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Tank wobbling when tracked.


pakoon
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I know there are many bugs to fix but I'd really like the wobbling and rocking of the tanks removed when you're tracked. I lost one IVG to an M10 only because of the trembling and wobbling of the IVG and I couldn't aim at the bloody M10 after 1st shot. 25 tons of steel wobbling like that, right.

Edit. I got the kill on that M10 but he killed me and 2 other tanks after just because of this stupid wobbling bug. And he wouldn't had any chance of surviving without my IVG's wobbling.

Edited by pakoon
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Yup of one of the most annoying and oldest bug around.

Happens to atgs and tracked tanks has to do with the collider I guess.

- If you shoot while tracked the tank will execute an action to shake the tank up and down if you shoot when this action is being execute it sets it on a loop, then when you shoot again it stops.

- To atgs a poorly positioned atg once you shoot, the recoil of the gun makes collide with something setting you gun to tremble sometimes you had to undeploy and redeploy that often means death to enemy or make death due to colliding with a wall or you are send in the air doing a 720º turns...

Which they would really fix atgs and take out the atg recoil so you would always stay on the same place.

Edited by fxmmauser
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Similar issue with the Laffly, although this time it is usually a benefit. If you roll one (who put that berm there? ) it usually bounces around without ever coming to rest. Eventually it often ends up back on its wheels. Last time it happened to me I left it bouncing for about 5 minutes until it finally righted itself.

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Wish they explain this in an article on the website like they done about fps.

I do not really know how colliders and collisions work and the difference between them.

But it sucks that you can't program a tank to lock X and Y values when he is tracked and fires a round so he wouldn't move but I really don't know C or the 10 year old code, just Php and javascript.

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