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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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DeusWolf
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When planes collide, 8 times / 10 the Axis plane explode, not the other one : Plz need to be checked, we now encounter more and more pilots ramming on purpose top exploit this bug.

Ty.

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I was playing BF 1942 multiplayer demo awhile ago and there was some lag while driving planes and I saw an enemy plane crashing straight into my plane.

But this was not true in both player computers so the game added a bounce sound and correct my plane path no player plane was kill.

If this could be done in BGE it would be more fair for player plus planes should also not auto destroy just by touching the rear of a plane it would be cooler if the propeller blades would just broke :)

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Are you kidding me? Please stop bringing Axis (or Allied) into a subject that has nothing to do with sides. One computer see's one thing, the other see's another. Yes there is a delay in some machines, so one person gets screwed and the other flys away because they "didn't" hit the other plane on their end. Its about servers and connections, and lag and it happens on both sides. Nothing to do with Axis or Allied specific.

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This would be a function of something unrelated to whether the aircraft is "axis" or "allied" as the code does not understand such a distinction in terms of physics. It cannot apply the collision consequences based on which side the aircraft flies for.

If you wish to propose such a claim the first thing you have to do is work out how an Axis aircraft would be treated differently to an Allied one, since "side" is not anywhere related to collision code dynamics. When a collision occurs the code does not look up some data field to determine the side the aircraft belongs to before applying the consequences. All aircraft are treated the same.

If they aren't flying the same then the results might vary, but that's pilot choice not the code being applied with a side bias.

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All aircraft are treated the same.

In my opinion.. i dont think so, and im not the only in the axis who think that.

Edited by massacr9
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  • Registered Users
In my opinion.. i dont think so' date=' and im not the only in the axis who think that.[/quote']

Sorry bro but you would be wrong.

In my 10 years+ I've played all sides and as to ramming it's the same with all planes.

It's all up to latency and fps. If you or your opponent has a high ping then you won't disply to each other accurately.

If you are running single digit fps, even low teens, you won't display frames fast enough at AC speeds to "see" where the other guy is accurately.

I've rammed alot, I'm older and my reflexes are'nt so good. I've also clipped wings where we both went into flat spins. Generaly though if I headon ram there are 2 hulks in the air.

For years much of this was blamed on dialup players. CRS dropped dialup but still laggy players abound due to this being a international game, folks on dodgy wifi with their cell phone by the comp, sat players etc.

So much accepted fact by many is in fact perception, or rather missperception. I see alot in chat where people try to direct another's fire on a target. Only with a mortar is this doable cause mortar rounds and grenades are the only server tracked ordance whereby the observer sees exactly what the shooter sees.

Example:

AAgun with several others at a fb and watch the chat "I hit that (any plane ingame name here) with 3 bofors rounds and it's flying unhurt."

No one hit the plane, their were several bofors fireing at 1 plane.

3rd person fire data, your view of other players fireing, is aproximated.

What the aaguners saw was aproxmiated 3rd person fire from another player that "hit" the plane but the bofor fireing did not actualy hit the plane.

Or peeps hollering at a bofors in a ab to stop shooting the buildings, he's not on his client but due to 3rd person aproximation he is on your client.

As to "Axis" side "Allied" side, you need to get over labels and honestly take what you read on either sides chat with a block of salt.

Side bias is just not a good approach nor foundation for anything.

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Wrong? If I were arguing something, you could say that... but as i said .. is MY OPINION .. I'm sure you have read this part. I know players as old as you, and they has the same opinion.

Edited by massacr9
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Wrong? If I were arguing something' date=' you could say that... but as i said .. is [u']MY OPINION .. I'm sure you have read this part.

and god exist to some.

still wrong.

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