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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

heh, m10 MG...


chiapet
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like everything can we get the damage model for the M10 machine gunner check, putting 5 rounds into it and hes still alive is annoying.

same with the atgs for both sides...ugh

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shoot into the spot ABOVE his helmet. like 1m above him ... head shot

tested it on training server. bullets will "stop" above his head and kill him. thats the impact spot

like this:

.x.

:cool:

Edited by bronco69
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Not fixed in 1.34

The issue not seeing the correct state of tailgunner or turret facing

so shooting above his head wont give you much if you see him down and he is fully up you will still shoot under him bug has existed since 1.31

Cheers

Vonkurt

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Not fixed in 1.34

The issue not seeing the correct state of tailgunner or turret facing

so shooting above his head wont give you much if you see him down and he is fully up you will still shoot under him bug has existed since 1.31

Cheers

Vonkurt

In 1.34 the damage model is lined up with the visual model. But I'm glad you brought it up again because it looks like the US vbersion got part of the fix overlooked so we'll nail that today.

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