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Resupply bug.


delems
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We resupplied 5 tanks from 4 HQ a while ago (maybe hour or so) from 4 HQ to 4.2, 2x 232, IIIG, IVD, and IIIF; all of them show missing from HQ, but none of them are in 4.2?

It is very frustrating to try and do things in game, especially when they take some time and co-ordination, and then they don't work. Did something change with resupply?

Please look into this, bummed right now.

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when making the mission select overstock/resupply instead of area defence.

What you seeing now is just the unit being despawned somewhere else so it takes time to get back to where it came from (HQ)

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Delems - please post next time you start off on a supply mission (e.g. where from - where too) so we can gather more technical information.

Thanks!

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I'm sure I did all the mission mechanics correctly, I've done many supply missions. Also, I saw the 'resupply' message when I de spawned and got my 5 points. Finally, the exact armor was missing from the HQ we supplied with, it just didn't make it to 4.2.

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I believe (actually, quite sure) I have found the source of the bug.

I again ran resupply from 4 HQ to 4.2 tonight, this time 9 232s so I could actually see it go over. Again, all 9 showed up and the 9 were gone from HQ. BUT, sure enough, when all the flag supply came back, there were no new 232s, just the 9 I put in. (while the rest of the flag got all it's armor and infantry back, no new 232s came in)

The system must see that there are already enough 232s and NOT put back the incoming resupply tickets.

So, between last night and tonight I have personally wasted 14 Panzers for Axis, sorry.

It seems you can only oversupply if the flag is already FULL. If you oversupply to an empty flag, the system will not put the system generated tickets back to the flag.

I incorrectly thought one could over stock a flag at any time, but that is not the case, the flag must be full first.

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Yes I believe it's because the system cannot understand "oversupply" unless it is actually oversupply. It probably reads what you're supplying as returns from the field since they are already "out" so to speak.

I don't have the code, and am not a coder in the first place, but we'll try to nut this one out.

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I believe (actually, quite sure) I have found the source of the bug.

I again ran resupply from 4 HQ to 4.2 tonight, this time 9 232s so I could actually see it go over. Again, all 9 showed up and the 9 were gone from HQ. BUT, sure enough, when all the flag supply came back, there were no new 232s, just the 9 I put in. (while the rest of the flag got all it's armor and infantry back, no new 232s came in)

The system must see that there are already enough 232s and NOT put back the incoming resupply tickets.

So, between last night and tonight I have personally wasted 14 Panzers for Axis, sorry.

It seems you can only oversupply if the flag is already FULL. If you oversupply to an empty flag, the system will not put the system generated tickets back to the flag.

I incorrectly thought one could over stock a flag at any time, but that is not the case, the flag must be full first.

Hm thats weird, that worked before.

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Define 'worked'. Yes, the units I supply to the empty flag DO go to the empty flag, so the resupply in of itself does work. BUT, since the flag was out of 232s, it should have received 8 more from the system. I watched the whole time, those 8 never were put back into supply (from the system).

So, while the rest of the flag got all its supply back (i.e. all the other armor that was at 0 got supply increased), the 232s didn't come back as it thought it was already full (cause I put 9 in).

Bottom line, re / over supply only moves supply if the item your working on is not full already. You will not get any extra supply. So, be sure any item you are re / over supplying is full when you do it.

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That's working as coded as far as I can recall from kfs1 posts back when it was implemented.

As far as resupply - For the brigade not at full strength-

Within the brigade, a resupply ticket was created when the item was spawned. If you do nothing, that resupply ticket is serviced by the system at the normal interval. If you move supply from HQ to the brigade, you manually fulfill that resupply ticket, and the system throws the pending resupply ticket for the original item away. (Well, the item you spawned from the HQ now has a resupply ticket to return one to the HQ)

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Sure doesn't work like I think it should work or how it was intended to work I would guess. If I bring an extra panzer into the flag, it should be EXTRA. Not replace an existing one. I still think it is a bug. But, at least I know about it and can work around it. Just I always liked to resupply empty flags, not full ones.

And, everything works as coded, things only work as coded, things cannot work any other way except as coded. :)

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I know what you think it should do, but the facts are, you are not supplying an EXTRA unit unless the brigade is 100% full when you supply it. Only after the brigade is 100% full is the unit extra. If it is below 100%, you are just speeding up the automatic resupply, not augmenting it.

Yes you think it should work like the system goes on without your resupply even though you are adding to it, unfortunately it doesn't work that way, and it won't without more code rewrite that we cannot commit to at this stage.

Those are just the facts. It's worth noting that the unit tickets you cancel when resupplying below 100%, frees up the system to resupply other things you aren't supplying that would have waited longer since the system only supplies so much so fast, automatically.

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"The system must see that there are already enough 232s and NOT put back the incoming resupply tickets."

Yup. That's correct. Manual resupply in this case brought in the units early for use.

When a unit spawns it creates a supply ticket.

If it RTBs it cancels it's supply ticket.

If it does not RTB then the supply ticket starts the timer.

When the timer is up the resupply ticket looks to see if it can drop one off.

If the unit capacity is already full then the supply does not get dropped.

----

If it didn't work this way you could really easily duplicate vehicles. Instead you moved one up and one was delivered to your origin to replace it. You've already replaced the one that was missing from the target, manually.

Manual Resupply is not oversupply.

Oversupply is manually delivering units when the unit is at capacity already.

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