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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Dev Planning - Players Drive Decisions Feedback (Repost and Prioritize what you want)


fxmmauser
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For those who want to complement or specify what they would want to be on 1.35 please post and prioritize what you would like to have fix or implemented.

This is my priority list of features and Fixes I would like to see ingame:

(top 3 would make me resub)

1- More stable and less demanding gameplay (more FPS, full ability to use multicore cpus, less memory leaks and less crashes)

2- A working keyboard drive system for aircraft (like bf 1942) with driving key sensibility limits to what would be dangerous to do on specific planes(optional feature).

3- Allow the ability for frus, engineers, trucks to repair detracked tanks and tracks with level of damages(or take Lvlofdamage on tracks altogether) - This would take 5mins-10mins to repair a tracked tank due to gameplay.

4- Fix the atg gun recoil versus collider is associated with 75% of my deaths when using atgs

5- Eliminate SD and AI lmgs and atgs. (The only AA kept would be on AFs and Factories)

6- *Revamp the strategic war* with new strategic values for towns(Manpower, Economy, Factories and resources), Investment Tree, Production system and Battle results rewards.

7- Axis Iconic Equipment(Mg42, Stg 44, Panther, Stug G(with lmg and skirts), Ju87D or G)

8- Post Sortie Ballistic system and damage model of hits on enemy tanks

Just for Allies:

- Fuse allied factions and CSR into one faction called allies

- Sten smg

** Revamp of the Strategic game **

Strategic Towns Resources

For example:

Manpower - Would decrease the resupply of inf units and a requirement for some investments

Economy - The main resource of Investments & a factor on production

Factories - The main resource for production & a factor in investments

Resources - A bonus to production

Investment Tree - You would need money to research new units, new weapons and improve the number of units per brigade. Each investment takes time to complete and require resources. For some investments especially new weapons it would be necessary to field/upgrade brigades before using them on the battlefield.

Production system - Would upgrade the units from brigades with the investments completed on the investment tree the speed of this upgrades could also be adjusted.

Battle results rewards - Failing an AO would revert a % of all equipment lost to the Defending side and Winning an AO would give it to the attacker this would simulate the capture of enemy equipment...

**

I always find the 250 Limit Characters on the site very limiting, 300 would help so much.

Edited by fxmmauser
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** Revamp of the Strategic game **

Strategic Towns Resources

For example:

Manpower - Would decrease the resupply of inf units and a requirement for some investments

Economy - The main resource of Investments & a factor on production

Factories - The main resource for production & a factor in investments

Resources - A bonus to production

Investment Tree - You would need money to research new units, new weapons and improve the number of units per brigade. Each investment takes time to complete and require resources. For some investments especially new weapons it would be necessary to field/upgrade brigades before using them on the battlefield.

Production system - Would upgrade the units from brigades with the investments completed on the investment tree the speed of this upgrades could also be adjusted.

Battle results rewards - Failing an AO would revert a % of all equipment lost to the Defending side and Winning an AO would give it to the attacker this would simulate the capture of enemy equipment...

**

Sounds like someone has been playing HOI.

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Sounds like someone has been playing HOI.

Been since hoi2 but hoi3 tech tree is ideally for this game would allow every weapon of ww2 to be ingame while still balancing their use on the battlefield.

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