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Spitfire fuselage break points


groog
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Can anyone identify the spitfire fuselage breakpoints for me? I ask because I have never de-tailed a spit, until yesterday with a bofors round to the rudder.

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Can anyone identify the spitfire fuselage breakpoints for me? I ask because I have never de-tailed a spit' date=' until yesterday with a bofors round to the rudder.[/quote']

For a while I didn't even know the tail could come off, I've seen them go spinning to the ground violently like the days of old before de-winging and whatnot was visually modelled, but the tail does actually break off about 3/4ths of the way between the end of the cockpit and the vert stab/rudder.

Just go for the wingroot and anything in front of the cockpit, I say

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For a while I didn't even know the tail could come off, I've seen them go spinning to the ground violently like the days of old before de-winging and whatnot was visually modelled, but the tail does actually break off about 3/4ths of the way between the end of the cockpit and the vert stab/rudder.

Just go for the wingroot and anything in front of the cockpit, I say

So based on this, everything from chickenpit to the tiny little narrow neck section of the fuselage can receive no damage EXCEPT increasing the drag of the airframe *slightly*?

Doesn't this seem off? Shouldn't there be more break points? Other planes have break points seemingly throughout the fuselage.

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So based on this, everything from chickenpit to the tiny little narrow neck section of the fuselage can receive no damage EXCEPT increasing the drag of the airframe *slightly*?

Doesn't this seem off? Shouldn't there be more break points? Other planes have break points seemingly throughout the fuselage.

It's not like it's just the Spitfire. Our DM isn't nearly as complicated as other flight sims.

However you may be correct with the highlighted section. The 109's tail breaks in two places, right before the vert stab and right after the cockpit ends. I don't know how this all factors out into a balance with other planes, I know Hawks (81 & 87 at least) have these multiple break points as well. Spitfire might too, but I don't remember seeing it for 100% sure. I know 100% that I've seen the Spit's tail break as mentioned in my previous post, though.

It also doesn't help that there is nothing in the Spit's fuselage after the cockpit as well, any shots landed there are basically wasted ammo.

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Ticket #4500 - Standardize tail removal as a result of rear fuselage hits

________________________________________________________

as yet not prioritized

Spitfire model uses damage to fuselage applied to tail control cabilities and increased drag model to make aircraft unflyable, only actual tail (horizontal and vertical stabilizers) damage can remove tail but not rear fuselage damage (like other aircraft)

Spitfire actually has higher drag and control surface degradation (lower damage threshold) on it's rear fuselage to apply more damage to tail faster, but rear fuselage hits cannot remove the tail itself

Requires new models be built to change this

PS: Spitfire Ia is the exception, no idea why this happened but it was 10 years ago and none of those guys have worked here in a long time, documentation of the differances has never been found

PPS: at low grazing angles (3 degrees of arc or less) 20mm rounds, with particular emphasis on nose fused HE and MINE rounds ... were observed (from thousands of combat reports from actual aircrew witnesses) to deflect off alluminium skinned fuselages/wings and explode sufficiently far enough from the skin itself to make it susceptable to shrapnel effects alone.

We modeled this as 2 degrees instead of 3, to give you some extra latitude for success from dead six but the fact is you are suspposed to find a lot of deflections at flat grazing angles for HE and MINE nose fused rounds, which will explode outside the airframe. If they explode INSIDE the airframe, performance is hugely improved, but that requires you pass through the skin to the interior of the aircraft.

We studied over 600 WWII USAAF aircraft damage reports regarding air to air rounds versus aluminium skinned airframes when we modeled our impact consequences, then allowed a 5% + or - variation to prevent cloned repeatability and totally predictable event conseqences, which is what our WWII damage research indicated would be the correct approach. That may not be what the average person, or at least the average gamer, would expect but this happens all the time.

PPPS: The 30mm impact in that video actually detonated on the aircrafts wing spar. Our 30mm air to air rounds routinely remove wings in WWIIOL but not like you see in that video because we have no wing spar failure. This was never included in the game engine when it was built and we haven't retro-fitted that kind of feature through back engineering yet, because it's a bloody huge task and that kind of freedom from other work has not been ours to undertake, yet. If we ever get structural failure then something like a wing spar catastrophic failure would be possible, but right now it is not. This applies to all aircraft not just the Spitfire. Bf109s had notoriously weak wings WRT bullet impacts and structural integrity post impact but you don't see that modeled in the game either.

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This thread makes me feel all warm and fuzzy inside.

Sport, I detailed your control surfaces only. As pointed out, they fixed spit invincibility, now making the dm's consistent and "balanced." I'm not holding my breath (see 109 audit).

Sent from my SCH-I500 using Tapatalk

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what is wrong with the 109 audit ?

it is broken somehow ? If you have a bug you want to report, then just do it. We'll take bugs seriously, we always have.

- note: thread edited to remove witty non bug related sarcasm ;)

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He's talking about the last time crs fixed the 109, then no one wanted to fly 109s then they were refixed now everyone thinks their too good (allies at least).

(honest answer) :)

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sorry but bug reporting and fixing is focussed on bug reporting and fixing not "I don't like it" type reporting

just the way it has to be

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  • 6 years later...

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