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1.34 Beta, issues regarding Bazooka V. BF-109


rliant1864
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Pull this off twice. Me as bazooka, Omar in a 109.

I would stand on a road, or train tracks, he would fly a few meters over my head.

When he's just in front of me, about 20-10 meters, I fire directly into his prop or his underbelly.

I confirmed visually that the round had hit both times, the first on his left wing, midway, and the second time directly below his cockpit.

The first time (Me in field south of the Avelgem W road, US Bazooka, him a BF-109 out of Brussels) he reported that the 109 flew like it was missing its left wing (which I hit) but both of us confirmed visually that the left wing was still on the aircraft. The aircraft didn't explode upon impact, but hit a line of bushes, and flipped over a few times before he despawned as dead. He also reported no indication of damage other than the odd flying.

The second time (Me on train track's bend just south of Avelgem, East side of the river, him in another 109 out of Brussels.) We repeated the first event, with me hitting him just below the cockpit on the white underbelly. I confirmed visually the impact, but he reported no indication of damage on his end. He slammed into a hill on the other side of a second or so later, however, and I cannot confirm whether the kill was accidental, or a result from my bazooka shot.

Is this a bug?

Edited by rliant1864
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Doesn't sound like one, it sounds like you are unaware of how a plane can feel to fly with large damage to a wing that hasn't yet come off.

All the aircraft are capable of sustaining a fair bit of wing damage before the wing is removed. It is only removed after all the damage it can take has been inflicted and yet still more damage is done, then it will come off.

A plane with a severly damaged wing (but it hasn't come off yet) WILL fly like it has a very heavy wing (no lift, lots of drag) and a pilot might descibe this handling as "like it has no wing" ... this is what a heavily damaged wing will feel like since the performance of a wing degrades through several levels of "feel" and ability to keep working until it finally comes off ... as for the impression that you damaged the opposite wing to the one you hit that's easy to test before submitting a report.

Just shoot that wing until it breaks off, if your perception is correct the wrong wing will fall off.

Visual evidence of an impact don't tell us a lot, as there are the following possibilities available:-

1. Impact but round doesn't fuse (no damage)

2. Impact but round doesn't damage anything vital

3. Impact but round only partially damages something vital

4. Impact and round catastrophically damages something vital

5. Impacts recorded after the first, that you think hit the same spot, don't. This happens a lot, hitting the exact same spot is almost impossible, and how close you were is fully impossible to be sure of without a log tracking debug client, and controlled testing rather than "live firing" in a game environment as is available to you with a mouse and the human eyeball.

Having read your report nothing stands out as worrysome without further evidinence coming forward.

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I did some testing and it's kinda hard to tell what's going on in the air so I parked one. The first thing I noticed is that all my rounds were ricochet. The wing angle is just too great. That might not have been the case firing up into him but it would be tough to be sure.

I did do some concussive damage but that's not a lot. Enough to affect the flight characteristics but not enough to take the wing off. Most of the components probably have a threshold too high.

What you'd want to test is can the wing be blown off at all? LMGs are good for that testing. Then you'd probably want to park the plane and climb up on a roof so you are shooting straight down on it.

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The thing about it is that unlike getting hit with an lmg or aa gun or anything else, there was no indication that I had been hit. no red screen flash like when an aa round hits you (and I would like to think a bazooka or schrek round would do considerably more than a 25mm CaMle or 20mm flak30 round would do) no plink audio like you get when a rifle round hits you, nothing at all on the target's end to indicate he had been hit. That is what we are reporting. Take an RPAT round in a tank and there is an audio indicator that you have been hit.

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The thing about it is that unlike getting hit with an lmg or aa gun or anything else' date=' there was no indication that I had been hit. no red screen flash like when an aa round hits you (and I would like to think a bazooka or schrek round would do considerably more than a 25mm CaMle or 20mm flak30 round would do) no plink audio like you get when a rifle round hits you, nothing at all on the target's end to indicate he had been hit. That is what we are reporting. Take an RPAT round in a tank and there is an audio indicator that you have been hit.[/quote']

The receiver does not always see the same thing as the shooter. People probably often see AAA hits because so much of it is thrown at them. AI AAA is also client based so the player actually does see the true locations of the shots.

It is HEAT, assuming it is triggered and hits it will make a neat little hole. I do not know if the "stream" disperses in open areas, or if it continues to affect small cone area beyond the trigger point. Whatever is behind that hole that is penetrated can vary.

Anti-aircraft rounds are meant specifically to destroy aircraft, and it doesn't take very much to ruin a small planes day. Not to mention there is a soft squishy pilot in the center that doesn't take very much to kill.

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