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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.34.7 Mac Issues


GOPHUR
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The 1.34.7 patch is ready for the Mac. This should fix connectivity iossues and map crashes.

Sorry for the full installer. I can't quite get patches to work but didn't want to hold up the release. We'll get that squared away before the 1.34.8 patch which SHOULD have PIATs in it. w00t!

Please keep testing beta whenever you can. Without that testing we can and do miss serious bugs. Look for a new 1.34.8 open beta next week.

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Ok, installed .7; game loaded first try and I could RT click, but when I spawned out of world and Rt Clicked my game CTD.

So, need to check states for the Right click, it is still not fixed. (or some other bug when switching flags for some reason)

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Further update, this time I logged in and tried to Rt click right away; I immediately CTD. So, this bug does not seem to be fixed.

Console:

1/20/12 4:01:32 PM [0x0-0x56056].com.playnet.ww2ol[481] WW2OL Started

1/20/12 4:01:37 PM [0x0-0x56056].com.playnet.ww2ol[481] Fri Jan 20 16:01:37 2012 starting network selection

1/20/12 4:01:39 PM [0x0-0x56056].com.playnet.ww2ol[481] Fri Jan 20 16:01:39 2012 t:2 0 66.28.224.143:27017...

1/20/12 4:01:39 PM [0x0-0x56056].com.playnet.ww2ol[481] Fri Jan 20 16:01:39 2012 ping rxed: 150ms

1/20/12 4:01:40 PM [0x0-0x56056].com.playnet.ww2ol[481] Fri Jan 20 16:01:40 2012 t:3 1 209.144.109.143:27017...

1/20/12 4:02:10 PM [0x0-0x56056].com.playnet.ww2ol[481] Fri Jan 20 16:02:10 2012 no ping

1/20/12 4:02:10 PM [0x0-0x56056].com.playnet.ww2ol[481] Fri Jan 20 16:02:10 2012 Winner: 66.28.224.143

1/20/12 4:02:10 PM [0x0-0x56056].com.playnet.ww2ol[481] [Wed Dec 31 17:02:32.461 1969] t:4 srvInf

1/20/12 4:02:10 PM [0x0-0x56056].com.playnet.ww2ol[481] [Wed Dec 31 17:02:32.512 1969] t:4 on:1 h:1109188751 p:27015 aMap

1/20/12 4:02:35 PM ReportCrash[489] Saved crash report for World War ][ Online[481] version 1.34.7.255 (1.34.7.255) to /Users/delduser/Library/Logs/DiagnosticReports/World War ][ Online_2012-01-20-160235_iMac-of-Del.crash

1/20/12 4:02:35 PM com.apple.launchd.peruser.502[108] ([0x0-0x56056].com.playnet.ww2ol[481]) Job appears to have crashed: Bus error

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And Error report:

Process: World War ][ Online [523]

Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol

Version: 1.34.7.255 (1.34.7.255)

Code Type: X86 (Native)

Parent Process: launchd [108]

Date/Time: 2012-01-20 16:07:49.102 -0800

OS Version: Mac OS X 10.6.8 (10K549)

Report Version: 6

Interval Since Last Report: 306923 sec

Crashes Since Last Report: 3

Per-App Interval Since Last Report: 1137 sec

Per-App Crashes Since Last Report: 3

Anonymous UUID: 3AF91B49-2370-4E76-A8D1-462FCACBC318

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread

0 com.playnet.ww2ol 0x0058ba21 std::vector >::~vector() + 2953

1 com.playnet.ww2ol 0x0058bb51 std::vector >::~vector() + 3257

2 com.playnet.ww2ol 0x00575685 std::vector >::~vector() + 5781

3 com.playnet.ww2ol 0x005756b8 std::vector >::~vector() + 5832

4 com.playnet.ww2ol 0x00575a7b std::vector >::~vector() + 6795

5 com.playnet.ww2ol 0x00548fc4 SliderDrawer::SliderDrawer(phui::View*, phui::Viewport*, phui::GraphicsContext::TextureInfo (*)(char const*, bool)) + 30798

6 com.playnet.ww2ol 0x004c7f34 ErrorObject::formatText(char const*, ...) + 293384

7 com.playnet.ww2ol 0x004d7c26 ErrorObject::formatText(char const*, ...) + 358138

8 com.playnet.ww2ol 0x004c7fac ErrorObject::formatText(char const*, ...) + 293504

9 com.playnet.ww2ol 0x004d27d3 ErrorObject::formatText(char const*, ...) + 336551

10 com.playnet.ww2ol 0x004c7fac ErrorObject::formatText(char const*, ...) + 293504

11 com.playnet.ww2ol 0x004d7c26 ErrorObject::formatText(char const*, ...) + 358138

12 com.playnet.ww2ol 0x004c8798 ErrorObject::formatText(char const*, ...) + 295532

13 com.playnet.ww2ol 0x004941da ErrorObject::formatText(char const*, ...) + 81070

14 com.playnet.ww2ol 0x00494134 ErrorObject::formatText(char const*, ...) + 80904

15 com.playnet.ww2ol 0x00494044 ErrorObject::formatText(char const*, ...) + 80664

16 com.playnet.ww2ol 0x005511a2 std::map, FTFontAdaptor*, std::less >, std::allocator const, FTFontAdaptor*> > >::operator[](std::pair const&) + 5758

17 com.playnet.ww2ol 0x00542f87 SliderDrawer::SliderDrawer(phui::View*, phui::Viewport*, phui::GraphicsContext::TextureInfo (*)(char const*, bool)) + 6161

18 com.playnet.ww2ol 0x0055e025 std::vector, std::allocator > >::push_back(phui::ref_ptr const&) + 1045

19 com.playnet.ww2ol 0x0055e323 std::vector, std::allocator > >::push_back(phui::ref_ptr const&) + 1811

20 com.playnet.ww2ol 0x00312962 std::invalid_argument::~invalid_argument() + 1951640

21 com.playnet.ww2ol 0x000e8502 TrimeshCollidersCache::TrimeshCollidersCache() + 724822

22 com.playnet.ww2ol 0x0044e55b std::invalid_argument::~invalid_argument() + 3244945

23 com.playnet.ww2ol 0x0044e65e std::invalid_argument::~invalid_argument() + 3245204

24 com.playnet.ww2ol 0x00286d1c std::invalid_argument::~invalid_argument() + 1379154

25 com.playnet.ww2ol 0x0044b0e0 std::invalid_argument::~invalid_argument() + 3231510

26 com.apple.Foundation 0x95a00484 __NSFireTimer + 141

27 com.apple.CoreFoundation 0x94bd7a3b __CFRunLoopRun + 8059

28 com.apple.CoreFoundation 0x94bd53c4 CFRunLoopRunSpecific + 452

29 com.apple.CoreFoundation 0x94bd51f1 CFRunLoopRunInMode + 97

30 com.apple.HIToolbox 0x9a585e04 RunCurrentEventLoopInMode + 392

31 com.apple.HIToolbox 0x9a585bb9 ReceiveNextEventCommon + 354

32 com.apple.HIToolbox 0x9a585a3e BlockUntilNextEventMatchingListInMode + 81

33 com.apple.AppKit 0x92eae595 _DPSNextEvent + 847

34 com.apple.AppKit 0x92eaddd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156

35 com.apple.AppKit 0x92e701f3 -[NSApplication run] + 821

36 com.apple.AppKit 0x92e68289 NSApplicationMain + 574

37 com.playnet.ww2ol 0x000385e9 TrimeshCollidersCache::TrimeshCollidersCache() + 4157

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Just a simple question: why 90% of times there is a new patch for Mac, I am forced to download the entire game cause patch process does not work? This time it's "cannot copy archive".. tried to change game directory, tried to remove game, tried everything: just tell me to download the game from the very beginning!!!

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I think it must be something with your setup, that or I'm lucky. The patch downloader has always worked (that I recall) for me in regards to downloading patches. That being said, there are times I just download the complete install anyways just to make sure.

Is the game in the default location: applications? Do you have install permissions?

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hello

dl ok , install ok in map right clic CDT directly !!!

CU (maybe)

RabortX

Process: World War ][ Online [2722]

Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol

Version: 1.34.7.255 (1.34.7.255)

Code Type: X86 (Native)

Parent Process: launchd [199]

Date/Time: 2012-01-23 12:47:19.541 +0100

OS Version: Mac OS X 10.6.8 (10K540)

Report Version: 6

Interval Since Last Report: 4151713 sec

Crashes Since Last Report: 44

Per-App Interval Since Last Report: 357 sec

Per-App Crashes Since Last Report: 5

Anonymous UUID: 0EE532AD-BF61-4B26-91CB-AA9E4123CA22

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread

0 com.playnet.ww2ol 0x0058ba21 std::vector >::~vector() + 2953

1 com.playnet.ww2ol 0x0058bb51 std::vector >::~vector() + 3257

2 com.playnet.ww2ol 0x00575685 std::vector >::~vector() + 5781

3 com.playnet.ww2ol 0x005756b8 std::vector >::~vector() + 5832

4 com.playnet.ww2ol 0x00575a7b std::vector >::~vector() + 6795

5 com.playnet.ww2ol 0x00548fc4 SliderDrawer::SliderDrawer(phui::View*, phui::Viewport*, phui::GraphicsContext::TextureInfo (*)(char const*, bool)) + 30798

6 com.playnet.ww2ol 0x004c7f34 ErrorObject::formatText(char const*, ...) + 293384

7 com.playnet.ww2ol 0x004d7c26 ErrorObject::formatText(char const*, ...) + 358138

8 com.playnet.ww2ol 0x004c7fac ErrorObject::formatText(char const*, ...) + 293504

9 com.playnet.ww2ol 0x004d27d3 ErrorObject::formatText(char const*, ...) + 336551

10 com.playnet.ww2ol 0x004c7fac ErrorObject::formatText(char const*, ...) + 293504

11 com.playnet.ww2ol 0x004d7c26 ErrorObject::formatText(char const*, ...) + 358138

12 com.playnet.ww2ol 0x004c8798 ErrorObject::formatText(char const*, ...) + 295532

13 com.playnet.ww2ol 0x004941da ErrorObject::formatText(char const*, ...) + 81070

14 com.playnet.ww2ol 0x00494134 ErrorObject::formatText(char const*, ...) + 80904

15 com.playnet.ww2ol 0x00494044 ErrorObject::formatText(char const*, ...) + 80664

16 com.playnet.ww2ol 0x005511a2 std::map, FTFontAdaptor*, std::less >, std::allocator const, FTFontAdaptor*> > >::operator[](std::pair const&) + 5758

17 com.playnet.ww2ol 0x00542f87 SliderDrawer::SliderDrawer(phui::View*, phui::Viewport*, phui::GraphicsContext::TextureInfo (*)(char const*, bool)) + 6161

18 com.playnet.ww2ol 0x0055e025 std::vector, std::allocator > >::push_back(phui::ref_ptr const&) + 1045

19 com.playnet.ww2ol 0x0055e323 std::vector, std::allocator > >::push_back(phui::ref_ptr const&) + 1811

20 com.playnet.ww2ol 0x00312962 std::invalid_argument::~invalid_argument() + 1951640

21 com.playnet.ww2ol 0x000e8502 TrimeshCollidersCache::TrimeshCollidersCache() + 724822

22 com.playnet.ww2ol 0x0044e55b std::invalid_argument::~invalid_argument() + 3244945

23 com.playnet.ww2ol 0x0044e65e std::invalid_argument::~invalid_argument() + 3245204

24 com.playnet.ww2ol 0x00286d1c std::invalid_argument::~invalid_argument() + 1379154

25 com.playnet.ww2ol 0x0044b0e0 std::invalid_argument::~invalid_argument() + 3231510

26 com.apple.Foundation 0x92260524 __NSFireTimer + 141

27 com.apple.CoreFoundation 0x97b2da6b __CFRunLoopRun + 8059

28 com.apple.CoreFoundation 0x97b2b3f4 CFRunLoopRunSpecific + 452

29 com.apple.CoreFoundation 0x97b2b221 CFRunLoopRunInMode + 97

30 com.apple.HIToolbox 0x93bbbd60 RunCurrentEventLoopInMode + 392

31 com.apple.HIToolbox 0x93bbbb17 ReceiveNextEventCommon + 354

32 com.apple.HIToolbox 0x93bbb99c BlockUntilNextEventMatchingListInMode + 81

33 com.apple.AppKit 0x904c3595 _DPSNextEvent + 847

34 com.apple.AppKit 0x904c2dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156

35 com.apple.AppKit 0x904851f3 -[NSApplication run] + 821

36 com.apple.AppKit 0x9047d289 NSApplicationMain + 574

37 com.playnet.ww2ol 0x000385e9 TrimeshCollidersCache::TrimeshCollidersCache() + 4157

Edited by rabortx
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  • 2 weeks later...

Still takes a minute to find connection to the game, never did that before. But what ever you did at the end of that always seems to work.

So, either fix the minute long wait/find code, so it really works; or just put that call you use at the end of the minute first, so we don't have to wait a minute to get into the game.

Sheesh, seems like SD to start the game!

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