Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.34.0.34 Offline huge FPS spikes and 100% Increase on loading the game


fxmmauser
 Share

Recommended Posts

1-I have notice that practicing offline 1.33 it take me 1min and 34 secs to load the game on 1.34 it takes me 2min and 44m I already got 3min and 22secs also.

Is this the time that it will take me or is this time just a temporarily thing since 1.34 is incomplete and will only be fixed on 1.34 release?

2- I have huge drops on fps with ATI HD 3850, WinXP32, Intel CoreDuo E7600 3.06GHz and 2GB of RAM.

To replicate make 4-8 clones of US anti tank despawn go german Anti-tank go near the clones if nothing happen despawn and respawn again, this probably has to do with the LODs of the new infantry or with loading of the game, after getting this spikes you can't bypass them you have to leave the game and restart.

I get fps from 110 down to 11 or even 7 in some cases, sound gets all screw up too.

Even dead clones that have already despawn affect my FPS.

ww22011100702513990.jpg

My game can hold 50+ German riflemen with FPS not lower than 39FPS.

ww22011100623063925.jpg

Game settings: (same has the ones I currently use on live server 1.33)

* I don't mention the settings that are uncheck *

1680x1050

Muzzel light Check

Spectacular Check

Combat smoke Check

Leave corpses Check

Leave blood Check

LoD: 1/3 Slide Bar

Corpse count 100(max)

Corpse Time: 1/4 Slide Bar

Ambient Sounds: frequent

Visible players: High

Link to comment
Share on other sites

I have kept testing and something is leaking memory or slowing the game the longer I practice, I will sooner or later have FPS low spikes.

Yesterday was just shooting and didn't clone anything, just spawning and despawning and then I got low fps spikes.

This DOES NOT HAPPEN ON 1.33 practicing offline.

Link to comment
Share on other sites

2GB might be borderline - you may be starting to swap once you have a few things created. 1.34 uses more memory that 1.33 but not a lot; it might be just enough to push your PC over the edge. Try this: restart your computer. Make sure you have nothing background running that might be taking memory away. Run the game and repeat the test. Now repeat with the clutter turned down to minimum settings ( unless it already is).

You can check memory usage in the Task Manager. If you see the FPS hits see what the TM performance task says for Available + Free or click Resource Monitor and go to the memory tab. If the physical memory blue area is very small this might indicate you need more RAM.

Currently the game offline for me (on Mac debug version) in your test shows 1 GB physical ram in use and 1.3GB VM which is comparable to 1.33.

Link to comment
Share on other sites

2GB might be borderline - you may be starting to swap once you have a few things created. 1.34 uses more memory that 1.33 but not a lot; it might be just enough to push your PC over the edge. Try this: restart your computer. Make sure you have nothing background running that might be taking memory away. Run the game and repeat the test. Now repeat with the clutter turned down to minimum settings ( unless it already is).

You can check memory usage in the Task Manager. If you see the FPS hits see what the TM performance task says for Available + Free or click Resource Monitor and go to the memory tab. If the physical memory blue area is very small this might indicate you need more RAM.

Currently the game offline for me (on Mac debug version) in your test shows 1 GB physical ram in use and 1.3GB VM which is comparable to 1.33.

Even with all uncheck still have low FPS spikes.

If it was because of ram shouldn't I start the game with low fps already I get them only after despawning or staying for awhile in the game.

Memory usage 998.957k it climbs to the 1.020.700k Max use of memory 1.039.580, virtual memory size 1.024.652k, On the perfomance tab my CPU never goes over 50% below on the memory usage never went higher 1.5 GB, it also said I still had 490mb of available physical memory.

On one instant while testing what you mention lowering the setting the game crashed after making and killings lots of clones.

The only thing that I saw high was the number of page faults starts with 1mil and gets over 15mil but I think that is common on an application.

Link to comment
Share on other sites

Even with all uncheck still have low FPS spikes.

If it was because of ram shouldn't I start the game with low fps already I get them only after despawning or staying for awhile in the game.

Memory usage 998.957k it climbs to the 1.020.700k Max use of memory 1.039.580, virtual memory size 1.024.652k, On the perfomance tab my CPU never goes over 50% below on the memory usage never went higher 1.5 GB, it also said I still had 490mb of available physical memory.

On one instant while testing what you mention lowering the setting the game crashed after making and killings lots of clones.

The only thing that I saw high was the number of page faults starts with 1mil and gets over 15mil but I think that is common on an application.

The game will rarely go over 50% usage on a dual core CPU since it is predominitely (sic) single threaded.

500mb free ain't a lot on a modern windows machine. I think you're RAM is causing the majority of your problems

Link to comment
Share on other sites

  • 4 weeks later...

Well it is certainly not from RAM:

- Live server 1.33 "utilização da memoria" Stands for Memory Usage it's using 1.293 GB no spikes at all none very playable

livehighramnofpsspikes.png

- Offline with low fps spikes memory usage 985mb

fpsspikesofflinelessram.png

-This also happens on beta I can't pinpoint it, but it could be a result from incomplete or corrupt loading of the game since despawing and respawing seems to increase the chance to get it.

-I was also playing and sometimes it would stop just to come back again and it seemed independent of the action and fighting taking up on the game.

-When those new destroyed large building were added and it was also raining I got low fps with very very low fps spikes unplayable!

Bottom line this will seriously hurt me and my gameplay if not make game the unplayable.

*ATI HD 3850 AGP 8x 512mb Winxp32bit driver version 11.9 don't know where to see chipset but pretty sure it AMD sapphire.

Edited by fxmmauser
Link to comment
Share on other sites

The 3850 is right at minimum spec. For that resolution I would recommend "best performance setting" but regardless that's not what's causing your low frame spikes. That's system. Probably more RAM would help. In the end though it's probably bus swap speed which can be masked by adding more ram and thus swapping less.

2GB on Win XP is not enough to run the game without considerable swap. This will have increased quite a bit with 1.34.

Link to comment
Share on other sites

The 3850 is right at minimum spec. For that resolution I would recommend "best performance setting" but regardless that's not what's causing your low frame spikes. That's system. Probably more RAM would help. In the end though it's probably bus swap speed which can be masked by adding more ram and thus swapping less.

2GB on Win XP is not enough to run the game without considerable swap. This will have increased quite a bit with 1.34.

But why do I get FPS spikes offline practice with no units or anything else beside me and the terrain.

Shouldn't It swap less memory this way?

In your view wouldn't a battle in beta give me more and lower fps spikes or at least increase the number of them because it isn't.

Link to comment
Share on other sites

Good point Mauser. If you're just standing there and getting wild fluctuations something is amiss.

Anything running in the back ground?

Link to comment
Share on other sites

Good point Mauser. If you're just standing there and getting wild fluctuations something is amiss.

Anything running in the back ground?

Absolutely nothing I keep my process tightly under control I have no process with goes over 2% of CPU or 30k of Memory usage. All my process are all Windows XP 32bit with just a few disable on services to keep the pc lighter I got 2 from avira and 2 from Ati nothing else.(fraps and any browser where not on when I started loading the game or were ever turn on while on the game)

Initially I have custom settings there were almost max with spectacular and flash and combat smoke on but shadows to a min and water disable etc... I switched to performance settings to check if It would stop and It has no impact at all.

*Fraps on the second low spike image was turn on to take a screenshot of the fps spikes

IS THERE ANYTHING THAT LOADS AFTER THE PLAYER SPAWN ON THE WORLD FOR 10 Secs after he moves and then doesn't?

Edited by fxmmauser
Link to comment
Share on other sites

Nope nothing loads.

Do this:

  • launch offline
  • at ui type .benchremagen
  • click spawn
  • in game type .benchinfantry

What are your framerates? Are they fluctuating?

I have a core2duo e8500 3.0ghz, 4gb ram, gtx 260 and I get none of those issues with either settings preset.

If it isn't a memory swapping issue I don't know what it is.

Link to comment
Share on other sites

Nope nothing loads.

Do this:

  • launch offline

  • at ui type .benchremagen

  • click spawn

  • in game type .benchinfantry

What are your framerates? Are they fluctuating?

I have a core2duo e8500 3.0ghz, 4gb ram, gtx 260 and I get none of those issues with either settings preset.

If it isn't a memory swapping issue I don't know what it is.

It's very weird :( This driving me mad cuz I can't pinpoint it and there might be 5 things.

Only fact that I was able to continuously test is:

- Load the game 1.34 choose unit spawn no low fps spikes.

- Despawn and respawn again Low fps spikes for 10 seconds It disappears after that ( No units or other thing spawned, Memory usage at 900 or 1000mb) *If this not happens it does at a 3rd respawn*

- New Infantry units seem to increase the rate and severity of fps spikes when present.

- Could be also tied to trees (They seem more demanding on 1.34 than 1.33)

- Playing for hours the game seem to increase dramatically the fps spikes and its rate.

On Beta:

Sometimes irregular but often I would get low fps spikes I decrease to performance settings and medium player visibility and still the low fps were present there were now fewer players on beta but instead of getting 7 fps I would get 9-10 lowest fps.

It seems that lots of trees and bushs were affecting it I would hide, fps would normalize stand and move the mouse they would go down but this happen after playing the game for a couple of hours.

Before the weekend stress test (this might be other thing) was playing on beta with 2 players on each side killing each other some 2hours into the game it was only using 1000 MB of memory.

Later after a couple of hours under the same conditions the game was now using 1.4GB of memory which might be the max or nearly the max of my 2GB and I was getting inconstant Low FPS spikes and independent of what action was happening on the game, they would stop at some time but became more constant.

1.34.47

Antwerp 28-31

Antwerp + Infantry 19-21

Antwerp + Infantry + vehicles 14-15

Remagen 33-35

Remagen + Infantry 21-22

Remagen + Infantry + Vehicles 13 (no flutuation)

1.33

Antwerp 31-38

Antwerp + Infantry 26-29

Antwerp + Infantry + vehicles 17-19

Remagen 36-39

Remagen + Infantry 27-29

Remagen + Infantry + Vehicles 15-16

Both Benchmarks were conducted on this settings on the same pc, 1.33 first then 1.34, 2 test were conducted both gave the exactly numbers variations, windows was running with the same processes no background programs were active :

- Player limit High

- 1920x1080x32

- Normal maps

- Post Render Filter

- Muzzle Flash lights

- Combat smoke

- Spectacular

- Shadows Low

- LOD 1/3

- Leave corpses

- Leave Blood

- Corpse count 100

- Corpse duration 50%

Those not mention were turn off.

Edited by fxmmauser
Link to comment
Share on other sites

  • Registered Users

Turn off post render filter (ingame) and see if things change for the good.

Link to comment
Share on other sites

Turn off post render filter (ingame) and see if things change for the good.

No if you read careful I already tried with all options turn off :X

Link to comment
Share on other sites

  • Registered Users
No if you read careful I already tried with all options turn off :X

Ahh sorry, fighting a cold today and not realy seeing all I read.

Link to comment
Share on other sites

  • 3 weeks later...

Bump

I'm Getting on 1.34 unplayable fps especially near trees. with settings to min or turn off and player visibility to medium.

1.33 had my settings to player visibility high and medium high settings with fps lock to 20+ stable on heavy battles also I was getting less lag than I'm current getting.

Please bring 1.33 back in and add sound bug correction I can't really play the game with this settings I must have suffer a decrease in performance around plus 80%

This is barely noticeable on the benchmark has mention above there is a small decrease on fps but is not way near what I experience on the game.

Link to comment
Share on other sites

I think post #7 pretty much covered the issue but I'll reiterate.

1.34 has brought an increase to to INF lods as well as drawing more of them at a given vis limit. You are right at minimum specs on your machine. You should be playing with minimum vis limit and performance settings preset.

Outside of particular issues on your machine this is the best that 1.34 will currently run for you.

You should make sure that you have the latest drivers for your GPU and be running on default settings or performance settings in the GPU control panel.

I see you've been in the Community Support forum, that is a great place for advice on improving your performance.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...