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Feedback - Infantry Lag (focus test)


GOPHUR
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I assume you mean live fire in Beta.

At least in the stress test I will say in city battle the lag seemed just as bad as now in terms of ducking behind a window or not being in a line of site, but because you just were they still shot you because thats what you see.

In the same area during the stress test I was inside defending the U.S. held CP and with Germans coming up the steps the lag didn't seem bad at that time, they didn't appear to shoot before I saw them and what not.

Open country as for the most part always, it seems the same, which is good. The real lag issues I experience are in towns

So I feel I got 50/50. At times it seems better, other times it seems to still have that lag kill effect. I hope this helps a tad.

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I saw players stop and run in place and then they would go away for a moment then they would come back 30 m or so in the direction that they were running.

I did not see any INF lag standing still.

I did not have any lag issues as far as I know.

This was in the Rat event.

Win 7 64

12 gigs DDR 3 1600

6 core Amd

Nvidia 460 gtx

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I saw players stop and run in place and then they would go away for a moment then they would come back 30 m or so in the direction that they were running.

Same here. I also got shot in depots when I already had passed windows or big wall breaches.

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Very bad. Infantry sometimes running seemingly too fast, animations not coordinated with actual movement (extreme example is a trooper running in air while not moving and then warping 30m ahead, this was common). Even big things like tanks tended to fly around, I saw a Tiger do a forward roll while going over a berm and keep going (so obviously nothing like that happened on his side), I saw another Tiger rock left and right (not back and forth) while shooting, as much as 10m left and then 10m right.

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Yea, have to say that the lag was pretty bad. Infantry would warp behind buildings and I would get shot. The funny one is the super sprint.

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