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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

5 CTHLs in less than 15 minutes


membrain
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wtf over? :mad: This is unsatisfactory. And then to top it all off, you get punished with a spawn delay, and even more sucky, sometimes you have to hit "OK" when it ain't.

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cthl #10 again on a ground mission. This crashing in the middle of the game is giving me ammo to rate the game as "CURRENTLY UNPLAYABLE."

This is totally unsatisfactory.

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thanks for the tip, but i'm running ATI Eyefinity... a different thread said to reduce the level of detail, but I think that just by turning off the HUD (mini map and chat panel) my system stays on line longer.

I have 12 gb ram running windows 7 64 bit with a ATI HD 6990 and an HD 6970. Never had problems until this new release.

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What error messages are you getting mem?

I have 12 for you in the dbase. Most are the cell host crashing and not you but obviously your having more errors.

Have you done the obvious?

- update drivers

- run best performance settings

- reduce remove extra network applications

- tested your network connection and latency

1.34 is tougher on bad connections that 1.33 was. There generally something causing latency that addresses these issues.

Cell host crashes though aren't your connection though. Need more on the specific error.

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Last night was totally unplayable, all were CTHLs #126 - so, yup, actually downgraded drivers to ATI 11.9, running performance mode - and ran ok for awhile (1/2 through town attack before cthl) this evening. Tried setting for best quality, then only lasted 3 minutes or so. Reset to performance and lasted 8 minutes.

During the Beachhead Breakout I was able to play Max quality for long extended periods of time. Now, the best I can do is log in and stare at the map for 3minutes while waiting for timer to run out. Something is different, but find it hard to believe my 60Mbps connection and gigabit wiring can't handle this game.

My ping has always been 12-20ms as I reside in Grand Prairie... not sure what else to say.

Edited by membrain
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Well since you probably live 20 mins from me I'd say I'll come over and have a beer with ys and check it out but error 126 I'm pretty sure is the host and I'm pretty sure it happens to everyone at the same time.

Not positive on that, still trying to get with my coders on that but looks like the chat server going down and that can disconnect you.

I know Oli is working on this.

Are they all 126 errors?

Where are you in the game when this happens? UI or spawned?

Are you getting any other errors?

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No Goph...in fact I get no errors at all now just sends me reelin to the desktop. :(

I can almost tell when its about to go down....fps drop...studdering starts to occur and with in minutes im at the desk top. Especially after being around alot of players. I know this probably doesnt help much. Sry wish I could provide more info.

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Next time you crash erz note the time and post me your ww2_log.txt file. Or the end of it anyway. Also make sure that the times is the same as when you crashed. If not it could be something else.

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