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Most annoying daily bug for me keyboard key freezing


fxmkorp
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This is a BUG that has been before or at least after 1.33.( do not remember getting this after driving tanks with keyboard and mouse was implemented)

Happens when pressing a key then switching position on a tank and going back to the same position, the tank will continue pressing that key even if you are already not the driver THIS IS SO ANNOYING IMAGINE SEEING AN ENEMY PRESS A TO FACE IT, SWITCH TO GUNNER OR COMMANDER THE TANK WILL NOW KEEP DOING An infinite 360º turn and to break the cycle you need to press multiple times D before Pressing A. This happen if you are commander and do the same when switching to gunner, also happens on guns and its so annoying because you usually die due to this, actually it just happen to me and that's why I'm pissed and writing about it!:mad:

I advice CRS to when playing the game/running events/testing never use joystick because the keyboard settings is so buggy and poorly implemented you dont need to play often this game to notice it and this is such a bad decision most of gamers and casual gamers dont have joystick and when they try to drive vehicles and encounter this thing it's so pornographic that kudos for does that manage to give a 2nd chance and figuring out the keyboard system.

Other bugs on top of my head is:

- When moving your rudder left or right you will never be able to set it straight with keyboard it will be all left or all right i think this makes almost impossible to take off with the stuka.

- Doing a 360º turn on a Bofor with your mouse you will need a table or a surface 10m long to complete it there is no deadzone for mouse I think that is the setting that that's called.

CRS please focus on improving gameplay, adding more teamwork & communications tools and reducing the requirements to play or improve the fps for users and you will grow! if you think RA, daisy chain frus, more content( except for the mg42/panther/an stuka anti-tank which is a big mistake keeping this units out of the game) better graphics at cost of higher requirements will make this game grow you guys are truly wrong!

Edited by fxmkorp
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Thanks FX. This stuff is at the top of my list for 1.35. The game needs to be able to be fully played without a joystick. That wasn't a priority when we started as all sim players had joysticks but it is now.

BTW I never play with a joystick now so trust me, I'm on it.

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Please do not fix that....

I see it as a feature. I exclusively use keyboard for tanks, trucks, guns and boats; only use JS for flight. I use the stuck key when switching views as an extra hand or player. I can be in gunner spot set turret to turn and switch to driver and turret will still be turning while I do a maneuver, or come back to driver and its still turning and i can peek out the periscope or change gear and I know that it will not stop turning.

Same thing with fmb and DDs, setting boat to turn and going to guns for defense. Sometimes I just want to get a beer and dont want to wait for 2 minutes to turn my DD.

I like the ability to set a command and it keep it going. Not realistic that I have to stay in driver seat to complete a maneuver before I can go use guns.

Dont give the argument for "u shuld be usun multeee krew" blah either.

To fix this doesnt require code. It requires you to take your finger off the command key before you switch views.

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Please do not fix that....

I see it as a feature. I exclusively use keyboard for tanks, trucks, guns and boats; only use JS for flight. I use the stuck key when switching views as an extra hand or player. I can be in gunner spot set turret to turn and

...

Dont give the argument for "u shuld be usun multeee krew" blah either.

To fix this doesnt require code. It requires you to take your finger off the command key before you switch views.

Try to keep in mind that in coding it's possible to keep two options a new feature doesn't need to replace the last one.

And it WOULD BE BETTER if there would be a specific key for auto walk on guns and vehicles like we have on infantry, the auto walk on guns and vehicles is actually kinda of a bypass system I don't think it was developed specifically for that purpose.

But one must be standard to reflect the most common choices the other is optional for the most hardcore players.

In this case tanks and guns is were the keyboard system is most used and the need to keep turning always in one direction is nonsense and a deadly mistake!

If you think in the middle of tank battle I have to waste more than 1 sec making sure I do not press a key while switching views you don't play often with tanks and guns because that one second is enough to get you killed and in case you set a tiger 88 gun to rotate infinitely when you switched view you will need more than 20 seconds to be able to rotate your gun to face the enemy again and that means one tiger wasted!

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Please do not fix that....

Oh that is a feature. But the point is in the new control scheme you won't need it. As the commander you can "tell" the drivewr where to go and you can "order" the firing of the weapons.

Imagine switching to the commander external view and he automatically opens the hatch. You can drive the tank from here. You can use binos. One flick of the mouse wheel and your commander comes down and closes hatch as you switch to looking out the main gun sight. You can drive from here. One fore flick and your looking through the drivers periscope.

Instead of having to MAN the individual people you command the functions of the tank. It's not easy mode. There's nothing of an advantage and maybe even the guys playing with full on legacy mode setups are better at controlling than you are but the point is it is simplified and easier to use.

We need that in today's gaming world. We need guys who don't have JS to really be able to command tanks.

Once I played this way I never wanted togo back. The tank and boat and bomber game is just way better. Fighters are still going to need some work but that's mostly in the problems with how the mouse works as defined above.

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Oh that is a feature. But the point is in the new control scheme you won't need it. As the commander you can "tell" the drivewr where to go and you can "order" the firing of the weapons.

Imagine switching to the commander external view and he automatically opens the hatch. You can drive the tank from here. You can use binos. One flick of the mouse wheel and your commander comes down and closes hatch as you switch to looking out the main gun sight. You can drive from here. One fore flick and your looking through the drivers periscope.

Instead of having to MAN the individual people you command the functions of the tank. It's not easy mode. There's nothing of an advantage and maybe even the guys playing with full on legacy mode setups are better at controlling than you are but the point is it is simplified and easier to use.

We need that in today's gaming world. We need guys who don't have JS to really be able to command tanks.

Once I played this way I never wanted togo back. The tank and boat and bomber game is just way better. Fighters are still going to need some work but that's mostly in the problems with how the mouse works as defined above.

So will we be able to drop bombs from the Pilot position in He-111 now?

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Yeah I should think so. Giving the order to drop bombs isn't the same as using the bombsight to do so. We haven't gotten into bombsights yet. That'll still be a position I imagine.

I think a much better question is will you be able to fly from the bombadiers position.

You will be able to track planes and have all available gunners target them like a fire director. That is awesome.

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OK Gophur I am game for those suggestions...

...and any suggestions that I don't play guns or ET's often... lmao

What I don't do is post very much because of the time I usually spend in the game.

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Imagine switching to the commander external view and he automatically opens the hatch. You can drive the tank from here. You can use binos. One flick of the mouse wheel and your commander comes down and closes hatch as you switch to looking out the main gun sight. You can drive from here. One fore flick and your looking through the drivers periscope.

Instead of having to MAN the individual people you command the functions of the tank. It's not easy mode. There's nothing of an advantage and maybe even the guys playing with full on legacy mode setups are better at controlling than you are but the point is it is simplified and easier to use.

Fighters are still going to need some work but that's mostly in the problems with how the mouse works as defined above.

For Planes mouse will never work due to noise from other axis and its not intuitive, also a joystick can hold the position you left it or go back to a previous one, on the mouse its difficult to hold it still while trying to move it in one direction.

Try attempting doing W to increase throttle S to decrease it (continuously pressing will decrease it, the longer you hold the faster the speed the throttle lowers or climbs additionally pressing a key multiple times very fast would max the speed of climb/turn...) A and D would move the rudder left or right, not pressing A or D would set the rudder to its default position.

The Up and Down arrow keys would pitch the plane and the left and right arrow keys would roll the plane, arrow keys would follow the same principles as W S.

- Ideally aircraft should not let the player overpress a key that would have his Aircraft lose control and crash into the ground therefore when a player approached those limits the keyboard feedback required to go over that limit would have to be huge (to roll the aircraft fast the player would have to press left arrow key for 10 seconds).

**This should be an option but would be standard, skillful pilots could still use their planes with the full feedback from the controllers which in certain situations would give them a edge which is deserved due to the time invested on learning the aircraft handling**

Anyways feels always great to know the devs are in tune with todays gaming standards and innovations implementing the mouse wheel to change position and open hatch of commander will turn more trial players into premium subscribers but not has much as implementing a flying keyboard system has mention above, there is almost a entirely new game in the air and the sense of flying, open world and huge sense of battles occurring below is probably unprecedented on gaming and it's potential is almost wasted or never truly experienced by most of the players.

Edited by fxmmauser
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