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Resupply Timers Bloched?


bahram1
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went to 9 hours for camp 63 or so then to 10 a few maps later.

But to answer the OP, yes, it's back to 420 minutes (7hours), I don't think this camp started that way, may be a result of the Great ISP Blackout of 2011?

Edited by Hick
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I thought so too. If it is a routeback from the blackouts, just wanted to let someone know. If not please announce it was changed purposely.

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They are back to 7? I thought they had been changed to 10.

confirmed via wiretap yesterday. 420 minutes base resupply.

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our current preferance is less supply and faster timers' date=' likely to change next campaign[/quote']

Please please do it even more.

The main problem currently is too long battles and it being to hard to capture towns. Supply levels need to be reduced and faster timers.

Say it takes 2 hours now to deplete an entire division.

If you reduce supply by an half and you decrease the resupplytimer(3,5 hours instead of 7) you will be able to deplete an entire division in 1 hour.

Now because you can deplete the supply in an area in 1 hour instead of 2 hours, there will be fewer brigades able to join in on the action. Only brigades 1 hour away will be able to be moved to the defending and attacking towns before supply runs out.

There will be the same amount of supply available to the players though, because the battle will end quicker than it does now(either in a capture or an AO pull). Moving the attack to an other town that has supply.

Next to that you will have RDP having more effect, the effect of RDP will happen every 3,5 hours instead of 7 hours. So you can bomb the factories, then attack a town, then wait 3,5 hours and while you are still in your highpop period, you can capture the town.

Edited by monsjoex
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  • CORNERED RAT

fek!

ya know how many things i gota change when that time changes? lol

*sigh - runs off to go change code...

hey! i feel like a RAT :D

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