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INF lag getting worse


stdyhand
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This common INF lag seems to be getting worse in game. Before when we shoot an EI he keeps shooting and then after I die he drops dead.

But now I shoot an EI 2-3 times at close range. He turns, kills me, then gets up and runs off.

I am getting the kill credit every single time. They just aren't going down, at least not in the amount of time it takes to despawn which is a long time.

These are short distance shots. Clean, no mistake shots. Clearly a shot to the center of the chest or back equals death in most cases.

I am used to the infantry lag, but now it is either taking so long for ei to drop that I don't see it in my despawn time or their never dropping.

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1.34 was suppose to decrease lag but it made it increase by 100% at least, I had to wait around 30 secs to see an enemy die after dozens of hits while he kept running and shooting other players! I even thought the guy was cheating.

It's now alot easier to storm enemy cps top floor if you sprint you will always be able to kill or clean the entire cp.

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Where is CRS btw?? I haven't seen any activity on the forums for a couple of weeks, no status update or any kind of community apology about the current bugs and game play issues..

Does it meant that losing MM will eventually cut all relations between devs and community or make it loose importance and priority?

There is no excuse for not taking 15minutes to reply to bug status even if there wasn't no progress yet.

Ignoring the community will just keep dooming the game and all the progress done in 10 years.

God I don't know why CRS keeps sliding in this indie mindset, they haven't had more potential than this last years especially with 1.33, real profit hasn't been closer than it ever was but they still seem unable to set a simple set of rules when it comes with dealing with their clients and improving service quality.

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Common courtesy heads up isnt too much to ask....

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Where is CRS btw?? I haven't seen any activity on the forums for a couple of weeks, no status update or any kind of community apology about the current bugs and game play issues..

Does it meant that losing MM will eventually cut all relations between devs and community or make it loose importance and priority?

There is no excuse for not taking 15minutes to reply to bug status even if there wasn't no progress yet.

Ignoring the community will just keep dooming the game and all the progress done in 10 years.

God I don't know why CRS keeps sliding in this indie mindset, they haven't had more potential than this last years especially with 1.33, real profit hasn't been closer than it ever was but they still seem unable to set a simple set of rules when it comes with dealing with their clients and improving service quality.

Nah, just means we're busy AND adopting to not having MM be the voice.

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