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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Server Crashing whats the deal?


pmpdaddy
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Something I want to know too...

..after 3rd server crash within 20min and no information I gave up, and logged. (server version 6146)

Wonder when this game will leave the beta stage :rolleyes:

Times below in GMT+1

PlayGATE log:

DebugMessage System Open.
N [2012-03-08 20:41.43.429 teulTransport.cpp:524] initializing teulClient teul compiled Jan 23 2012 at 11:57:00 
I [2012-03-08 20:41.43.429 teulEndpoint.cpp:536] MAX_CONNECTIONS 256 freeEndpoints 256
I [2012-03-08 20:41.43.430 teulModRecv.cpp:148] FD_SETSIZE = 64, sizeof(fd_set) = zu, MAX_POLL_FD = 260
I [2012-03-08 20:41.43.430 infoMessages.cpp:47] infoInstallCallbacks: installing PLAY_INFO_CALLBACKS_X callbacks
I [2012-03-08 20:41.43.430 infoMessages.cpp:50] infoInstallCallbacks: done
I [2012-03-08 20:41.43.430 registry.cpp:68] Path = 
I [2012-03-08 20:41.43.430 registry.cpp:68] CSIDL_PERSONAL = 
I [2012-03-08 20:41.43.430 registry.cpp:68] DataPath = 
M [2012-03-08 20:41.43.430 Playgate.cpp:321] Playgate version 1.1.9 Copyright© Playnet Inc, 2001-2009. Command Line: . ExePath: .
I [2012-03-08 20:41.43.430 Playgate.cpp:334] Regions
I [2012-03-08 20:41.43.430 Playgate.cpp:338] TOS
I [2012-03-08 20:41.43.430 Playgate.cpp:344] Regions follow-up
I [2012-03-08 20:41.43.430 RegionSelect.cpp:268] No regions using US defaults
I [2012-03-08 20:41.43.430 RegionSelect.cpp:275] Auto-selecting Playnet
I [2012-03-08 20:41.43.430 RegionSelect.cpp:203] lookup(auth.playnet.com) gave 66.28.224.240
A [2012-03-08 20:41.45.346 teulModRecv.cpp:1771] STALL. teulModIdle interval=1916
A [2012-03-08 20:41.45.613 teulModRecv.cpp:1771] STALL. teulModIdle interval=267
N [2012-03-08 20:41.45.913 teulTransport.cpp:170] t:0 connected calling 0053E4C0
A [2012-03-08 20:41.46.189 teulModRecv.cpp:1771] STALL. teulModIdle interval=276
I [2012-03-08 20:41.47.964 PlayerLogon.cpp:177] Login request ""
A [2012-03-08 20:41.48.241 teulModRecv.cpp:1771] STALL. teulModIdle interval=277
I [2012-03-08 20:41.48.378 PlayerLogon.cpp:184] Login reply [n]
A [2012-03-08 20:41.48.654 teulModRecv.cpp:1771] STALL. teulModIdle interval=276
A [2012-03-08 20:41.50.598 teulModRecv.cpp:1771] STALL. teulModIdle interval=277
A [2012-03-08 20:42.00.468 teulModRecv.cpp:1771] STALL. teulModIdle interval=278
A [2012-03-08 20:42.10.447 teulModRecv.cpp:1771] STALL. teulModIdle interval=277
Debug Message System Closed.

WW2_Log:

Thu Mar 08 20:37:29 2012 starting network selection[Thu Mar 08 20:37:30.307 2012] t:0 closing code:30100Thu Mar 08 20:37:31 2012 t:1 0 66.28.224.143:27017... [Thu Mar 08 20:37:31.751 2012] t:1 closing code:30006Thu Mar 08 20:37:31 2012 ping rxed: 438msThu Mar 08 20:37:32 2012 t:2 1 209.144.109.143:27017... [Thu Mar 08 20:37:33.207 2012] t:2 closing code:30006Thu Mar 08 20:37:33 2012 ping rxed: 449msThu Mar 08 20:37:33 2012 Winner: 66.28.224.143[Thu Mar 08 20:37:33.662 2012] t:3 srvInf[Thu Mar 08 20:37:33.983 2012] t:3 on:1 h:1109188751 p:27015 aMap[Thu Mar 08 20:38:19.018 2012] t:3 closing code:30014[Thu Mar 08 20:38:19.018 2012] t:3 got ENOTCONN:10057[Thu Mar 08 20:38:19.018 2012] t:3 closing code:30122[Thu Mar 08 20:38:20.350 2012] t:5 got ECONNREFUSED:10061[Thu Mar 08 20:38:20.350 2012] Map Host connection error (#3): 10061 - Connection was refused: Server may be offline[Thu Mar 08 20:38:20.350 2012] t:5 closing code:30003[Thu Mar 08 20:38:20.350 2012] t:5 got ENOTCONN:10057[Thu Mar 08 20:38:20.350 2012] Network connection error#-1: connect.login.auth.timeout
Edited by wockawocka
Found logs (adding them)
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