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New fru strength?


stdyhand
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This post is NOT a bias whine. I have not been playing much lately due to real life. But I've heard the game has taken on a stronger fru and doesn't go down so easily.

Well I spawned into a town when I first logged on. We found an Allied FRU sitting in plain view in an open field. There was 5 or 6 of us surrounding this Allied fru shooting at it. I emptied over 15 ATR rounds into this Allied fru at close range and it didn't go down until someone ran up and put a nade on it. So I thought the story of a strong fru was true.

Few mins later I thought well if they are that hard to take down I don't have to hide mine so well. I drove a fru up and set it down in a bushline. Turns out the spot I stopped had a EI near by. He fired 2 shots a me but didn't kill me. I got my fru set up and he started firing his rifle at my FRU. He fired 3 shots right in front of me hitting my fru and it went down.

Why did mine go down so easily right in front of my eyes but we couldn't take theirs down with multiple people firing at close range?

Again, this is not a bias thread. I sincerely believe something is off. Maybe their bugged, I don't know. But I watched this happen. This isn't something that happened when I turned my back. Please look into this.

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I havent seen one go down easy unless tis already been hit by something else.

Every FRU I take down with ATR takes 14-17 shots depending on the distance...

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Lets see. Any explosion on your FRU?

The FRU now if I remember correctly has a cutoff value rated in joules. Rifle shots, LMG rounds, etc. are not going to have much of an effect until the joules value is tinkered with a little. Explosives of any kind will instantly destroy it.

Experience: Shot 250 LMG rounds under 300m into a new FRU and it mocked me.

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Lets see. Any explosion on your FRU?

The FRU now if I remember correctly has a cutoff value rated in joules. Rifle shots, LMG rounds, etc. are not going to have much of an effect until the joules value is tinkered with a little. Explosives of any kind will instantly destroy it.

Experience: Shot 250 LMG rounds under 300m into a new FRU and it mocked me.

I was there, there was nothing around but a single EI. I spawned in as soon as this FRU went up but couldn't get the EI before he took it down with only a rifle. There were no explosions.

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Yup the current state its pathetic :(!

Lmg Soldiers can't kill frus I empty 3 Mg34 belts he didnt went down this was less than 30m away I was killed then. (next time i will camp the fru)

As far as I know there was no discussion with the players about this change, I didn't agree with atr being able to kill it with one shot and rifleman with 5 but doubling the number of shots would improve gameplay alot rifleman would now need 10, atr 5, lmg 50 ...

If this change is to stay please add a feature that an enemy staying for 15 seconds near an enemy fru would destroy it this would be alot better for gameplay.

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Yup the current state its pathetic :(!

Lmg Soldiers can't kill frus I empty 3 Mg34 belts he didnt went down this was less than 30m away I was killed then. (next time i will camp the fru)

As far as I know there was no discussion with the players about this change, I didn't agree with atr being able to kill it with one shot and rifleman with 5 but doubling the number of shots would improve gameplay alot rifleman would now need 10, atr 5, lmg 50 ...

If this change is to stay please add a feature that an enemy staying for 15 seconds near an enemy fru would destroy it this would be alot better for gameplay.

I'm content with the change. You now have to physically reach the FRU to dismantle it. Makes for better infantry play, more field play etc. The sniping thing was just silly.

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I'm content with the change. You now have to physically reach the FRU to dismantle it. Makes for better infantry play' date=' more field play etc. The sniping thing was just silly.[/quote']

There is no way for Lmg, Mortarman(without mortar), Atr to kill a fru even if you reach the fru physically!!!

I'm for what you mean though you would have to reach a fru physically to close it, kinda of a capture feature but around the 15-30secs.

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Demonstrated on training server and in campaign.

5m LMG one clip

50m LMG 2-3 clips (dont know if its dispersion or loss of bullet energy)

100m+ LMG very inconsistent results always at least 3 clips

For lmg unless u r at 5m, use pulsed shots 2-3 at a time for better accuracy

5m atr 13 shots

200m atr 14-15

400m+ atr 17shots

Mortar, grenadier, he, nade, heat sap, he sap only takes one. Mortar is tricky with the dispersion has to hit on or immediately next to.

rifle and smg shots, dont even waste time.

Edited by pinche
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Docs other thread reply

Small arms wise ... it takes approx. 50 RIFLE bullets. This is based on joules and thus it isn't BULLETS it's RIFLE bullets. ie: 50 bullets of xyz velocity and xyz mass.

We picked that so it would equal a minimum of a single clip of the most powerful LMG in the game (MG.34) *if* you got every bullet on target (no misses) and they *all* managed maximum joules damage (which often they won't, there is a variable) ... there is a threshold so that an explosive device like a hand grenade for example it only takes one direct hit to do the job.

The semi-auto rifles should be close to the same as the rifle caliber bullets the MG.34 fires. Not exactly the same but close. Impacts are variable, they don't all do EXACTLY the same amount of joules since ballistics says velocities and masses are not all identical even using the same bullets from the same gun.

The average should be 50 LMG rounds from an MG.34, give or take a few. That was what we were aiming at when we changed it, it seemed a reasonable bar to set given how many LMGs are running around in the game world.

This might of course mean more from a different gun, since the damage doesn't care what gun it is or what side it is on, it just says "do this amount and FRU go bye bye" ... the advanatges or not of one sides weapons over the other sides weapons is part of the game not being a perfectly red vs blue environment.

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50 bullets at close range is too much XD needs to be drop to 30 for allied.

50 mg34 bullets is alot XD, considering the dispersion it know has compare to allied, you know need more bullets to kill an ei.

As said before at 50-100m you need more than 2 belts that's way too much.

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I do agree its changed the dynamic of the in the field battles.

It really does take more teamwork or more planning/patience to kill them now.

On the flip side it provides more opportunity for limited spawn camping as well...

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Yeah that was what we wanted to experiment with. Once we have daisy chains the ML can kill a camped msp and the last one will become available.

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With the Daisy Chains strategy for placing Fru's will need to be thought through also.

Sometimes instead of progressively inching closer and closer setting FRU's we will have one set on South side, gets to hot, ML takes hike to opposite side of town to start new attack and sets new FRU. IF that FRU was spotted and is eliminated it would shift back to the potential hotzone where it just was.

In the scenario, where a FRU is place, advance replace, advance replace; that would be the ideal scenario for a potentially defensible fallback.

Not a bad idea overall, definitely just need ML's to plan ahead for FRU placement and advancement.

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I didn't read that right I think...

You'd have to have advancement rules, this far minimum from last fru, this far maximum from last fru, possibly even require closer to target but with dynamic targets I'd prefer not to have that.

Edited by GOPHUR
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Gophur, the fact that you used the words 'use case' in your pre-edit post gave me a 'warm fuzzy'....

I concur with the need for conditional location statements and/or other logic for fru placement.

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Hehe. It makes some people role their eyes!

Yeah, these are going to have placement logic that is pretty stringent to achieve the advancement effect. Basically I only want you to have to run from the FB once. plus if these things are snaking out of town toward the fb too well we could have some cool things.

I'm not sure we can use them to truly establish lines though and that's tough.

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