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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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delems
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We're you in a building that blew up? Had a squaddy report being killed by an exploding building, and the killer showed up as the friendly bomber that hit the building.

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there are only 2 ways this can happen

1. the database reports it (because it thinks it happened) when it really didn't happen at all - very very rare but possible. No way to fix this other than to construct a new database and scoring code base that fixes why this happens, which is an unknown so not really possible at this stage to fix at all

2. the building was blown up by a friendly while you were inside. Since the building kills you when it blows up, it's unintentional and not really a friendly kill as such, the building killed you, but instead of showing nothing we can track who blew the building up. Can't really prevent you dying when the building blows up at this stage. Not sure that the database can understand such a fine distinction either.

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Just for clarity - building blows up and kills someone inside.

In v1.33, the dead person's AAR showed "killed by: -"

In v1.34, the dead person's AAR shows "killed by: "

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