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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

tranparent as a swiss cheese


parasit
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hey, it was never a strengh of this game to build solid items. but since this patch the walls, trees and other items are transparent as an emmenthaler. i see players hiding behind walls and only their guns blinking out, walking on roofs is a lucky punch and getting shoot through AB walls became normal.

additionally if you shoot someone he dies after the 10th shot and/or 2 seconds later. as i'm living now partial time in FL i can also see the difference to europe. rats it's about 1-2 seconds, THIS IS NO JOKE.

why don't you make thicker walls and hope the problem get's partially solved this way?

or simply start all over again from 1.16 and find the problem. ;o)

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Some of those things you say are due to lag..

But if a tank slams against a building his tracks will go inside the building temporarily and could kill you this happen to be once, a vickers tracks pass through a wall and killed me.

There was also one thing dunno if it was fix but was on 1.33 when the bofors barrel was set inside walls like the ab wall and the rounds could get pass it while.

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