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#6194 Wacky Waypoints Workaround (how to fix)


maxxim
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Version 1.34.7.255 (12-21-11)

- All players can post mortar barrage waypoints now

Apparently, non mission leaders (players on mission) are posting "R1" "R2" "A1" "A2" etc.. etc.. waypoints and mortar barrage marks.. which the mission leader and the player cannot delete in the manner expected - but I found out how to delete them ***.

To replicate, notice a normal player does the following: (use 2nd account as mission leader)

1. opens map, right click to begin placing a mark.

2. click on mortar barrage mark checkbox.

3. the R1 text field box changes to M1 text.. mortar mark is placed - (this is normal and expected.. the R1 should never be allowed to be shown in the first place if a player is limited to M1 text anyway.. think about it.)

4. start over, open map, right click to begin placing a mark.

5. DO NOT click on mortar barrage checkbox.

6. SIMPLY ACCEPT THE EXISTING R1 TEXT AND CLICK OK... the waypoint R1 is created (this is NOT specifically allowed or intended according to readme, and the user interface does not SHOW the option words to "create waypoint marks" but it does create a waypoint like a blue triangle.)

7. The player waits 30 seconds (I used egg timer and verified several times). On player screen the R1 mark disappears auto-magically.

8. The mission leader screen still shows the R1 placed by a player (it wont go away on it's own) and it cannot be right clicked and deleted.

9. The mission leader can recreate a NEW R1 mark, uppercase and lowercase is important, must match.

10. Now the mission leader can finally delete the players R1 mark (which moved to new location when ML recreated it, and apparently retook control over the mark and now has ability to delete it..)

11. The mortar marks behave the same way, mission leader needs to make a matching one to delete it / player cannot delete his own.

waypoints.jpg

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