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PIAT in beta.


kamel
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I know its not finished. Thought I'd mention these anyway.

1. Shouldn't have a 'rocket trail', the round fires off a spigot.

2. Muzzle blast/smoke, should be minimal. Certainly much less than either bazooka or Shrek.

3. There SHOULD be recoil. Similar to the ATR.

4. Needs a 'deploy' state.

5. Techically shouldn't be firing from standing or crouching without it being deployed... it CAN be done, as demonstrated by one Major Robeert Cain VC. But typically, no...

6. Reload times SHOULD be significantly faster than either Bazooka or Shrek. All that is required is dropping a new round in the tray. No fiddly connections. No fooling with the rear of the weapon. Given that both Bazooka and shrek already have extremely short and unrealisitic reload times... dunno what can be done there.

7. Sights seem to be set for extremely close range.

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Thanks for testing. Looks like this was posted before the update on Saturday.

1. Fixed. Should have a small puff and a very minor trail (.02 seconds). There are some more changes coming to betea soon.

2. Agreed. Trying to get this done.

3. No not really. IF you didn't braces against the recoil then the charge would fail to **** the weapon.

4. Nope. These were in no way deployed weapons.

5. Standing removed. Crouching left in to give 2 states same as others. The major was known for firing standing I believe.

6. We don;t model the fiddling now so no intent to make it significantly faster.

7. This weapon had a practical anti tank maximum range of 100m. We boresight it to 50m exactly the same as the RPATS.

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