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Random crashes after new patch


uglyboy
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Crashes at random times ingame ( not while spawning, changing brigades etc.. ) happened 6 times in 3 hours after installing the patch, install was ok no errors or corrupt files, all drivers are up to date, i did not change my settings or preference in anyway and they are on the lowest possible already.

LOG:

Wed Feb 08 01:37:10 2012 starting network selection[Wed Feb 08 01:37:11.230 2012] t:0 closing code:30100Wed Feb 08 01:37:12 2012 t:1 0 66.28.224.143:27017... [Wed Feb 08 01:37:12.740 2012] t:1 closing code:30006Wed Feb 08 01:37:12 2012 ping rxed: 508msWed Feb 08 01:37:13 2012 t:2 1 209.144.109.143:27017... [Wed Feb 08 01:37:14.389 2012] t:2 closing code:30006Wed Feb 08 01:37:14 2012 ping rxed: 647msWed Feb 08 01:37:14 2012 Winner: 66.28.224.143[Wed Feb 08 01:37:14.909 2012] t:3 srvInf[Wed Feb 08 01:37:15.278 2012] t:3 on:1 h:1109188751 p:27015 aMap[Wed Feb 08 01:40:25.339 2012] t:3 pAcc[Wed Feb 08 01:40:26.047 2012] tciRx ro:2 ip:0.0.0.144[Wed Feb 08 01:40:26.061 2012] t:3 sNot[Wed Feb 08 01:40:26.061 2012] ! no cell for rvj[Wed Feb 08 01:40:26.422 2012] tciNoCnx[Wed Feb 08 01:40:26.615 2012] Netcode2:66.28.224.144 Opening 66.28.224.144...[Wed Feb 08 01:40:26.615 2012] t:5 on:1 h:1109188752 p:27015 aCell[Wed Feb 08 01:40:26.615 2012] redired[Wed Feb 08 01:40:26.815 2012] Netcode2:66.28.224.144 Opened[Wed Feb 08 01:40:28.605 2012] Netcode2:66.28.224.144 Established[Wed Feb 08 01:42:11.182 2012] Netcode2:66.28.224.144 Disconnecting[Wed Feb 08 01:42:11.182 2012] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out
[Wed Feb 08 01:42:11.182 2012] Netcode2:66.28.224.144 Session Statistics:Actual bytes per second sent         1120Actual bytes per second received     1808Message bytes per second sent        720Message bytes per second resent      72Message bytes per second queued      720Message bytes per second processed   1437Message bytes per second ignored     0Total bytes sent                     112077Total bytes received                 211797Total message bytes sent             71391Total message bytes resent           227Total message bytes queued           71391Total message bytes received         171047Total message bytes ignored          0Messages in send buffer, by priority 0,0,0,0Bytes in send buffer, by priority    0,0,0,0Messages in resend buffer            2Bytes in resend buffer               144Current packetloss                   0%Average packetloss                   0%Elapsed connection time in seconds   104
[Wed Feb 08 01:42:11.182 2012] spe[Wed Feb 08 01:42:11.182 2012] t:5 sending pEx with result: 23[Wed Feb 08 01:42:11.579 2012] t:5 closing code:30014[Wed Feb 08 01:42:11.579 2012] t:5 got ENOTCONN:10057[Wed Feb 08 01:42:11.579 2012] t:5 closing code:30122[Wed Feb 08 01:42:11.941 2012] pmr[Wed Feb 08 01:42:12.201 2012] t:6 closing code:30122[Wed Feb 08 01:42:12.201 2012] spe[Wed Feb 08 01:42:12.201 2012] pEx/no cell[Wed Feb 08 01:42:16.636 2012] t:3 pAcc[Wed Feb 08 01:42:25.866 2012] tciRx ro:2 ip:0.0.0.144[Wed Feb 08 01:42:26.085 2012] t:3 sNot[Wed Feb 08 01:42:26.085 2012] rvj[Wed Feb 08 01:42:26.555 2012] tciNoCnx[Wed Feb 08 01:42:26.842 2012] Netcode2:66.28.224.144 Opening 66.28.224.144...[Wed Feb 08 01:42:26.842 2012] t:7 on:1 h:1109188752 p:27015 aCell[Wed Feb 08 01:42:26.842 2012] ! cell active[Wed Feb 08 01:42:26.842 2012] redired[Wed Feb 08 01:42:27.475 2012] Netcode2:66.28.224.144 Opened[Wed Feb 08 01:42:27.671 2012] Netcode2:66.28.224.144 EstablishedDate and time: 2/8/2012 1:57:02Program compile time: Dec 12 2011 10:19:10File version: 1.34.8GL Vendor: ATI Technologies Inc.Renderer: AMD Radeon HD 6800 SeriesAccess violation: Illegal write by 008D09B8 at 00000000

Theres also this ww2errinfo file thingy:

14278723073132866262287611091887520322122547792430640GL Vendor: ATI Technologies Inc.|Renderer: AMD Radeon HD 6800 Series|Access violation: Illegal write by 008D09B8 at 00000000
$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.
Edited by uglyboy
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