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Yes, it needs to be addressed.

In a related thread, someone suggested going to the brigade list and following THAT route to switch brigades, but that doesn't help.

Gophur, you mentioned it may happen more when moving from one area of the map to another farther away being a factor, but it seems to be more related to switching from tanks/air/atgs to infantry.

I spawned out of a tank into an SMG in the SAME brigade last night and had the same thing happen. I later went to take a bomber out for support on that AB, (Caudry,) and C'd to D.

Spawn delay PLUS staring at a loading screen is really a pain in the buttocks.

It effectively adds another minute to a minute and a half to the existing SD, and you have to wonder if you're ever even going to spawn in at all. You may just end up looking at your desktop instead.

This is going to be a bigger problem when scenario play gets rolling, if it's a server synching issue.

If you notice if you spawn a tank you spawn on FB or AB, when you spawned smg you might have spawned near a town ( a different area this needs to be loaded into the game world) If you spawn with a bomber you spawn in an AF again a different area this needs to load the terrain and all players around you.

In the cases I reported above after the first spawn I respawn more 10 times in the same area I had no problem. The problem seems to only start when I changed location.

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If you notice if you spawn a tank you spawn on FB or AB, when you spawned smg you might have spawned near a town ( a different area this needs to be loaded into the game world) If you spawn with a bomber you spawn in an AF again a different area this needs to load the terrain and all players around you.

In the cases I reported above after the first spawn I respawn more 10 times in the same area I had no problem. The problem seems to only start when I changed location.

It doesn't make a difference if I'm spawning into a FRU, an AF, a FB or AB. When I leave one bgde, and go to another, I get the stall when loading.

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I played last night and have been giving more attention to this.

- First spawn takes me 5 secs or less

- When switching to another town there is a 80% chance that a long spawn happens.

- On my third spawn on a different town loading time was over 1min and there was no loading screen, I had the screen all black with fps and network window(it was stop and not updating) the game looked to be not responding but eventually it spawned after a long time waiting.

- On my forth spawn I click to enter world the game crashed.

I think something is not working here... please take a look at it.

There is a memory leak in terrain. It is reported fixed in beta. I can't push the fix live because I have not had enough reports from people who can replicate this issue trying to do so on the beta server.

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There is a memory leak in terrain. It is reported fixed in beta. I can't push the fix live because I have not had enough reports from people who can replicate this issue trying to do so on the beta server.

Yeah, ask OHM and XOOM; unless they ONLY spawned in to fight in one town last night.

I tried the beta server, there was nothing going on anywhere so I went back to the live server. I wasn't able to create missions anywhere, because I didn't have enough rank to do so.

I'm a major in the Heer, a korvettenkapitan in the KM, and a Major in the LW.

Rank doesn't carry over to beta?

Since there were no missions up anywhere, I had to complete the basic training modules.

*sigh

Not able to get anyone to replicate it?

Really?

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Yeah, ask OHM and XOOM; unless they ONLY spawned in to fight in one town last night.

I tried the beta server, there was nothing going on anywhere so I went back to the live server. I wasn't able to create missions anywhere, because I didn't have enough rank to do so.

I'm a major in the Heer, a korvettenkapitan in the KM, and a Major in the LW.

Rank doesn't carry over to beta?

Since there were no missions up anywhere, I had to complete the basic training modules.

*sigh

Not able to get anyone to replicate it?

Really?

/setrank 13

Then reselect that persona and you can post missions.

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Version 1.34.8.6

So far as I can tell curent beta still has the long load time.

I had a ctd my 1st attemp, lifted a spit9 at vitry and somewhere over england decieded to ditch it and despawn to check respawn loadin. I nosed over to drop alt, red screened from negitive Gs and ctded. I could'nt replicate the ctd on repeted attempts.

Now if I simply fly around and rtb to orgin respawn loadin seems fairly normal/a few seconds.

If I fly a long way out and crash (vitry to brussels wheer ai killed me) then loadin on respawn is very noticably long.

I'm running on a SSD, respawn can take longer than loading the game itself.

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Yeah and the spawn crash shouldn't matter if there are other players but it might want you to fly around a bit.

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There is a memory leak in terrain. It is reported fixed in beta. I can't push the fix live because I have not had enough reports from people who can replicate this issue trying to do so on the beta server.

I don't know if this helps.

I went on the beta server testing as infantry. Spawned as Axis Anti-tank. spawned over and over, and used a fru to respawn. Spawn times we just a few seconds.

Changed persona, which made me change location, spawned in French Anti-tank and the initial load took 20-30 seconds longer than "normal". After that (the initial spawn in to the new location) , respawning in the same location became normal again.

Changed to Brit Anti-tank, initial spawn took 30 seconds. Respawning was normal after that as well.

This is the same as the live server with one exception. On the live server, occasionally I'll CTD However I've noticed that happens when spawning into a heavily populated area. Responding to an AB camp, or a town with a lot of action, that's the time most likely to cause a CTD. ( right when you need to be there the most)

I'll go try flying around a bit and see what happens.

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Why does this need to be addressed? We now process more world update states upon load. This addresses several issues and is a requirement of the new host architecture?

I expect it to be improved but I don;t give this any priority. Should I? Why?

This is not a very professional response Gohpur. Of course you need to address this, many players get frustrated when they spend a whole minute loading just to CTD. Unless you want your pension to be lowered, show a priority in getting it addressed and like most developers, solved.

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Thanbks for the feedback. I believe that the CTD should be fixed.

I don't have a pension I'm afraid. Talking about that is certainly unprofessional but I feel like we're all friends here.

Well OK maybe not ALL but ya know I don't much worry about THOSE GUYS.

Guessing the only real way to tell is to send this live.

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Oh, was someone "offended" in an internet forum? What a shocker.

Get. Over. Your. Self.

As for the loading time GOPHER, I find that even when I'm in the same brigade, (air,) and same mission, and same piece of equipment, it still happens.

Odd.

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Oh, was someone "offended" in an internet forum? What a shocker.

Get. Over. Your. Self.

As for the loading time GOPHER, I find that even when I'm in the same brigade, (air,) and same mission, and same piece of equipment, it still happens.

Odd.

Not sure it offends veterans players but it sure makes the dev team look less professional and can contribute to more extreme positions between players and devs. Gophur is most of the time very professional and methodical but at least this way you could easily see that time was invested to find the bug and fix it.

On most mainstream games there is usually a filter between devs and community, usually people with no connection with developing the game and do not get affected by the frustrations on working and fixing the game.

If you looking for real professional and educated replies between devs and players expect them only from XOOM and MM that's actually on their job description.

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Not sure it offends veterans players but it sure makes the dev team look less professional and can contribute to more extreme positions between players and devs. Gophur is most of the time very professional and methodical but at least this way you could easily see that time was invested to find the bug and fix it.

On most mainstream games there is usually a filter between devs and community, usually people with no connection with developing the game and do not get affected by the frustrations on working and fixing the game.

If you looking for real professional and educated replies between devs and players expect them only from XOOM and MM that's actually on their job description.

On most mainstream games... you don't CTD, and you don't have to pay $17.99/month to play.

Just sayin'.

I've played an awful lot of time on a certain Russians v. Germans game online, and never CTDd, ever.

Here, I CTD 20 times a month.

I'd overlook that more easily of the supply to warp flags in wasn't so freaking hokey though.

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Thanbks for the feedback. I believe that the CTD should be fixed.

...

Guessing the only real way to tell is to send this live.

Just FYI, still getting this problem since today's hotpatch. The wait isn't overly concerning, but missing all the chat for up to 130 seconds (my longest wait) is a bit of a problem.

I've had a long wait every time I've changed brigade since logging in today, before it was maybe 5 out of 10.

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I haven't played much but for what I can tell:

- Load times are still long but seem to be now shorter BUT I CRASH MORE OFTEN NOW, the game just exits to the desktop when the big load time occurs.

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Long loading time still the same if not worst still crashing after a long time happens.

I have test by using the planes and once again seems tied to new load up areas/terrain.

If you spawn on a friendly AF go to another town a couple of kms away and you died at that location or far from AF and respawn the long load time can happen.

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  • 2 weeks later...

After multiple long load times:

First the Loading screen turn black then.

No more background screen after despawn.

nobackground.jpg

After trying to spawn on another mission the game crashed.

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The spawn-in times increase with time played. First spawn in usually takes 2-3 seconds, spawn in after some time played will easily take more than a minute. I have had spawn-ins that took more than a minute. Usually at some point the game will crash after a long wait instead of spawning in.

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Why does this need to be addressed? We now process more world update states upon load. This addresses several issues and is a requirement of the new host architecture?

I expect it to be improved but I don;t give this any priority. Should I? Why?

Because people pay to play a game, not look at a loading screen.

With high loading times you lose the ability to react to changes in the campaign map. If people aren't allowed to react quickly (or rather aren't rewarded for their attempts to act quickly) then they will think "whats the point in bothering" and you thus lose an important dyanamic of the game.

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  • 1 month later...

I'm leaving the game due to this bug I really can live with it it ruins my gameplay and annoys me to really really pissed off levels.

Plus i'm sick of not being able to make mission when fbs are going down, when spawnables are up on AOs, when our Spawnable CPs are under cap, when there is 4 brigs with fbs for an AO but only missions from one of them, when you can't help cap or help increase the capping effort...

Amongst others things CRS should really really review their free account system it really makes players hate the game instead of making them love it in order to subscriber.

I was still playing the game but it was just to improve the gameplay for other players and help my side but I can't really do much especially on low pop..

Hope CRS can fix the game to 1.33 status I should had subscriber back then to enjoy the good gameplay it had for me..

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This is still a problem. It is getting worse. I CTD every 3-4 sorties now.

Each time I click "enter world" it takes longer and longer to spawn in. Finally the last time I try to spawn in it will CTD.

I don't have a problem with the load time. I can load the game in about 10-15 seconds. But the time it takes to spawn in is really bad. An example of how bad, several times I saw an FB with only 50% damage to the vehicle spawn and 0% on the infantry. It was only 1 sapper hitting the fb. By the time I could spawn in, he had the whole fb down.

Anyone who has ever reloaded at a truck to sap the fb again knows how long it takes to reload. If there is more than one sapper you don't have this kind of time. You must respond fast.

In my case,

1st sortie: 5-8 seconds to spawn in.

2nd sortie: 12-15 seconds

3rd sortie 20-30 seconds & MIGHT ctd.

4th sortie: It will ALWAYS ctd.

It is always the same. I've dealt with a lot of bugs in this game but this one has by far frustrated me the most and has got me looking at shoebox games and I hate those types of games. I recently hooked up my old PS2 and I hadn't played that thing in 2 years.

Edited by stdyhand
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