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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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cobray
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Im used to it by now. Its a joke. some of these guy talk about recent 'major battles' and MOTORMOUTH posts some ridiculous story about the huge success this supposedly was and there were, at best, 20 total players in game at the time. And then during this 'awesome battle' everyone is CTDing, CTHLing or getting chat errors, UBER lag issues etc.

Im tired of the koolaid manufacturing by the RATS. This game is a FAIL and they need to roll it back to the previous version when we could at lease play it until they unphuq the current multitude of problems that exist.

I appreciate honesty. What I dont appreciate is some clown blowing sunshine up my bung and telling me everything is either our fault, buy more RAM, nerf your settings etc.

Its broke. We can see it everytime we log in (assuming we CAN log in).

FIX IT!

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Im used to it by now. Its a joke. some of these guy talk about recent 'major battles' and MOTORMOUTH posts some ridiculous story about the huge success this supposedly was and there were, at best, 20 total players in game at the time. And then during this 'awesome battle' everyone is CTDing, CTHLing or getting chat errors, UBER lag issues etc.

Im tired of the koolaid manufacturing by the RATS. This game is a FAIL and they need to roll it back to the previous version when we could at lease play it until they unphuq the current multitude of problems that exist.

I appreciate honesty. What I dont appreciate is some clown blowing sunshine up my bung and telling me everything is either our fault, buy more RAM, nerf your settings etc.

Its broke. We can see it everytime we log in (assuming we CAN log in).

FIX IT!

I don't understand what were they thinking by rushing 1.34, in the last beta it wasn't even nearly ready less than 5 days later... They patch on live?! With a mini campaign that players knew that it started 1! one! day earlier if you didn't check your mail you wouldn't know, THEN they made it to start on Friday? WTF?! people still work on Friday why not start on Saturday were more players would be able to participate.. THEN Server was full had to wait 5mins to get in, just to loose connection and see tanks flying and getting 6 FPS... Honestly this doesn't even seem like the devs that made the downfall parody, the devs that actually can be seen playing the game, the devs that update their website with info at least every 2 weeks, that participate on the forum and made 1.33 stabilize and improve gameplay while still improving graphics.

This BHB really blew on their faces they could had capitalize on those hundreds for new & returning players with just 1.33 with bug corrections and other features without the new structural changes would already turn on alot of subscribers being myself one of them now being reduce to all settings low and still getting low fps and lag kills up to 5secs long really made me reconsider :/

They need to regroup re-patch 1.33 or take out structural changes on 1.34 so that players can enjoy the gameplay fluidity of 1.33 and maybe even bring new subscribers or avoid losing them.

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You didn't see the long thread in the barracks?

TZ3 was capturing too many towns apparently; it needed to be stopped.

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