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Stability and Bugs


jumana
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Hi, I just read the optimistic words about game stability in the announcement of the soon-to-come introduction of RPATs. One has to say, that calling the current game state "running smoothly" is far away from reality. Yes, it is more stable than a month ago, but still almost not playable.

Here are some of the most severe not fixed fun-killers in Version 1.34.7.255 (Host:1.34.5205):

- Bridges can still not be repaired

- Lots of HC commands like pull back or HAAC are not working

- CTDs and server crashes still happen on a regular basis, chat server hanging, FPS are incredibly low even with good hardware, lag spikes happening alot

- Killed infantry is still standing around for seconds after death - impossible to tell if you killed something

- Vehicles are still floating around or displayed upside down; FRUs sometimes fail to be built

- Sapping spots seem to have changed on Panny, S35, A15 and others and no training server is online for months now to test the new behavior.

- Infantry and Vehicles can clip through walls, stairs and the ground surface which is often abused by some players who like to raise their K/D ratio.

All of this and much more has been reported several times and can also be observed by just playing the game for half an hour. I really hope you are aware of that situation and that your words about the new game stability were only meant to represent your optimistic view.

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- Bridges can still not be repaired -Ticketed for fix

- Lots of HC commands like pull back or HAAC are not working -Ticketed for fix

- CTDs and server crashes still happen on a regular basis, chat server hanging, FPS are incredibly low even with good hardware, lag spikes happening alot - Updated binaries (last night) running on beta/training server for testing

- Killed infantry is still standing around for seconds after death - impossible to tell if you killed something - Ticketed

- Vehicles are still floating around or displayed upside down; FRUs sometimes fail to be built - Ticketed

- Sapping spots seem to have changed on Panny, S35, A15 and others and no training server is online for months now to test the new behavior. - No changes made, no fix necessary

- Infantry and Vehicles can clip through walls, stairs and the ground surface which is often abused by some players who like to raise their K/D ratio. - Unable to replicate, still investigating

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Missed three:

-Invisible cp/buildings/vehicle spawns at fbs

-Capture stats

-Excessive log in time switching between brigades.

In regard to infantry clipping appears to be a generative defective. The more times a player logs in a one location the buildings appear to become out of sync. Result unable to climb stairs. ie Heavy CP defence requiring multiple respawning.

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-Invisible cp/buildings/vehicle spawns at fbs

-Capture stats

-Excessive log in time switching between brigades.

Good catch anc.

The invisible buildings is some strange state bug. When they change state they reappear. We haven;t had luck replicating it so we've asked the CM team to notify us when they see one so we can go have a look. If you see one report please report it. Especially when we're in the office.

I'm not sure what you mean by capture stats. Can you elaborate? I can ticket it for a fix.

The log in time is also being looked at. Lots of possibilities there but lesser priority than some of the other broken things.

Thanks for the summary jumana. Those are the issues we've been reviewing this morning so I think we probably have most of them covered. When Oliver can spend a little less time babysitting the server 24/7 he'll be able to start knocking these out.

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Capture states:

This is only in your own owned town best as I know, no idea if enemy see this in a flag building and bunker as well.

I think he's refering to city flag buildings. In some towns (Ill have to check which but I thing tienen is one) if you go into the city flag the bar will be full red although the town shows as uncontested. Also the Town state indicator in your lower left hud will have a small part red as if it is contested.

I think in this instance it will also show the bunker as captureable to you if you've entered the city flag 1st but I'll have to recheck if it always shows a capable (with AO) or if entering the bugged city flag triggers the bunker showing captureable.

Humm city flag may have to be caped then recapped to cause this, just not sure atm.

Edited by OldZeke
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Re: Capture Stats - was refering to cp capture not registering on CS&R stats.

Re: Invisable FBs - Dinant-Flavion FB, Florenville or Orval-Carrigan FB

Re: Invisable Building - Large building 400yds east of clermont cp in Ste Menehould.

Further minor occasional Bug. FB ownership wrong on Hoogstraten-Oostmalle FB, when axis sap this linking FB sometime the new FB registers as axis, sometime as allied. When it registers as allied a fru can be set up at fb with no range limit and sapped back.

Edited by ancord
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