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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Request for free trials to drive para planes and create missions


fxmmauser
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The game isn't profiting from free trials accounts they are not generating more content, please allow us to be able to drive transport planes and to create missions.

There is people willing to do so but the game blocks them away.

This is a small change that would help alot the game there are timezones when there are no missions and no fight occurs.

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How does that change convert more free trial into paying accounts?

Hard to answer that.

More immersion for trial players to get a sense of community play?

Play a part in the grand scheme of the game?

Get a sense of how complex and interesting this game can be?

Hard to say what causes people to "convert" to full time player. I came to this game without free trial of any kind. My interest was in MMO air war. I came here to expand on that but became addicted to the complexity of the ground war, which I am still learning. OT forum crazies were an added bonus of this community :)

My two cents on conversion:

Any "free" trial should be handled by our best squads. If someone wants to try this game out it should be mandatory that they are placed in a hard working squad. Part of the trial period as allied, part as axis, but never alone, always with guidance from active squads. Weasels was a beginning but it is not good enough imo (although I will always support it). Talk to HC on both sides. Setup an understanding with our best squads that they will be receiving new recruits on a temporary basis for trial. Let them do what they do best. Give the trial player enough access to be immersed into the squad ops (could be air, naval, inf, tanker, etc).

You need to introduce trial players to your community of dedicated players in a structured way. The sooner they get involved with them the better. Otherwise, their only comparison of this game will be based on the graphics or difficulty instead of your most important asset, your PB. Talk to squad leaders, HC, and you will find support for this idea (imo).

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How does that change convert more free trial into paying accounts?

I believe you know already the answer.

If you play the game you will know that the players that make missions, frus or paradrops and that try to work as team are few, now when some of them unsub or do not play the game there is a huge lack of content available to the players especially at certain timezones..

Like now the axis side is always overpop most allies seem to be nowhere on the ground, there is a huge lack of frus and backup frus, missions for spawnables cps, missions for Fb defense ...

The problem is that the current free account system blocks the content generation if one of those players mention above leave the game to play another game, wouldn't it be wise to leave a door open for him to still help the game with more missions, more frus, more paradrops..?

Lets us not forget BGE is a PVP Game and all of its content is generated by players therefore the more players you have the more content you will have available for the players, for those players to enjoy the game there must be content without it the likeness for them to subscribe is much lower.

Personal Examples:

-I remember at a certain timezone there were only 3 missions to a town which was underattack all were for the armybase and the AB was camped but we still had cps with atgs and INF on the spawn list so imagine my frustration and of those new players having almost no chance to enjoy the game..

-Just the other day there were paras waiting for a plane but no1 was willing to spawn despite having bombers lifting up and requesting on side chat (I knew how to pilot a transport plane and how to safely paradrop them but the game block me to do so)

I know some of those players that do play the game and care about the remaining players enjoyment are going away lets at least not make it a total loss.

I remember on '06 there was alot of missions, players requesting players for different missions etc... I subscribed for 6months. I wonder if the same would happen today with the lack of players, content and communication between players at certain days, timezones and at certain times on the campaign.

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