Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Supply Reduction Issues?


pictboy3
 Share

Recommended Posts

Why is it that we were supposed to have a 50% reduction in supply, but french atg supplies are rougly 1/3 of what they were prior to the new campaign?

Originally we had 50 25mm atgs and 15 47mm atgs, now we're down to 15 25mm and 5 47mm. Is there a reason for this? It frankly is getting ridiculous, all it takes is one or two lmgs and our defensive ability in the french flags is utterly gone, not to mention the lack of armor in the armor flags (down from 24 s35s to 10) and the reduction in panny numbers (down to 2 in the inf flags, wtf, whereas I hear axis get 5 232s). Is this planned? I sure hope it's not going to stay like this.

Link to comment
Share on other sites

As AHC, it couldn't be a best timing to change your tactics and use more infantry and atgs on your attacks during the first waves. I really hope CRS would stay in that way.

Link to comment
Share on other sites

Well the good new pict is that Axis still get 30 pak36s

http://lagus.org/webmap/equipment.php

As AHC' date=' it couldn't be a best timing to change your tactics and use more infantry and atgs on your attacks during the first waves. I really hope CRS would stay in that way.[/quote']

you mean with less atgs than the other guy? i think it's a mistake in coding (oops)

Edited by HighestLaw
Link to comment
Share on other sites

Which they have been doing

Also seeing alot allies unsubbing after these supply changes

Whaaa much. Game got in quality in that change and it's the majority. These who unsubbed are just cry babies and merit to go back to play WoW with their mana.

We suffered 4 yearzzzzz of TOEs stacking infinite zergs and supplies giving no credits to the infantry ; zerg, roll, camp and park. Boring as hell. I enjoyed my time as allied outside these hours.

Of course, you haven't play axis US prime much axis petie right?

Link to comment
Share on other sites

Why is it that we were supposed to have a 50% reduction in supply, but french atg supplies are rougly 1/3 of what they were prior to the new campaign?

Originally we had 50 25mm atgs and 15 47mm atgs, now we're down to 15 25mm and 5 47mm. Is there a reason for this? It frankly is getting ridiculous, all it takes is one or two lmgs and our defensive ability in the french flags is utterly gone, not to mention the lack of armor in the armor flags (down from 24 s35s to 10) and the reduction in panny numbers (down to 2 in the inf flags, wtf, whereas I hear axis get 5 232s). Is this planned? I sure hope it's not going to stay like this.

Ye it's a joke allright.

Link to comment
Share on other sites

Good point. It's probably a bug. French have 5 47mm atgs vs 10 88s and 15 25mm atgs vs 30 pak36's, I don't think that's how it was meant to be. Maybe even post in the bug report forum?

Link to comment
Share on other sites

Of course, you haven't play axis US prime much axis petie right?

Really ?

So many times i have.

I'm not whining about equipment balance.

Just im noticing that allied supply is extremely bad.

Link to comment
Share on other sites

Yeah, I'm not sure why an inf flag now only has 1 Laffly TCC now when it used to have 5. Looks like an 80% reduction to me, not 50%.

Is Axis supply all reduced by 50%? Or are there some crazy numbers on that side too?

Link to comment
Share on other sites

As AHC' date=' it couldn't be a best timing to change your tactics and use more infantry and atgs on your attacks during the first waves. I really hope CRS would stay in that way.[/quote']

Yup because the groundpounders really follow what AHC say...

Link to comment
Share on other sites

It was a long, complicated process that DOC spent several hours working on to make sure it was accurate and fair for all countries. Being that there are 2 supply lists for the Allies made it all the more important that he plan it out carefully. It worked out to half across the board.

As we've said, we will be watching this campaign and the player reactions carefully and make changes as needed. We can't change anything mid-campaign. When it gets close to the end, we'll gather all the information we need to make a decision about changing the settings.

We want you to voice your opinions because we're listening. If you choose to unsub, 2 things will happen: You won't know if tactics and planning adjustments by the players ultimately made it a successful change, and we won't be able to hear you because you'll be gone.

Link to comment
Share on other sites

It was a long, complicated process that DOC spent several hours working on to make sure it was accurate and fair for all countries. Being that there are 2 supply lists for the Allies made it all the more important that he plan it out carefully. It worked out to half across the board.

As we've said, we will be watching this campaign and the player reactions carefully and make changes as needed. We can't change anything mid-campaign. When it gets close to the end, we'll gather all the information we need to make a decision about changing the settings.

We want you to voice your opinions because we're listening. If you choose to unsub, 2 things will happen: You won't know if tactics and planning adjustments by the players ultimately made it a successful change, and we won't be able to hear you because you'll be gone.

So this is a test map? now i get it...

What you need us to do?

Link to comment
Share on other sites

So this is a test map? now i get it...

What you need us to do?

Kick some ass.

In essence, every time we make any changes, it's a test map. And if the test fails, we try something else.

If we didn't change a single thing, then you could complain that we weren't listening.

Link to comment
Share on other sites

Kick some ass.

In essence, every time we make any changes, it's a test map. And if the test fails, we try something else.

Thanks.

The test will be until the end of map 74?

I know your doin all the best and all and i do trust you all(and love yes:)) , but take a little advice:

Win a map is importent for me and maybe others. Those things piss me off. Tiger map? 6 yearzzz? i waz there..

I will try to overcome and help.

Link to comment
Share on other sites

I think this new supply system is a step in the right direction.. but its hard as we are split two ways while axis is fine... so a simple chop isnt so simple.

One thing that I find annoying is that I can hardly ever spawn in armor anymore. If I login mid battle or even early battle ALL the armor supply will be gone... which just sucks.

Link to comment
Share on other sites

If your gonna cut supply to make battles a bit faster

Then can you change the RDP time faster too

If battles are going to be quicker then so is the map, and we rarely get much time with tier 3 kit in the old supply. i doubt we'll get to tier 3 this Map

Link to comment
Share on other sites

I just recently resubbed after being gone since July. I guess I didn't know about this even coming. Since I didn't know this change was even made and wasn't really paying attention, I will simply say that from what I've noticed the Infantry battles have been much more intense.

I still see a lot of armor in game, more than I care to see. I think cutting the supply was a good move.

Link to comment
Share on other sites

It was a long, complicated process that DOC spent several hours working on to make sure it was accurate and fair for all countries. Being that there are 2 supply lists for the Allies made it all the more important that he plan it out carefully. It worked out to half across the board.

As we've said, we will be watching this campaign and the player reactions carefully and make changes as needed. We can't change anything mid-campaign. When it gets close to the end, we'll gather all the information we need to make a decision about changing the settings.

We want you to voice your opinions because we're listening. If you choose to unsub, 2 things will happen: You won't know if tactics and planning adjustments by the players ultimately made it a successful change, and we won't be able to hear you because you'll be gone.

I am confused, if the full supply was balanced, how does cutting it in half all the way around make it unbalanced? Serious question. That is especially true when it comes to ATGs in the 88 class.

First point. I think we all know about how the 88, Char, Matty, StugB/G, Tiger numbers effect the ground game and probably the hardest to balance because they they are such titans, and adding **one more** can be unbalancing. However the 88s in large numbers for the Axis in T-0 literally was a no brainer. I think anyone ingame who has played for 3-4 years or more can tell you that by looking at it on paper.

Second point, I understand how the T-0 might not be working out right now. I get it. Next time go the other way around after one side has lost 2 in a row and work the supply pool to where the other side benefits more in the balancing act. The Allied side has had toooo many of these punitive side balancing acts for the exception of the Matty/Dac map. I played Axis during the Tiger map, Axis during the introduction of the StugG and P4G map(s) and it was laughable and many of us on the Axis side did laugh at the carnage.

However, the balance act CAN be updated cant it at RDP? Fix it then, if its possible. If its a wash like T-0, I can have fun ingame but up to a point and logging in just to be fodder will keep me from logging in as much.

BTW I like the lower supply pool idea, I think it will work better once we adjust and some of us can actually play out a good fight. That is a good move, but I like to have a fair fight more.

I will say this, this is the first time in a hard fought fight that we had no armor left, no atgs left but the Axis still where pulling up 88s from a 2 vrs 2 brigade fight and still rolling in with 232s, Pzfs, and 38ts with no spawn delay. That is unique to me in the 8 years I have played this game and it tells me of the way the spawn pools already effect the allies negatively.

Link to comment
Share on other sites

I have seen Axis using very few tanks. Their biggest weapon is their infantry numbers. Some players just want to spawn a tank and therefore their side suffers because that person refuses to pick up a rifle and charge a building.

Allies have been spawning mass amounts of armor at one time. That is what I've seen the last 48 hours. They end up with little armor supply left because they lost it all to sappers and atg's. Meanwhile Axis still roll in 232's and the occassional stug to camp the AB.

Link to comment
Share on other sites

Simply put imo, the sides play a bit differently, Axis are more careful in general with their Panzers and are used to playing more with ATGs and infantry.

If some numbers really did go down 2/3 on the Allied side, then it would look like there is a mistake in 'one half' OR possibly that it is balanced out by something else only going down 1/3. I would suggest post all the equipment you think are wrong.

Finally, everyone says that game mechanics or structure changes are neutral and effect both sides the same. In theory true, but both sides adapt to game mechanics and adjust their play style to those mechanics. When a game mechanic changes, it does change the flow of the game a bit for one side more than the other usually.

Link to comment
Share on other sites

Can you fill us in on the calculus here motor? Cause I honestly don't see it. Somuas went from 24 to 10 in the armor flags, chars went from 7 to 2 (not positive on this one, but I do remember there being more in the armor flags than just 4), 25mm from 50 to 15 in the inf flags, 47mm from 15 to 5, waccies went from 5 to 1, and pannies went from 15 to 2 in the inf flags. Did we get more bofors? Is there more supply in the HQ to compensate? If this is how it's supposed to be whats the equation here?

Link to comment
Share on other sites

As AHC' date=' it couldn't be a best timing to change your tactics and use more infantry and atgs on your attacks during the first waves. I really hope CRS would stay in that way.[/quote']

Your little brain would explode if you spent 30 seconds looking at a problem in an unbiased manner and thought "hey, that Allied player might have a point" rather than going with you SOP of must disagree and ridicule any post by an Allied player.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...