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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

new tank


mudd152
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I'm asking you to test your accusation for viability, if you don't want to, then you have nothing to stand on.

I've destroyed thousands of vehicles in this game, thousands of units with the stugs alone. I was regularly one of the top 3 tankers in the game when I tanked. Questioning my ability to tank further proves your inexperience and unwillingness to do even the most basic research.

I'm forced to question your ability since you think you can kill effectively ETs or INF with AP or HE rounds and that the current nº of HEAT Rounds is more than enough. Yes I still stand you must have not learn nothing about the pros and cons of all tanks and that some, according to historical situations and usages are not model correctly ingame.(StugB & PZ IVD)

This game was launched in europe in 2001. (This was trolling you knew I was talking about BGE)

** the Game was relaunched in europe 2006 I only heard about this game when it was relaunching. ** (You are also avoiding your previous statement that new tanks and atgs were added 3 years ago when they were added at least 6 years thats the double of what you mention :D)

You claim that since something is possible in testing it must be messed up, but now you say that if something is possible in testing, it isn't the same?

I've already accounted for combat conditions in my examples and the possibilities under the most ideal conditions. You have not, only throwing as much drivel out as possible hoping some of it sticks, sad really.

I've already addressed the rest of what you have said in posts in this thread.

No, you seem to yet again not be using any knowledge you might possess or reading what I wrote, you might achieve something on testing with a round but the conditions to achieve it on live under combat situations might be almost unrepeatable.(That's why arguing that it works very effective on Test doesn't mean it will work effectively on live)

On live you have tanks moving with usually no clear angles , not clearing showing their weak-points, then there is ping plus movement of enemy player plus what you are seeing on your pc...

Is that enough for you?.. (this is basic knowledge)

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I still think P1 for a new axis tank is the panther for this game due to its effective on the battlefield but above all it's an icon of WW2 and would help doing great youtube vids and especially bringing new & old players in.

I think the MAUS is unrealistic, not iconic and implementing on the game would probably mean some buildings bridges had to be updated :/

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