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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Clipping a predictor code issue


kalma
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Noticed that stair cases are located on server different spots than it shows on my client. So on some cases i start climbing a invisible stair case inside a building couple meters off where the stair case is according to my client. This again means that where i see a stair case, there isnt a one in server and thus clipping yes?

Also i have a feeling this gradually goes worse, The more time i spent on town the more clipping occurs. Gradually outsyncinc with server fortunately seems some repairable and maybe you dont have to scrape the whole new netcode :)

EDIT: Quick fix? force resync on each spawn

Edited by kalma
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Also when camping an ab i saw plenty of eis clipping outiside of the green little spawn buildings some were going downstairs ( in the middle of the air ) some just spawned 50cm off the wall and stood there.

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After some more playing. Clipping, falling through ceilings and inabillity to crouch up some berms are related (also would say seeing through walls). It would seem that if i spawn to different town these problems dissappear. Also it seems it is not time related rather number of spawns related. The cases where it started to bother were all fights where i spawned many times in short time span. All the fights where it has happened were heavy activity fights with a lot of players.

There seems to be different levels of how bad it gets. On worst case, it almost impossible to move anywhere as you fall through ceilings or floors as the server map is several meters off sync. So its not on/off.

I would say to reproduce this, spawn to a town fight with spawnable capped, run 30 sorties and you definetly start to feel the effects. I have a feeling this off-sync is individual, so not everyone is affected.

Edited by kalma
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