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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Ctd


dertod
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In 10 mins of play I too have CTD'd x2.

when playing American offline I enter game in P38 looking to right wing looking at the right empenage(sp) no wheels or wing actually. Plane still flies but little hard to do.

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Same here, haven't CTD'd in forever, but has happened twice tonight in about 45mins. No freeze, or any other strangeness, just back to desktop in a blink. Where's that file that records info when you CTD?

EDIT: AMD Phenom x4 970, 8 gigs RAM, Radeon 6870, Win 7 Home 64-bit (6.1, Build 7601)

EDIT: Not sure if this is the file that shows any useful info, but it's short and looks maybe useful:

---------------------------

1

4278198785

1320806738

39

1109188752

0

3221225477

9183959

9183959

5363409

8954894

8962748

8963304

8926404

8963514

4943353

0

GL Vendor: ATI Technologies Inc.|Renderer: AMD Radeon HD 6800 Series|Access violation: Illegal read by 008C22D7 at 553B1000

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

-------------------------------

Looks like this may have been automatically sent in, but there it is FWIW.

Edited by mcmuff
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I CTD every five minutes. All ive done is fly though. Im a re-sub for the first time in a couple years, and before leaving i never had a ctd issue.

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In 10 mins of play I too have CTD'd x2.

when playing American offline I enter game in P38 looking to right wing looking at the right empenage(sp) no wheels or wing actually. Plane still flies but little hard to do.

This.

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if i dont ctd onthe way to the ao its after i land and respawn. had like 8 ctd's now and flew about 4 sorties.

none pre patch

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Just CTD'd as well, just after capping the Docks in BoZ

WW2_Log

[Wed Nov 09 10:00:37.279 2011] t:0 closing code:30100

[Wed Nov 09 10:00:37.700 2011] t:1 closing code:30006

[Wed Nov 09 10:00:38.153 2011] t:2 closing code:30006

Wed Nov 09 10:00:38 2011 network election of 2 addresses: 66.28.224.143:156ms. 209.144.109.143:187ms. Winner: 66.28.224.143

[Wed Nov 09 10:00:38.340 2011] t:3 srvInf

[Wed Nov 09 10:00:38.340 2011] t:3 on:1 h:1109188751 p:27015 aMap

[Wed Nov 09 10:02:14.344 2011] t:3 pAcc

[Wed Nov 09 10:02:16.386 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 09 10:02:16.388 2011] t:3 sNot

[Wed Nov 09 10:02:16.388 2011] ! no cell for rvj

[Wed Nov 09 10:02:16.538 2011] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Wed Nov 09 10:02:16.538 2011] t:5 on:1 h:1109188752 p:27015 aCell

[Wed Nov 09 10:02:16.538 2011] redired

[Wed Nov 09 10:02:16.628 2011] Netcode2:66.28.224.144 Opened

[Wed Nov 09 10:02:17.710 2011] Netcode2:66.28.224.144 Established

[Wed Nov 09 10:05:43.30 2011] Netcode2:66.28.224.144 Disconnecting

[Wed Nov 09 10:05:43.30 2011] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Wed Nov 09 10:05:43.30 2011] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 928

Actual bytes per second received 10976

Message bytes per second sent 576

Message bytes per second resent 0

Message bytes per second queued 576

Message bytes per second processed 10583

Message bytes per second ignored 0

Total bytes sent 202509

Total bytes received 2038085

Total message bytes sent 117242

Total message bytes resent 0

Total message bytes queued 117242

Total message bytes received 1956402

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 0

Bytes in resend buffer 0

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 206

[Wed Nov 09 10:05:43.030 2011] spe

[Wed Nov 09 10:05:43.030 2011] t:5 sending pEx

[Wed Nov 09 10:05:43.197 2011] t:5 closing code:30006

[Wed Nov 09 10:05:47.048 2011] redired

[Wed Nov 09 10:05:47.318 2011] pmr

[Wed Nov 09 10:05:47.401 2011] t:3 pAcc

[Wed Nov 09 10:05:56.853 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 09 10:05:56.856 2011] t:3 sNot

[Wed Nov 09 10:05:56.856 2011] rvj

[Wed Nov 09 10:05:57.28 2011] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Wed Nov 09 10:05:57.028 2011] t:6 on:1 h:1109188752 p:27015 aCell

[Wed Nov 09 10:05:57.028 2011] ! cell active

[Wed Nov 09 10:05:57.028 2011] redired

[Wed Nov 09 10:05:57.120 2011] Netcode2:66.28.224.144 Opened

[Wed Nov 09 10:05:57.258 2011] Netcode2:66.28.224.144 Established

[Wed Nov 09 10:07:59.563 2011] Netcode2:66.28.224.144 Disconnecting

[Wed Nov 09 10:07:59.563 2011] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Wed Nov 09 10:07:59.563 2011] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1216

Actual bytes per second received 11152

Message bytes per second sent 704

Message bytes per second resent 0

Message bytes per second queued 704

Message bytes per second processed 10692

Message bytes per second ignored 0

Total bytes sent 117725

Total bytes received 1177941

Total message bytes sent 67582

Total message bytes resent 0

Total message bytes queued 67582

Total message bytes received 1130745

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 64

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 122

[Wed Nov 09 10:07:59.563 2011] spe

[Wed Nov 09 10:07:59.563 2011] t:6 sending pEx

[Wed Nov 09 10:07:59.713 2011] t:6 closing code:30014

[Wed Nov 09 10:08:03.570 2011] redired

[Wed Nov 09 10:08:03.840 2011] pmr

[Wed Nov 09 10:08:03.923 2011] t:3 pAcc

[Wed Nov 09 10:08:06.108 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 09 10:08:06.112 2011] t:3 sNot

[Wed Nov 09 10:08:06.112 2011] rvj

[Wed Nov 09 10:08:06.259 2011] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Wed Nov 09 10:08:06.259 2011] t:7 on:1 h:1109188752 p:27015 aCell

[Wed Nov 09 10:08:06.259 2011] ! cell active

[Wed Nov 09 10:08:06.259 2011] redired

[Wed Nov 09 10:08:06.344 2011] Netcode2:66.28.224.144 Opened

[Wed Nov 09 10:08:06.517 2011] Netcode2:66.28.224.144 Established

Date and time: 11/9/2011 10:27:14

Program compile time: Nov 4 2011 15:46:25

File version: 1.34.0

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 260/PCI/SSE2

Access violation: Illegal read by 008C22D7 at 40331000

OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1

[008C22D7] (ww2): : luaopen_zmq

[0051D6D1] (ww2): :

[0088A40E] (ww2): :

[0088C2BC] (ww2): :

[0088C4E8] (ww2): :

[008834C4] (ww2): :

[0088C5BA] (ww2): :

[004B6DF9] (ww2): :

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Everytime I spawned into the game, whether I was flying or on the ground today I CTD'd. Other than that, everything seemed to work ok for myself. CTD issue needs to be fixed. Thank you.

Edited by carolina
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I ctd twice within in the first not even hour of being in the game. I spoke with MOTORMOUTH concerning this while in game & he advised to .report it for which i did. Spoke with quite a few other players on the side channel whom said they were expieriencing the same exact thing. As noted above, no hint-no clue, one minute in the game having no problems & trying to get what i can out of 1.34 & then the next thing you know POOF back to desktop???:mad::mad::confused::confused:

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CTD'd 6 times-3 last night, 3 this am, once froze up with a spit just after takeoff-sound still worked but i wasn't moving. no warning, no pause-just zap.

don't know enough to send you guys the coding-sorry.

Love the game, but this hurts.

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just happened again twice, and now the server is syncing..........any update CRS?

lets not panic all, just working out the kinks, patch is still awesome!!!

Edited by tazwp
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Stress test. Working to iron out server instability issues.

That means expect crashes and discos until they are fixed.

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sounds good, I did expect some minor bugs, you guys are doing great, thank you again for an awesome game and patch. Thanks for the update

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First ctd with 1.34 and not sure it's server related so i post the log anyway :

Date and time: 11/9/2011 22:11:05

Program compile time: Nov 4 2011 15:46:25

File version: 1.34.0

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 560 Ti/PCI/SSE2

Access violation: Illegal read by 008C22D7 at 48111000

OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1

[008C22D7] (ww2): : luaopen_zmq

[0051D6D1] (ww2): :

[0088A40E] (ww2): :

[0088C2BC] (ww2): :

[0088C4E8] (ww2): :

[008834C4] (ww2): :

[0088C5BA] (ww2): :

[004B6DF9] (ww2): :

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this is the downside of having to deploy a new server/host/client with signifigant if not gigantic changes (that improved tons of underlying issues the old ones had) into a live stress test that could not manage the numbers or usage required even though we had it in open testing for some time

we WILL nail these issues down now they are coming in (and in large numbers which is annoying but had to happen in order to find them) and when we do, the game will be many times better than it was

growing pains, they suck, but we have no way around them or to avoid them happening

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