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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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OLDZEKE
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The coders will tell me corrupted video memory but they never seem to tell me WHY.

Gophur, you know I guess alot cause I'm not code savy so take the following with a grain of salt....

I figgured it was vid memory prob, y'all shift some of the load over to the vid card last few patches?

I think that it is the vid memory not clearing/unloading properly that's causeing the CTDs, long spawnins, gfx corruption etc.

But again it's purly a wild arsed guess on my part.

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