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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Scoring tests


thief
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no that isn't correct, that isn't how it used to work, your assumptions give you false expectations

it's pretty obvious we are aware of your concerns and that we would love to cater to them

at what point do you figure out that if it were as simple as you think it is, we would just do what you suggest ? You think we resist because we don't want to change this ?

come on, think about it for a moment, what would be better for us than fixing what is bugging you so much ?

Then DOC tell us how it works. IT cant be rocket science, and even if it were don't fret, I'll get it.

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Now you really made me curious about how scoring works in this game. And first I have tried the wiki but that did not solve my question.

So, how exactly is the info about a critical damage stored and then eventually passed to crs?

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So we seriously have people that will unplug their network connection or go to task manager and hardkill the application just to not have a kill show up on their stats. Then that same person will have to restart WWIIOL, reenter the arena (after spawn delay), and refly/return all the way back to the battle????

Seriously? I spend over a minute to get the game booted, sometimes a minute in SD at the persona screen, sometimes a minute in SD at the unit screen, and then several minutes getting to battle. Who has time to do that multiple times?

If the fact that some Motard is wasting their life watching logon and SD screens just to save stats then let them have it. If you got a clean kill or had a good fight, then enjoy it knowing that you did. Don't waste our developers time trying fix something that isn't broken. I would rather have them adding structural fatigue to airframes, getting the FPS issues resolved, etc etc

This is not an issue unless you have a wwiiol bookie that you are wagering on your stats with. I admit its nice to see who I killed or if I actually killed someone at the end of the mission but it isnt necessary and truly doesn't add to any realism. If you see their wing off and them spiraling to the ground chances are they are dead and if this was real life you wouldn't land next to the carcass of their plane and retrieve their dog tags to see who they were.

Am I missing some other point here?

The rats added the no alt-f4 as a cultural control action to make it more difficult to exit the game, do we seriously want them to divert more cycles to "fix" something that is a people issue and not a system issue?

In regards to issues where a plink hit is not recorded or kills are lost due to system errors, by all means they are bugs fix away.

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So we seriously have people that will unplug their network connection or go to task manager and hardkill the application just to not have a kill show up on their stats. Then that same person will have to restart WWIIOL, reenter the arena (after spawn delay), and refly/return all the way back to the battle????

Seriously? I spend over a minute to get the game booted, sometimes a minute in SD at the persona screen, sometimes a minute in SD at the unit screen, and then several minutes getting to battle. Who has time to do that multiple times?

If the fact that some Motard is wasting their life watching logon and SD screens just to save stats then let them have it. If you got a clean kill or had a good fight, then enjoy it knowing that you did. Don't waste our developers time trying fix something that isn't broken. I would rather have them adding structural fatigue to airframes, getting the FPS issues resolved, etc etc

This is not an issue unless you have a wwiiol bookie that you are wagering on your stats with. I admit its nice to see who I killed or if I actually killed someone at the end of the mission but it isnt necessary and truly doesn't add to any realism. If you see their wing off and them spiraling to the ground chances are they are dead and if this was real life you wouldn't land next to the carcass of their plane and retrieve their dog tags to see who they were.

Am I missing some other point here?

The rats added the no alt-f4 as a cultural control action to make it more difficult to exit the game, do we seriously want them to divert more cycles to "fix" something that is a people issue and not a system issue?

In regards to issues where a plink hit is not recorded or kills are lost due to system errors, by all means they are bugs fix away.

You fail to see that it's cheating in a MMO game. And you approve (or don't care about) it.

You also fail to realize that this kind of cheating wasn't possible before rats introduced the bailing patch so the system kind of got broken and needs to be fixed.

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So we seriously have people that will unplug their network connection or go to task manager and hardkill the application just to not have a kill show up on their stats. Then that same person will have to restart WWIIOL, reenter the arena (after spawn delay), and refly/return all the way back to the battle????

Seriously? I spend over a minute to get the game booted, sometimes a minute in SD at the persona screen, sometimes a minute in SD at the unit screen, and then several minutes getting to battle. Who has time to do that multiple times?

If the fact that some Motard is wasting their life watching logon and SD screens just to save stats then let them have it. If you got a clean kill or had a good fight, then enjoy it knowing that you did. Don't waste our developers time trying fix something that isn't broken. I would rather have them adding structural fatigue to airframes, getting the FPS issues resolved, etc etc

This is not an issue unless you have a wwiiol bookie that you are wagering on your stats with. I admit its nice to see who I killed or if I actually killed someone at the end of the mission but it isnt necessary and truly doesn't add to any realism. If you see their wing off and them spiraling to the ground chances are they are dead and if this was real life you wouldn't land next to the carcass of their plane and retrieve their dog tags to see who they were.

Am I missing some other point here?

The rats added the no alt-f4 as a cultural control action to make it more difficult to exit the game, do we seriously want them to divert more cycles to "fix" something that is a people issue and not a system issue?

In regards to issues where a plink hit is not recorded or kills are lost due to system errors, by all means they are bugs fix away.

I dont care, if my opponent gets his "death" counted, but I want my kill counted, because its hard enough to rank up as a fighter (especially german one)...

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Its not that I condone, it is that i do not believe it is something that is such a great priority that developer resources should be pulled from truly critical areas to address.

As someone who has never played Allied in the over five years I have played (except on training server to see how easy it really is), I can appreciate the difficulty in ranking up in the Luft. I suck at the airgame, but someone pulling the plug does not affect my ability to play at the time I am playing. The way it seems like it is being described is everytime someone plays they are seeing someone unplug. That would also imply its happening on both sides at the same rate and I am not seeing axis squaddies or mission mates mysteriously disappearing while we are in dog fights. I agree that it happens but its not so prevalent that its going to keep you from gaining rank.

What I see more is people getting a plink kill on an aircraft after you have just chased them for five minutes, used up most of your ammo, watched their wing come off, see them slide on ground, and one of your mates comes behind you with one hit and gets the kill while the EA is despawning. Did they pull the plug or did someone else get the kill? Who knows, its not something that I worry about when I am trying to RTB or pick another fight.

Saying this is cheating is overkill. Cheating is aimbots, speed bugs, stuck in blown building invulnerability, dead trigger shots, and antigravity pods for planes (wait allies have that as a feature). Cheating gives someone the advantage while in the game. If we had ladder competitions and a judged performance based on our scores then I would agree it is cheating.

My issue again is game development priorities, I am not saying that what the people are doing is correct.

Get in a plane again, fly back out, tangle it up, and shoot another plane down. That's what I want to do and that's what I want the rats to be able to focus their energies on allowing me to do.

My point is: if my plane is borked, or my sights are off, or I am falling through floors make that a priority. Don't waste the rats time trying to create social controls so people can "ensure" that they got a kill.

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  • 2 weeks later...

Saying this is cheating is overkill. Cheating is aimbots, speed bugs, stuck in blown building invulnerability, dead trigger shots, and antigravity pods for planes wait allies have that as a feature).

Well said Pinche.

I find this very very entertaining. Who thought that the bug forum can be so funny ?

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  • 1 month later...

Well this topic could explain why sometimes Allied planes look invulnerable to AA gunners especially to me.

I have shot down EA and not get any kill, seeing they land with critical on no man land or close to FB and no kill.

This is important if CRS wants the game feel fair and make users see this has a real game and not like an amateurish/indie game.

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  • 4 weeks later...

Well here's the latest on stats.

1. Damages are added from thin air in CS&R

2. RTB (with critical damage taken)to you af DOES NOT save you from killer awarded. That was the main reason you changed the system - and now it's broken too.

3. AAR in-game reporting wrong kill-counts

4. Plug-pulling after dying is back to where-you-can-get-away-without-killer... Read the whole thread to understand. At some point in beta you changed the system so after camera goes outside the plane, it's too late to pull it. Now it's back to the old system. You can pull it before despawn screen and get away with it.

CRS. CAN WE PLEASE get this **** sorted out already!!!!!!!!!!!!!

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1) Yes. Known issue, ticketed.

2) See 1

3) No one else reporting this. I'll test on beta. Needs more explanation. Where for a start.

4) #6074 - Must be a bug. What we changed was to give a player a KIA if they disconnected.

Since we can't test for "plug pullers" and it is an incredibly minor part of the population we focus on "disconnected" players instead. I know you are pushing agenda, and rightly so, but take it easy on the soap box thief. We're all on the same side here. Or we're supposed to be, there are a few that aren't but I don't generally reply to their posts.

"CRS. CAN WE PLEASE get this **** sorted out already!!!!!!!!!!!!!"

No. We can't. My host resources are working on other things right now. If I could get it fixed today I would. I can't. When I can, I will. That said it never hurts to have a gentle reminder because everyone knows about the squeaky wheel.

Edited by GOPHUR
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