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TEST - AA/AT Gun Crews


GOPHUR
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We've fixed a bug where gun crews were giving damage to the wrong component when hit. Please test these through and give us any feedback.

This actually affects all crews but was only noticeable on the guns.

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Just a small thingie: NO WAY TO SPAWN AXIS GUNS AS THEY ARE NOT IN SPAWN LIST! Allied are in theory in spawn list but all flags other then US are in training.

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Tested all brit and french ATG/AAA guns.

All hit points seem to be functioning correctly, with 2 exceptions...

M1 ATG..... Crew 1 has no head for damage model.

M5 ATG.....as above.

Noted that single head shots to all guns at close range (<100m) resulted in a kill. Torso/leg/arm shots nearly always needed 2 shots for a kill.

I'll test axis guns when they get put in the lists :)

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Hmm I'll check those' date=' I bet its a missing comment in the models.[/quote']

Some of the axis aa/atg might be in the fighter brigades.

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Axis atgs/aagun testing

Tested both deployed and undeployed

Pak40: Both crew have arms and torso reversed...ie shoot arm scores torso hit, shoot torso=arm hit. Is same both deployed and undeployed.

All other axis atgs seem record hits correctly as to placement.

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