pop a clip out mid clip. That's like saying the M1911 shouldn't be able to reload mid-clip.

Perception of the truth often trumps the truth. That's why cars that fall off cliffs always blow up.

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No worries Del. That's kinda like this poll. Despite all evidence to the contrary 2 to 1 players think the Garand can't pop a clip out mid clip. That's like saying the M1911 shouldn't be able to reload mid-clip.

Perception of the truth often trumps the truth. That's why cars that fall off cliffs always blow up.

Not that they can't but they should not. Owning several Garands and having used them under field condtions, here are my thoughts.

In practice under field conditions it's a giant PITA to pop out a half empty clip and try to save the ammo. After 2-3 rounds are fired the clip usually will no longer hold the ammo without some help once removed from the weapon. So your ammo falls out and you either have to just forget about it or spend time looking for it in the grass.

It's such an easy weapon to reload that why would someone waste their time with trying to pop out a half empty clip to swap with a full one? Just use those last few rounds on your target and load a fresh clip.

Not to mention that unlike other weapons that use magazines the clips in an M1 were expendable. The soldier did not pick them up and save them after they were ejected.

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No worries Del. That's kinda like this poll. Despite all evidence to the contrary 2 to 1 players think the Garand can't pop a clip out mid clip. That's like saying the M1911 shouldn't be able to reload mid-clip.

Perception of the truth often trumps the truth. That's why cars that fall off cliffs always blow up.

I might add the poll question was "Should it be able to in-game" not "Is the Garand able to pop a clip out mid-clip"

I voted no because it wasn't worth the time to tinker with, perfect and make right. Just fire the remaining rounds if you need to reload into the ground if its that much of a problem.

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