Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Right Click on Flag --> CTD on MAC


bogol
 Share

Recommended Posts

Did not play on MAC for a long time. Today I have tried 1.34 on MAC for the first time and each time I right click on a flag I ctd. Here is the Crash Report:

========================================Process:         World War ][ Online [2549]Path:            /Applications/World War ][ Online.app/Contents/MacOS/World War ][ OnlineIdentifier:      com.playnet.ww2olVersion:         1.34.6.255 (1.34.6.255)Code Type:       X86 (Native)Parent Process:  launchd [589]
Date/Time:       2012-01-17 13:41:51.661 -0700OS Version:      Mac OS X 10.6.8 (10K549)Report Version:  6
Interval Since Last Report:          614144 secCrashes Since Last Report:           3Per-App Interval Since Last Report:  897 secPer-App Crashes Since Last Report:   2Anonymous UUID:                      916A7FEF-2C6C-4C75-9B01-132B330CEA6A
Exception Type:  EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000Crashed Thread:  0  Dispatch queue: com.apple.main-thread
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread0   com.playnet.ww2ol             	0x0058a0cd std::vector >::~vector() + 29531   com.playnet.ww2ol             	0x0058a1fd std::vector >::~vector() + 32572   com.playnet.ww2ol             	0x00573d31 std::vector >::~vector() + 57813   com.playnet.ww2ol             	0x00573d64 std::vector >::~vector() + 58324   com.playnet.ww2ol             	0x00574127 std::vector >::~vector() + 67955   com.playnet.ww2ol             	0x00547670 SliderDrawer::SliderDrawer(phui::View*, phui::Viewport*, phui::GraphicsContext::TextureInfo (*)(char const*, bool)) + 307986   com.playnet.ww2ol             	0x004c65e0 ErrorObject::formatText(char const*, ...) + 2933867   com.playnet.ww2ol             	0x004d62d2 ErrorObject::formatText(char const*, ...) + 3581408   com.playnet.ww2ol             	0x004c6658 ErrorObject::formatText(char const*, ...) + 2935069   com.playnet.ww2ol             	0x004d0e7f ErrorObject::formatText(char const*, ...) + 33655310  com.playnet.ww2ol             	0x004c6658 ErrorObject::formatText(char const*, ...) + 29350611  com.playnet.ww2ol             	0x004d62d2 ErrorObject::formatText(char const*, ...) + 35814012  com.playnet.ww2ol             	0x004c6e44 ErrorObject::formatText(char const*, ...) + 29553413  com.playnet.ww2ol             	0x00492886 ErrorObject::formatText(char const*, ...) + 8107214  com.playnet.ww2ol             	0x004927e0 ErrorObject::formatText(char const*, ...) + 8090615  com.playnet.ww2ol             	0x004926f0 ErrorObject::formatText(char const*, ...) + 8066616  com.playnet.ww2ol             	0x0054f84e std::map, FTFontAdaptor*, std::less >, std::allocator const, FTFontAdaptor*> > >::operator[](std::pair const&) + 575817  com.playnet.ww2ol             	0x00541633 SliderDrawer::SliderDrawer(phui::View*, phui::Viewport*, phui::GraphicsContext::TextureInfo (*)(char const*, bool)) + 616118  com.playnet.ww2ol             	0x0055c6d1 std::vector, std::allocator > >::push_back(phui::ref_ptr const&) + 104519  com.playnet.ww2ol             	0x0055c9cf std::vector, std::allocator > >::push_back(phui::ref_ptr const&) + 181120  com.playnet.ww2ol             	0x00311286 std::invalid_argument::~invalid_argument() + 195115821  com.playnet.ww2ol             	0x000e7065 TrimeshCollidersCache::TrimeshCollidersCache() + 72336522  com.playnet.ww2ol             	0x0044ccf6 std::invalid_argument::~invalid_argument() + 324407023  com.playnet.ww2ol             	0x0044cdf9 std::invalid_argument::~invalid_argument() + 324432924  com.playnet.ww2ol             	0x002857c8 std::invalid_argument::~invalid_argument() + 137906425  com.playnet.ww2ol             	0x00449874 std::invalid_argument::~invalid_argument() + 323062826  com.apple.Foundation          	0x9a694484 __NSFireTimer + 14127  com.apple.CoreFoundation      	0x976e6a3b __CFRunLoopRun + 805928  com.apple.CoreFoundation      	0x976e43c4 CFRunLoopRunSpecific + 45229  com.apple.CoreFoundation      	0x976e41f1 CFRunLoopRunInMode + 9730  com.apple.HIToolbox           	0x9554be04 RunCurrentEventLoopInMode + 39231  com.apple.HIToolbox           	0x9554bbb9 ReceiveNextEventCommon + 35432  com.apple.HIToolbox           	0x9554ba3e BlockUntilNextEventMatchingListInMode + 8133  com.apple.AppKit              	0x918b7595 _DPSNextEvent + 84734  com.apple.AppKit              	0x918b6dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 15635  com.apple.AppKit              	0x918791f3 -[NSApplication run] + 82136  com.apple.AppKit              	0x91871289 NSApplicationMain + 57437  com.playnet.ww2ol             	0x000376f9 TrimeshCollidersCache::TrimeshCollidersCache() + 4153
Thread 1:  Dispatch queue: com.apple.libdispatch-manager0   libSystem.B.dylib             	0x9400b382 kevent + 101   libSystem.B.dylib             	0x9400ba9c _dispatch_mgr_invoke + 2152   libSystem.B.dylib             	0x9400af59 _dispatch_queue_invoke + 1633   libSystem.B.dylib             	0x9400acfe _dispatch_worker_thread2 + 2404   libSystem.B.dylib             	0x9400a781 _pthread_wqthread + 3905   libSystem.B.dylib             	0x9400a5c6 start_wqthread + 30
Thread 2:  WebCore: LocalStorage0   libSystem.B.dylib             	0x94012aa2 __semwait_signal + 101   libSystem.B.dylib             	0x9401275e _pthread_cond_wait + 11912   libSystem.B.dylib             	0x940143f8 pthread_cond_wait$UNIX2003 + 733   com.apple.JavaScriptCore      	0x94c47bf1 WTF::ThreadCondition::timedWait(WTF::Mutex&, double) + 814   libSystem.B.dylib             	0x94012259 _pthread_start + 3455   libSystem.B.dylib             	0x940120de thread_start + 34
Thread 3:0   libSystem.B.dylib             	0x93fe4afa mach_msg_trap + 101   libSystem.B.dylib             	0x93fe5267 mach_msg + 682   com.apple.CoreFoundation      	0x976e52df __CFRunLoopRun + 20793   com.apple.CoreFoundation      	0x976e43c4 CFRunLoopRunSpecific + 4524   com.apple.CoreFoundation      	0x976e41f1 CFRunLoopRunInMode + 975   com.apple.Foundation          	0x9a69f224 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 3296   com.apple.Foundation          	0x9a6664c4 -[NSThread main] + 457   com.apple.Foundation          	0x9a666474 __NSThread__main__ + 14998   libSystem.B.dylib             	0x94012259 _pthread_start + 3459   libSystem.B.dylib             	0x940120de thread_start + 34
Thread 4:  com.apple.CFSocket.private0   libSystem.B.dylib             	0x94003ac6 select$DARWIN_EXTSN + 101   com.apple.CoreFoundation      	0x97724c53 __CFSocketManager + 10912   libSystem.B.dylib             	0x94012259 _pthread_start + 3453   libSystem.B.dylib             	0x940120de thread_start + 34
Thread 5:  JavaScriptCore::BlockFree0   libSystem.B.dylib             	0x94012aa2 __semwait_signal + 101   libSystem.B.dylib             	0x9401275e _pthread_cond_wait + 11912   libSystem.B.dylib             	0x940122b1 pthread_cond_timedwait$UNIX2003 + 723   com.apple.JavaScriptCore      	0x94c47c3c WTF::ThreadCondition::timedWait(WTF::Mutex&, double) + 1564   ???                           	0000000000 0 + 05   ???                           	0x10ba0ec2 0 + 280628930
Thread 6:0   libSystem.B.dylib             	0x93fe4b5a semaphore_timedwait_signal_trap + 101   libSystem.B.dylib             	0x940126e1 _pthread_cond_wait + 10662   libSystem.B.dylib             	0x940415a8 pthread_cond_timedwait_relative_np + 473   com.apple.audio.CoreAudio     	0x954863ab CAGuard::WaitFor(unsigned long long) + 2194   com.apple.audio.CoreAudio     	0x954893dd CAGuard::WaitUntil(unsigned long long) + 2895   com.apple.audio.CoreAudio     	0x95486cda HP_IOThread::WorkLoop() + 18926   com.apple.audio.CoreAudio     	0x95486571 HP_IOThread::ThreadEntry(HP_IOThread*) + 177   com.apple.audio.CoreAudio     	0x95486488 CAPThread::Entry(CAPThread*) + 1408   libSystem.B.dylib             	0x94012259 _pthread_start + 3459   libSystem.B.dylib             	0x940120de thread_start + 34
Thread 7:0   libSystem.B.dylib             	0x9400a412 __workq_kernreturn + 101   libSystem.B.dylib             	0x9400a9a8 _pthread_wqthread + 9412   libSystem.B.dylib             	0x9400a5c6 start_wqthread + 30
Thread 8:0   libSystem.B.dylib             	0x94012aa2 __semwait_signal + 101   libSystem.B.dylib             	0x9401275e _pthread_cond_wait + 11912   libSystem.B.dylib             	0x940143f8 pthread_cond_wait$UNIX2003 + 733   com.playnet.ww2ol             	0x004728ba OpenThreads::Block::block() + 4284   com.playnet.ww2ol             	0x002edb56 std::invalid_argument::~invalid_argument() + 18059585   com.playnet.ww2ol             	0x00472639 OpenThreads::ThreadPrivateActions::StartThread(void*) + 1446   libSystem.B.dylib             	0x94012259 _pthread_start + 3457   libSystem.B.dylib             	0x940120de thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):  eax: 0x00000000  ebx: 0x0058a0fd  ecx: 0x00000000  edx: 0x00000000  edi: 0x02ec2508  esi: 0x61d5b2c0  ebp: 0xbfffc5d8  esp: 0xbfffc5b0   ss: 0x0000001f  efl: 0x00010286  eip: 0x0058a0cd   cs: 0x00000017   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037  cr2: 0x00000000===========================================

More if needed.

Link to comment
Share on other sites

This bug has been here for a month too' date=' it needs to be fixed and patched.[/quote']

In the sticky there is a readme listed of the new open beta for MACs. This item is listed as fixed.

Please report if you still have any issues, thanks.

Link to comment
Share on other sites

1.34.8 beta 1) Right-click-on-map crash appears to be fixed.

1.34.8 beta 2) Waypoint creation is still bugged.

Link to comment
Share on other sites

1.34.8 beta 2) Waypoint creation is still bugged.

Waypoint creation is bugged in at least two ways: 1) unable to create multiple waypoints, and 2) unable to create multi-character waypoint labels.

I don't remember the exact error message, atm, but similar to "??invalid submission".

This is an old bug. I believe that it goes back to 1.33.

Edited by Dog3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...