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Spitfire tail


bronco69
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axis 20mm AAA HE round vs. Spit I tail

shooting from side into tail

2 hits then rudder blows off

2 more hits then tail blows off

Edited by bronco69
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axis 20mm AAA HE round vs. Spit I tail

shooting from 6 position into tail

6 hits then rudder blows off

5 more hits then tail blows off

Edited by bronco69
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axis 20mm AAA HE round vs. Spit tail

shooting from 6 position into tail

6 hits then rudder blows off

5 more hits then tail blows off

As doc mentioned in the other thread, rounds are bouncing off when shooting almost parallel to the surface and damage is greatly reduced since he rounds are going off outside of the fuselage.

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20mm Bf110 F-B cannon rounds vs. Spit I tail

shooting from 6 position into tail

15 hits then rudder/tail blows off

LOL!!! Spit kept flying for 4-5 km straight with autopilot on and no tail :rolleyes:

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axis 20mm AAA HE round vs. Spit IX tail

shooting from 6 position into tail

3 hits then rudder blows off

2 more hits then tail blows off

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if you spent an equal amount of time finding what makes the german aircraft unfair your reports would benefit from a far more objective perspective, and probably get more traction as a result

we are aware of the differances that the spitfire is modeled with compared to some other aircraft and posted on the subject in response to an earlier post made in this same forum

Ticket #4500 - Standardize tail removal as a result of rear fuselage hits

__________________________________________________ ______

as yet not prioritized

Spitfire model uses damage to fuselage applied to tail control cabilities and increased drag model to make aircraft unflyable, only actual tail (horizontal and vertical stabilizers) damage can remove tail but not rear fuselage damage (like other aircraft)

Spitfire actually has higher drag and control surface degradation (lower damage threshold) on it's rear fuselage to apply more damage to tail faster, but rear fuselage hits cannot remove the tail itself

Requires new models be built to change this

PS: Spitfire Ia is the exception, no idea why this happened but it was 10 years ago and none of those guys have worked here in a long time, documentation of the differances has never been found, but we worked our way back through the models to unearth the variations

PPS: at low grazing angles (3 degrees of arc or less) 20mm rounds, with particular emphasis on nose fused HE and MINE rounds ... were observed (from thousands of combat reports from actual aircrew witnesses) to deflect off alluminium skinned fuselages/wings and explode sufficiently far enough from the skin itself to make it susceptable to shrapnel effects alone.

We modeled this as 2 degrees instead of 3, to give you some extra latitude for success from dead six but the fact is you are suspposed to find a lot of deflections at flat grazing angles for HE and MINE nose fused rounds, which will explode outside the airframe. If they explode INSIDE the airframe, performance is hugely improved, but that requires you pass through the skin to the interior of the aircraft.

We studied over 600 WWII USAAF aircraft damage reports regarding air to air rounds versus aluminium skinned airframes when we modeled our impact consequences, then allowed a 5% + or - variation to prevent cloned repeatability and totally predictable event conseqences, which is what our WWII damage research indicated would be the correct approach. That may not be what the average person, or at least the average gamer, would expect but this happens all the time.

PPPS: The 30mm impact in that video actually detonated on the aircrafts wing spar. Our 30mm air to air rounds routinely remove wings in WWIIOL but not like you see in that video because we have no wing spar failure. This was never included in the game engine when it was built and we haven't retro-fitted that kind of feature through back engineering yet, because it's a bloody huge task and that kind of freedom from other work has not been ours to undertake, yet. If we ever get structural failure then something like a wing spar catastrophic failure would be possible, but right now it is not. This applies to all aircraft not just the Spitfire. Bf109s had notoriously weak wings WRT bullet impacts and structural integrity post impact but you don't see that modeled in the game either.

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