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Planes disappearing


chayne
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Was trying to use bofors in Bitburg, and the planes would either disappear incoming, or just appear from nowhere. Anyone else having this issue?

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Was there a lot of fighting going on on the ground? If so, theres a limit to players viewed so they'll pop in and out if it's really busy. I've been on EA's 6, we fly over a town and they disappear for a little bit. It's annoying but only so much you can do.

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Was there a lot of fighting going on on the ground? If so' date=' theres a limit to players viewed so they'll pop in and out if it's really busy. I've been on EA's 6, we fly over a town and they disappear for a little bit. It's annoying but only so much you can do.[/quote']

YEs the fight was heated. Many EA, and ground units around.

However the way this visibility limit is implemented (if this is what it is) is not optimal in my opinion.

So, I noticed that the EA vanished if you moved your head even a little bit while trying to track them. If you kept looking in the same direction they would be much less likely to vanish. But moving your head, even 1 degree, triggered them to vanish.

I would really wish that this visibility limit would be coded in such a way that whatever is in the forward view is less affected. In other words if my visibility limit has been reached, start to affect the units that are behind me, i would not see them anyhow. And the least affected should be the unit I am looking at.

Of course, CRS might not be able to code in in such a way, I have no idea what I am talking about, its hard to implement, yadda yadda yadaa...

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