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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

I would sub for 1 year at 9.99 on 1.33 but not on 1.34 This problems need adressing!


fxmkorp
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I was really thinking on re-subbing for 1 year when I saw that the price would be 9.99 which for me is what the game is worth monthly.

But I just tried 1.34 is unplayable on my pc, It's funny that I can play elder scrolls: skirim at low settings with no crashes with only 2gb ram and a 512mb graphic card, but I can't play BGE on 1.34.

I thought the concept of 1.34 was to continue what was achieve on 1.33 the reduction of memory and improvement of gameplay this was not achieved in anyway, my fps are low at 9-19 with breakers with every setting disable player visibility to medium and LODs to 1%.

On 1.33 I could play with almost every setting on and player visibility to high and still get 20 fps stable. I had barely time to play 1.33 but I still subscribed for a month just to show how much I supported the course the game was heading, I was already thinking on 1.33 to subscribe for life if the next patch was still allowing low end pc's to play this game and improve the gameplay.

Major Problems for me:

1 - LOW FPS

2 - Sprinting by pressing A or D will stop you sprinting

3 - Allied fru's need more than 100 Mg 34 rounds to be killed they can't be killed by rifles or smg(this 1s have nades other classes dont!) (I saw no voting ingame about increasing the necessary joules to destroy an efru and CRS did not show this on beta so big thumbs down for this!)

4 - A truck has a 10min cooldown to place a fru?! that doesn't make any sense a truck is loud and its easy for an enemy to stalk and kill, SO IF you make a backup fru in case you are killed you still have to wait 10mins to place another one? This does not improve gameplay nor content for the remaining players has CRS even tried to drive a truck on a target that was set 1hour ago enemy players are scatter far out of town. ( I can understand 10mins for inf but not for a truck the cooldown should be down to 5mins if the previous fru was destroyed and 0 seconds if it wasn't)

The only good thing about 1.34 is semi-auto rifles, target distance and missing audio bug nothing more.

1.34 was rushed and should had not on my opinion you guys should downgrade to 1.33 and add the bug fixes the semi rifles and target distance the rest that was added behind the scenes needs to spend more time on the dev process.

World of Warcraft didn't reach 10million players because of the graphics but because it could be played on every pc. A while back before 1.33 I invited 3 friends only 1 could play this game, the game for the other 2 was too demanding and would crash often.

FXM

Edited by fxmkorp
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Trees and player models seem to be major FPS killers, especially as both have an impact on performance even if they are not visible on screen.

This is an old problem which might just be more noticeable now due to higher player numbers.

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Trees and player models seem to be major FPS killers, especially as both have an impact on performance even if they are not visible on screen.

This is an old problem which might just be more noticeable now due to higher player numbers.

This was not a problem for me on 1.33.

It would be very rare to get low fps on 1.33 I could only replicate them when looking at a forest with lots of trees using the binos of the commander on a tank.

I tested on 1.33 and was able to set 50 German soldiers offline and still get 30 fps.

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