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Automatic capture СР without participation of players in city Gamaches


maksimus
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I am sorry for my English - I use the translator.

Capture of the city of Gamaches should be recognized not by true as it is made rascally. Capture of checks-points by Americans occurred without participation of players. By me has personally been beaten off southeast depot, later 60 seconds, the counter has shown at once 15 percent of progress though there there was I one and no one American. Further "capture" has very quickly occurred, as though in СР was about ten persons though there there was nobody. Takes place either program failure or the fact of administration in favor of one of the parties

Edited by maksimus
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I too thought of it. But if these "spirits" were present at a premise how I to one managed to grasp it? It first. Secondly, probably that I too was invisible to them? I pay your attention to that that return process of recapture was not simply fast, but very fast.

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The cp prob had more than 8 enemies in it, so capture would be rapid, about one minute i believe for 8 players...Server seems to be struggling again today, invisible players etc seem to be common today, in high pop battles naturally...

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Was entering a cp under cap by the enemy, got killed on stairs and 3rd person camera shows the upper floor, the guy that killed me was behind me, perfectly visible, there was nobody else, after 5 seconds of death cam on the upper floor start appearing eis that were already there, just not visible, 1, then 2 and 3, not sure if that's related more to the invisible ei thing or a hiccup on render could easily be 2 different things.

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I combated during capture by me CР, Have killed some infantrymen. Interesting, similar phenomenon is observed from both parties? For some reason Germans haven't grasped still any city. This administration, on purpose to involve patriotically adjusted American players seems to me.

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There is a Setting in Preferences. Make sure your Player Visibility Setting is on as high as it will go (you may lose FPS as a result).

But yeah, there have been some odd occurances during this event. From invisible people to big swings in lag kills (often no lag, sometimes lots and lots of lag).

So it would appear that, occasionaly at least, either the server is struggling to cope and/or the routines applied to show you the most crucial enemy forces (those closest to you, basically) aren't working as well as they should.

(I think I suspect the latter ... have changes been made to the filters used to display enemy & friendly units?)

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There is a Setting in Preferences. Make sure your Player Visibility Setting is on as high as it will go (you may lose FPS as a result).

But yeah, there have been some odd occurances during this event. From invisible people to big swings in lag kills (often no lag, sometimes lots and lots of lag).

So it would appear that, occasionaly at least, either the server is struggling to cope and/or the routines applied to show you the most crucial enemy forces (those closest to you, basically) aren't working as well as they should.

(I think I suspect the latter ... have changes been made to the filters used to display enemy & friendly units?)

Yes im sure they made changes to how the vislist displays the enemy, seems to be a few issues with it as well, im pretty confident im getting killed by ei close to me, that i cant see, while seeing ei further out at longer range...Seems to happen in heavy pop battles, weirdly i can see many friendlies, i remember it used to reduce heavily the friendlies you see if enemy numbers were large...

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