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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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heilmittel
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My game work well @1.33, but after i upgraded it to 1.34 yesterday.

it crash when loading (crash at the splashscreen,b4 the bar of loading appear)

So i removed the game, downloaded and reinstall the full-install version.

but it still crash when loading (it also crash @offline and training server)

Not sure what i can do now, hope someone can save me from the crash:s

Thanks

Here are my system information

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System Information

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Time of this report: 7/1/2011, 23:48:46

Machine name: PC

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647)

Language: Chinese (Regional Setting: Chinese)

System Manufacturer: System manufacturer

System Model: System Product Name

BIOS: BIOS Date: 01/09/06 16:31:15 Ver: 08.00.10

Processor: Intel® Pentium® D CPU 2.66GHz (2 CPUs)

Memory: 2048MB RAM

Page File: 666MB used, 3276MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: Not found

DxDiag Version: 5.03.2600.5512 32bit Unicode

------------

DxDiag Notes

------------

DirectX Files Tab: No problems found.

Display Tab 1: No problems found.

Sound Tab 1: The file ADIHdAud.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

Music Tab: No problems found.

Input Tab: No problems found.

Network Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: ATI Radeon HD 5600 Series

Manufacturer: ATI Technologies Inc.

Chip type: ATI display adapter (0x68D8)

DAC type: Internal DAC(400MHz)

Device Key: Enum\PCI\VEN_1002&DEV_68D8&SUBSYS_E151174B&REV_00

Display Memory: 1024.0 MB

Current Mode: 640 x 480 (32 bit) (60Hz)

Monitor: Monitor Max Res: 1600,1200

Driver Name: ati2dvag.dll

Driver Version: 6.14.0010.7018 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 11/11/2009 12:51:16, 300032 bytes

WHQL Logo'd: Yes

WHQL Date Stamp: n/a

VDD: Mini VDD: ati2mtag.sys

Mini VDD Date: 11/11/2009 13:31:50, 4425216 bytes

Device Identifier: {D7B71EE2-2B98-11CF-916F-5BC1A1C2CB35}

Vendor ID: 0x1002

Device ID: 0x68D8

SubSys ID: 0xE151174B

Revision ID: 0x0000

Revision ID: 0x0000

Video Accel: ModeMPEG2_C ModeMPEG2_D

Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

-------------

Sound Devices

-------------

Description: SoundMAX HD Audio O

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_1986&SUBSYS_1043818F&REV_1005

Manufacturer ID: 65535

Product ID: 65535

Type: WDM

Driver Name: ADIHdAud.sys

Driver Version: 5.10.0001.4150 (English)

Driver Attributes: Final Retail

WHQL Logo'd: No

Date and Size: 9/15/2005 12:56:48, 141312 bytes

Other Files:

Driver Provider: AnalogDevices

HW Accel Level: Full

Cap Flags: 0xF5F

Min/Max Sample Rate: 100, 192000

Static/Strm HW Mix Bufs: 33, 31

Static/Strm HW 3D Bufs: 33, 31

HW Memory: 0

Voice Management: Yes

EAX 2.0 Listen/Src: Yes, Yes

I3DL2 Listen/Src: Yes, Yes

Sensaura ZoomFX: Yes

Registry: OK

Sound Test Result: Not run

---------------------

Sound Capture Devices

---------------------

Description: SoundMAX HD Audio I

Default Sound Capture: Yes

Default Voice Capture: Yes

Driver Name: ADIHdAud.sys

Driver Version: 5.10.0001.4150 (English)

Driver Attributes: Final Retail

Date and Size: 9/15/2005 12:56:48, 141312 bytes

Cap Flags: 0x41

Format Flags: 0xCCC

-----------

DirectMusic

-----------

DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS

DLS Version: 1.00.0016.0002

Acceleration: n/a

Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port

Microsoft MIDI Microsoft GS Wavetable SW Registry: OK

Test Result: Not run

-------------------

DirectInput Devices

-------------------

Device Name: Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

Device Name: Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

Device Name: TouchPad

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x1267, 0x0701

FF Driver: n/a

Poll w/ Interrupt: No

Registry: OK

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Do they give credit for time lost when people cant play?

CTD'd a few times so I feel for those who just cant play period because of these issues and those like it.

Just wondering if people who arent able to play due to no error of their own are compensated with more then just an apology.

I call my cable company on this EVERY time somethings wrong with THEIR system...why should I have to pay if I cant watch?

Just curious.

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had SAME problem .what i did that fixed it for me.delete game and delete folder CRS on cdrive/programs then reboot computer then restall full game no patching.it worked for me tks and delete beta test to and folder

Edited by mook42
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had SAME problem .what i did that fixed it for me.delete game and delete folder CRS on cdrive/programs then reboot computer then restall full game no patching.it worked for me tks and delete beta test to and folder

Not work for me :(((

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CRS WILL FIX IT hang tight.dont let this stop you from playing happens to the best of games.

Hope so..

maybe CRS think i spend too many time on game,so want me to take a rest,or they want to kick me from the Top Cappers &Top Sorties rank1 :P

PS: Still CTD when loading the game @ updated to 1.34.1

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Heilmittel try updating your video card driver' date=' see if that helps.[/quote']

it's up to date already:(

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Are these issues addressed with 1.34.2?

Ya, i can load into the game now :)

Edited by heilmittel
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