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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

#6119 - Errors 126 and 20033


narg
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Feedback needed:

Error 20033:

Are you still getting this?

Error 126:

How often do you get this. Is it on every session?

- GOPHUR

Edited by GOPHUR
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Not really new, it was there on patch 1.34 day 1, and also when you get a 20033 desp sometimes you cant respawn and it gives you cell host 126 not connected

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If you are getting this chronically you need to start looking at your connection settings. Reduce the player vis limit and change your network route in settings.

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Done and done, 9 days ago.

( the only connection thing i have in the setting is Use best, primary or secondary neither have any effect )

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Game is absolutely unplayable for me today. My longtest time in game was maybe 3 mins, I keep having cell host 126 or 20033.

I lowered my vis setting, set up a new route... Lots of other guys complaining in chat about that as well.

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It is everyone, its a server issue not a player issue. Game is messed up, lots of issues. The game is just not stable.

Edited by chayne
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Had 23 cell host (126) errors within a 2 hour time frame....made adjustments to connection, visual limits ect ect durring that time and still had multiple Host (126) errors.

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I getting this same error the in game, can't even play beachhead I keep disconnecting every couple minutes.... Disapointing cause I was looking forward to playing beachhead and I can't even take acouple steps in game and autospawn out .... I stopped playing this game and we try later when you guys get this game stable. I really hope you guys can fix this problem if not their's no sense in paying monthly for a game you can't even play ?

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Have this error a couple of times myself, more annoying than anything because it just despawns me and then I can continue playing

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Have this error a couple of times myself' date=' more annoying than anything because it just despawns me and then I can continue playing[/quote']

That's the weird thing. You've got it a couple times but the guy above you has it constantly.

I probably need ping times from guys reporting this. I'm pretty sure there is a hos tissue we just don't have much in the reporting to go on.

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Says Cell Host (20033) Connection Timed Out due to packet loss. I run pings etc, nada wrong. Port Forwarding open etc, etc.

I am REALLY trying to give the game a chance again, but this is REALLY making it hard. I have a SOLID connection.

I can honestly say I have had MORE DCs and CTDs in the last 3 days than I have had in the last 3 months from all the MMO's I and my children participate in on a regular basis.

I run across the country side for anywhere from 10-30 minutes, get into a CP or close to one for capping purposes.... Or start to fly a mission... and BAM!!!, Cell Host (20033).

Ideas?

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PING in game is N/A, due to netcode 2 disabled on the server if i'm not mistaking anything, i could do a manual ping command, but i don't know the IP

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Not sure Ug. Asking some questions to the coders.

Does netcode2 disabled mean there is no in game ping?
Would ping be of any help in diagnosing people getting the chronic 20033?
Why do some people have it chronic and most only sporadic (some not at all)?
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Hummm Gophur, did y'all up the packet size?

I'm wondering if this is due to extreme packet fragmentation somewhere along the affected folks hops to crs.

I'm honestly just guessing from something I remember reading (or maybe misremember) pertaining to MTU.

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Ping can be found in your ww2log in documents/battlegroundeurope, should be 2-3 line, just realized that today talking to KFS1. That's the ping you have when you load the game.

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Just got the 126 error:

WW2_Log:

[Wed Nov 23 17:58:32.923 2011] t:11 closing code:30014[Wed Nov 23 17:58:32.923 2011] t:11 got ENOTCONN:126[Wed Nov 23 17:58:32.923 2011] Lost connection to cell host connection error (#11): 126 - Not connected[Wed Nov 23 17:58:32.923 2011] spe[Wed Nov 23 17:58:32.923 2011] pEx/no cell[Wed Nov 23 17:58:36.978 2011] redired[Wed Nov 23 17:58:37.601 2011] pmr[Wed Nov 23 17:58:37.899 2011] t:3 pAcc

I cannot find an error.dmp file

I was having the CTD on load screen earlier today and the last patch fixed that. This is the first time for this error for me.

DxDiag at following link:

http://www.box.com/s/hyfppd5etyj900mk5dl9

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Not sure what you guys did with the patch but since the latest patch the 126 errors have been more frequent and I'm now getting 20033 errors which I never had before this patch :(

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I have the 20033 alot and then a 100somethingsomething occationally (still waiting for the 126). Checked my broadband which is 93.62 Mbit/s up and 84.39 Mbit/s down and 9ms response time (within Sweden). My rig was bought in the spring and run other games smoothly and had no issues with WWIIOL pre 1.34.

From the final 20033 yesterday:

[Wed Nov 23 21:46:13.857 2011] t:0 closing code:30100

[Wed Nov 23 21:46:14.598 2011] t:1 closing code:30100

[Wed Nov 23 21:46:15.328 2011] t:2 closing code:30006

Wed Nov 23 21:46:15 2011 network election of 2 addresses: 66.28.224.143:490ms. 209.144.109.143:479ms. Winner: 209.144.109.143

[Wed Nov 23 21:46:15.815 2011] t:3 srvInf

[Wed Nov 23 21:46:15.815 2011] t:3 on:1 h:3515903375 p:27015 aMap

[Wed Nov 23 21:50:00.914 2011] t:3 pAcc

[Wed Nov 23 21:50:03.399 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 23 21:50:03.400 2011] t:3 sNot

[Wed Nov 23 21:50:03.400 2011] ! no cell for rvj

[Wed Nov 23 21:50:03.911 2011] Netcode2: netcode2 usage disabled by server.

[Wed Nov 23 21:50:03.911 2011] t:5 on:1 h:3515903376 p:27015 aCell

[Wed Nov 23 21:50:03.913 2011] redired

[Wed Nov 23 21:54:03.922 2011] t:5 got ETEUL_CONNECTION_STALLED:20033

[Wed Nov 23 21:54:03.922 2011] Lost connection to cell host connection error (#5): 20033 - Connection timed out: network may be unavailable or your connection may be overloaded. If this problem persists try a lower player visible limit, select a different network in settings and reduce the number of background network applications you are running.

[Wed Nov 23 21:54:03.922 2011] spe

[Wed Nov 23 21:54:03.922 2011] pEx/no cell

[Wed Nov 23 21:54:05.350 2011] t:5 closing code:30017

[Wed Nov 23 21:54:07.953 2011] redired

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