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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.26 cell host


Tatonka
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i get this mesage and then am booted from game world, back to spawn screen. 1 min to 5min most and it happens , all since patch today.

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same

spawn in ... walk for 1min ... autodespawn with "Cellhost (126): Not connected"

before last patch i only had CTDs constantly ... but now constant Cellhost despawn

game is unplayable atm

and you want to start the mini-campaign with the game being in this state ???

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we're not starting any event or campaign until all the new host is settled and that means this kind of thing, which cannot be debugged until we have the 300+ people we are getting during the stress test, that we were unable to get online during beta testing

we knocked out the biggest bug today, we have a few more not quite as serious in cause although they are creating this cellhost issue, and we'll naik those too

no event or campaign is going to be started while these are being addressed

that's what the stress test is for, to make sure when the events/campaigns are underway, this kind of thing doesn't happen

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