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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Why not have a 1.33.5(bug correction) before the 1.34(new features)?


fxmmauser
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There are a couple of bugs that keep breaking gameplay daily, the service that CRS provides that theoretically should have no bugs and if they do its priority to fix them as fast as possible, since bugs are not advertise as being part of the product they are meant to be temporary.

There is currently a bug thats keeps me from playing this game and that is the audio bug that limits the sounds on my game to a ridiculous number.

But there are other like the locked personas, Mission Results pending, atg spots all of these bugs have said to be fixed on 1.34, why can't we have some of those fixes now, if they are already done leaving the new features to 1.34 and those corrections that can be taken from 1.34 to a new patch done now.

Everyone knows that 1.34 is going to be epic just by the number of posts that have been closed ending with the statement "Fixed on 1.34" now we are all grown men having a big cake on Christmas or two medium cakes tomorrow and one on Christmas is the same if not more tasteful.

What would CRS gain by this?

100 new players login everyday checking the game and being exposed to bugs is the same has radioactivity the longer the exposure the worst are the side effects, caring for premium players that keep enduring this painful bugs, allow a better testing of this fixes before bazookas and RA is implement because there will be a new spike of active players and allow a more focus development of 1.34 by reducing the urgency of 1.34 due to some bugs fixes moved to a 1.33.5 patch.

Best regards

FXM

Edited by fxmmauser
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Without actually reading your post I would like to respond to the question in the title.

Due to the available development resources at CRS, it is unfeasible to both continue to patch and existing version and prepare a new one for release. Basically the current version is supported (bug fixes and what not) up until the point the next version enters the pre-release testing phase. Once that happens, and new or outstanding bugs that can be addressed are dealt with in the next release along with the scheduled features and enhancements included in that release.

When you have a team of a few tens this is the only way to do it, and CRS has far less than that (8 actual developers iirc?)

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Without actually reading your post I would like to respond to the question in the title.

I think you didn't understood my question is has possibly to do which the quoted stuff you said.

The question still stands is it possible to take the bug fixes from 1.34 and patch them now those which can be taken from 1.34 ?

The reduce number of sounds Is literally killing me and breaking my gameplay since more than 4months.

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I think you didn't understood my question is has possibly to do which the quoted stuff you said.

The question still stands is it possible to take the bug fixes from 1.34 and patch them now those which can be taken from 1.34 ?

The reduce number of sounds Is literally killing me and breaking my gameplay since more than 4months.

Again, my answer still applies. They simply do not have the resources required to continue to patch the current version while simultaneously preparing the next version for release. This is even more evident when you consider the coding changes required to support the new features in 1.34. Many of the fixes in 1.34 (like mrp) require or are largely because of the other coding changes and would not be possible to implement in the current live version of the game.

Edited by Hick
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Again' date=' my answer still applies. They simply do not have the resources required to continue to patch the current version while simultaneously preparing the next version for release. This is even more evident when you consider the coding changes required to support the new features in 1.34. Many of the fixes in 1.34 (like mrp) [i']require or are largely because of the other coding changes and would not be possible to implement in the current live version of the game.

I mean those than can be taken out of 1.34 and set in a small one, I'm talking about the loss of the number of sounds I currently hear only 32 or less and the ATG crew damage.

I do not know about online game patches but for single players a patch update is usually just replacing files with the new ones with the code fixed.

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If I'm reading every thing right that they've put out, it's all intergrated to the point where they can't snip out parts and put it into the old code.

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If I'm reading every thing right that they've put out' date=' it's all intergrated to the point where they can't snip out parts and put it into the old code.[/quote']

:( Guess I will have to endure or step from the game while 1.34 doesn't arrive and fix the sound bug.

Close the topic pls

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I think you didn't understood my question is has possibly to do which the quoted stuff you said.

The question still stands is it possible to take the bug fixes from 1.34 and patch them now those which can be taken from 1.34 ?

The reduce number of sounds Is literally killing me and breaking my gameplay since more than 4months.

Yes and no. We can't easily patch bug fixes back into a 1.33 release because even though we have that codebase, back porting after this much time is rife with issues.

What we can do is say, ok if it isn;t done kick it to 1.35 and let's get 1.34 ready to go out.

Which you'll notice from today's announcement is exactly what we're planning to do.

Was the audio bug fixed for you in open test?

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Yes and no. We can't easily patch bug fixes back into a 1.33 release because even though we have that codebase, back porting after this much time is rife with issues.

What we can do is say, ok if it isn;t done kick it to 1.35 and let's get 1.34 ready to go out.

Which you'll notice from today's announcement is exactly what we're planning to do.

Was the audio bug fixed for you in open test?

Free trials cant test only premiums even despite wanting to contribute, CRS said they got it fixed but I can't be sure.

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Those are the thing that makes me angry. Its all about 1.34... and the bugs are in the game for at least 1 year. CRS you cant sell this product while you guys know the audio is crap and let people play for a year with bad audio.

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Those are the thing that makes me angry. Its all about 1.34... and the bugs are in the game for at least 1 year. CRS you cant sell this product while you guys know the audio is crap and let people play for a year with bad audio.

Well, to address the "audio" specifically, CRS did a major audio upgrade (in fact replaced the entire audio engine) less than a year ago (iirc is was 1.33). Bug fixing in a 10 year old code base is exponentially more difficult than bug fixing in a brand new program. Additionally, they can't just say "scrap all future updates until we get 100% of the current bugs fixed" for several reasons:

1) Players would leave as there would be absolutely nothing new to the game

2) Most of the current bugs are so minor that they do not significantly impact game play (this means the investment to fix them outweighs the benefit)

3) All "fixes" and changes have the potential to break many more things. See 1 & 2 above.

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There's an issue that will probably never improve Hick, and that is this:

if every gamer that ever complained about how game development companies pursue their business and build and fix their games, was actually made to work for a year in a game development company, there would be an enormous reduction in said complaining pretty quickly. ;)

It's just not how they imagine things to be but you can never expect them to undertsand how different reality is from how they imagine it until they experience it for themselves. I know because like most dev's, I was a gamer for years before I became a dev., and this happened to me too; and everyone I ever met who went through the same process.

We laugh about it now but it wasn't so funny when we had no idea.

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There's an issue that will probably never improve Hick, and that is this:

if every gamer that ever complained about how game development companies pursue their business and build and fix their games, was actually made to work for a year in a game development company, there would be an enormous reduction in said complaining pretty quickly. ;)

It's just not how they imagine things to be but you can never expect them to undertsand how different reality is from how they imagine it until they experience it for themselves. I know because like most dev's, I was a gamer for years before I became a dev., and this happened to me too; and everyone I ever met who went through the same process.

We laugh about it now but it wasn't so funny when we had no idea.

This is not about complaining. it`s more about marketing. You guys must realise that you will loose costumers if you keep big audio bugs in. Who ever asked for americans to come into this game? I think more people like a steady gameplay with no bugs than a few more inf to choose out, but this is only my opinion.

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This is not about complaining. it`s more about marketing. You guys must realise that you will loose costumers if you keep big audio bugs in. Who ever asked for americans to come into this game? I think more people like a steady gameplay with no bugs than a few more inf to choose out' date=' but this is only my opinion.[/quote']

Just talking out my ass here, but I think at this point it's safe to presume CRS has a fairly decent understanding of what will cause them to gain or lose (not loose) customers. I mean, they've only been at it for a dozen years or so.

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There's an issue that will probably never improve Hick, and that is this:

if every gamer that ever complained about how game development companies pursue their business and build and fix their games, was actually made to work for a year in a game development company, there would be an enormous reduction in said complaining pretty quickly. ;)

It's just not how they imagine things to be but you can never expect them to undertsand how different reality is from how they imagine it until they experience it for themselves. I know because like most dev's, I was a gamer for years before I became a dev., and this happened to me too; and everyone I ever met who went through the same process.

We laugh about it now but it wasn't so funny when we had no idea.

I think you are avoiding the topic, in any case Bugs that can be place ingame without being tied to new features should always be place/compile on a reserve bug patch in this case when developing 1.34 you should had open a 1.33.5 where the Audio Fix was present.

When doing the 1.35 a 1.34.BUGFIX should be waiting for new bugs that could be fixed before 1.35 without putting too much pressure on releasing 1.35 because of the bugs fixes.

I know this can or at least partially done cuz CRS already mention doing so on the last production update"we've made the decision to break out some of the features that are lagging behind in the dev cycle. The features that are nearly finished are being completed as quickly as possible so we can move into our Open Beta phase."

Anyways I think CRS did not realize how bad this audio bug affects gameplay ingame, I could only compare with the laser sound expect it doesn't go away if you wait, rtb, log off and restart the game or reinstall it.

I really have not much to complain about CRS directions expect running RA at the same time has campaign which I thing RA screams, intermission, pause from campaign, forget about HC and rank, supply, side allegiance, same terrain and have fun :) oh I don't like 3rd Person shooting too on the tank I believe there were more realistic and fun solutions. But at least It will be lots of fun and more arcade :D

But also replying to Kalegek, WW2OL has still a large number of USA players now USA was a very important army in WW2 it also had very iconic Infantry weapons. I play axis and I'm not from USA and I said on those surveys from CRS that USA had to be ingame with more Iconic weapons too like the MG42 and the panther I also said that there should be custom made scenarios to implement and test new features and technologies in a smaller scale, now even if none of those surveys or what I ask in the past made to CRS just makes CRS even more handsome since it shows they know their market & their path. Also how cool is that Devs actually check the forums and reply to your topics without looking like scripted bots...

While we are on this matter back when 1.33 was launch there was no news on the website, no next update orientation or production note about 1.34 for probably two weeks. How cool would it be that after 1.34 is release and after less than 24h the production orientation of what CRS will attempt to bring on 1.35 is release on the website, players would be overwhelmed with some much handsome stuff.

I question myself if some bugs were fixed when they were finish and some stuff of 1.34 was announced right after 1.33 like the US instead of keeping this big surprise if there wouldn't be an increase of subscription from premium and free trials account as well reducing the number of people leaving the game.

I can give you this example I play for almost 8 years SWG, I unsub right before the hacker attack just because I saw no future for it nor did it felt like star wars anymore but they were keeping a big surprise atmospheric combat and flight, revamp of space PVP and GCW, New StarShips if I knew this was going to be added I could probably kept my subscription unfortunately the game is ending, also they required you to paid until September to get 2months for free to see the big finally,... well I was reconsidering resubbing to EQ2 or trying Planetside 2 or just settle on BGE seems they made that choice really easy.

Keep small surprises! like this one -> "Added non-persistent tank track special effects (decals)" and don't hide big ones since they might turn around and bite you.

Edited by fxmmauser
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It's ok to make enormous assumptions about what we do and don't understand. I hope you understand that we use this forum to track, find, discover and fix bugs, once a thread becomes a question and answer thread about our business it doesn't belong in this forum anymore. I'm not trying to offend you but merely trying to keep things where we can make the most use of them, we have to do a lot with very little.

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