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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Shot an EI in the head... watch him flop over dead...


vonbreur
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... and get no kill credit.

Unacceptable.

P.S. Don't come in here and tell me it is acceptable. It is not. Period. Coding is bloody FUBAR.

/Peace

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Because somebody else already got the kill credit. There is a threshold damage after which you get awarded kill credit YET the EI is still alive. Best tested with the peashooter, errr... French SMG. Aim for hands or legs. Seriously Vonbreur Bronco69 looks like mature poster compared to you. If something like this makes you flip out YOU ARE DOING IT WRONG!

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Wrong.

No other players around shooting them other than me.

P.S. Take your forum persona comparisons and shove them where the sun don't shine.

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beta or current public release ?

need to know to proceed on any such report

FYI: currently in beta kill scoring is not completed, WIP

PS: keep your behaviour in the bug reporting forums NICE AND FRIENDLY or we'll remove your posting privledges

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Agreed Doc. Further we need some specifics. This test cannot be replicated no doubt as it was a one off thing but here the kind of thing we're looking for:

Test 1

  • training server v1.33.4
  • p1 spawn uk rifle
  • p2 spawns de rifle
  • p1 shoots p2 in the head point blank
  • p2 dies fast bleed out
  • p2 despawns
  • p1 despawns
  • p1 AAR shows 1 kill on de rifleman
  • Expected functionality.

Since you didn't get expected functionality it would be helpful to know where you didn't get expected functionality. I'm sure we can all go repeat the above test 100 times and get expected functionality.

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Yeah that's always been odd. It makes sense in the code but it presents really stupid. We'll be looking at changing that with work for RA.

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