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[1.34.0.36] Not only German SMG cartrige animation is out physical rule


clone9cz
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first catched 1.34.0.36

Animation

1. The cartridge animation is begining at bad place when is used "D" key in fire state

Physics

2. Every single cartridge is animated in different distance in comparison with using "A" or "D" key in fire state. The distance between cartridge must be same, it is physic in close system

Animation of cartriges are based on different system (landscape) then SMG.

Physics

3. Physics of hand grenade is bad too, same conditions like before

grenade-physics-v1-34-0-36.png

PzIVG is not affected, only STO

next unsolved physics bug:

1.33.0.10 smoke grenade physics

Edited by clone9cz
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These screens represent everything

smg-cartridges-animation-v1-34-0-38.png

  1. Start of cartrige animation
  2. Cartridge animation is in closed system with landscape (distance "m" and "n" is not same), not SMG

Both is bad.

The cartridge animation need to add relative speed of SMG (not only side speed)

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Can you give me a step by step Clone? I think I know what you're talking about but not quite sure.

grenade-physics-sto-v1-34-0-38.png

These special testing scenarios shows basic problem.

Soldier running forward (v2) can't throw grenade (v1) on the position of sum of vectors v2+v1 (far then static soldier with v2=0)

Edited by clone9cz
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Ah yes. I follow you now. I'll ticket it but if the list ever gets low enough that ramp has time to fix that I'll probably retire!

hehe. Keep reporting them though clone. You're awesome.

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