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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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Being shot through Floors in CPs, Being Shot through Walls in CP's no wonder the Allieds are loosing lol, we cant cap due to being killed by invisable forces.

S! Spitfired

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Being shot through Floors in CPs, Being Shot through Walls in CP's no wonder the Allieds are loosing lol, we cant cap due to being killed by invisable forces.

S! Spitfired

Every player gets it including the axis due to lag from 1.34, I suggest you instead of guarding cps patrol them this way you will always attack.

Allieds are loosing because most of them play airquake or spawn tanks first before infantry.

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With the offset bug (game world seems to shift a meter or less) I see all kinds of weird stuff. People sitting in bldg think they are behind the wall looking out a window, and yet I see their whole body sticking out the wall. It also makes it look like they warp through walls and up or down stairs.

Also, see legs and bodies sometimes on ceilings.

So, don't think it is invisible soldiers too often; rather it is you thinking you are in cover but others can see you just fine, even if behind a wall.

That being said, it still seems like people don't render in game properly. So hard to get proof though; if you can't see them, how do you know they are there in the first place? Between rendering and offset bugs it is very hard to know what is really going on, especially when you throw in bad predictor lag.

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With the offset bug (game world seems to shift a meter or less) I see all kinds of weird stuff. People sitting in bldg think they are behind the wall looking out a window, and yet I see their whole body sticking out the wall. It also makes it look like they warp through walls and up or down stairs.

Also, see legs and bodies sometimes on ceilings.

So, don't think it is invisible soldiers too often; rather it is you thinking you are in cover but others can see you just fine, even if behind a wall.

That being said, it still seems like people don't render in game properly. So hard to get proof though; if you can't see them, how do you know they are there in the first place? Between rendering and offset bugs it is very hard to know what is really going on, especially when you throw in bad predictor lag.

thats all well and good BUT, if your capping upstairs am i the only one who thinks being shot through a ceiling is a bit ENOYING when your with your squad capping a CP then getting taken out by the enemy that is on the floor below you and can see your body above their head, especially when its a priority CP and can change the outcome of battles, every time it happens people know how they died, and its through the ceiling or through the wall, cant we just bloody fix it ???

i dont know, make the ceilings in cp's twice as thick maybe , do something, because lots of people rage quit when getting killed in CP's in towns and getting shot 70% of the time through the walls and through the floor.

players know this weekness in game and use it to their advantage to kill the cappers without engaging them head properly, ( invisible enemy ).

its Very frustrating please fix it ;-)

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With the offset bug (game world seems to shift a meter or less) I see all kinds of weird stuff. People sitting in bldg think they are behind the wall looking out a window, and yet I see their whole body sticking out the wall. It also makes it look like they warp through walls and up or down stairs.

Also, see legs and bodies sometimes on ceilings.

So, don't think it is invisible soldiers too often; rather it is you thinking you are in cover but others can see you just fine, even if behind a wall.

That being said, it still seems like people don't render in game properly. So hard to get proof though; if you can't see them, how do you know they are there in the first place? Between rendering and offset bugs it is very hard to know what is really going on, especially when you throw in bad predictor lag.

It's easier to do on the beta using two accounts though I still can't replicate anything. I'm up for looking at anything though.

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thats all well and good BUT, if your capping upstairs am i the only one who thinks being shot through a ceiling is a bit ENOYING when your with your squad capping a CP then getting taken out by the enemy that is on the floor below you and can see your body above their head, especially when its a priority CP and can change the outcome of battles, every time it happens people know how they died, and its through the ceiling or through the wall, cant we just bloody fix it ???

i dont know, make the ceilings in cp's twice as thick maybe , do something, because lots of people rage quit when getting killed in CP's in towns and getting shot 70% of the time through the walls and through the floor.

players know this weekness in game and use it to their advantage to kill the cappers without engaging them head properly, ( invisible enemy ).

its Very frustrating please fix it ;-)

You can start by posting pictures of peoples feet sticking through the floor. I can then determine pose, avatar, etc and work on a fix. Have to do this from first person though, no first person external. Clones might work offline...

floorkill.jpg

Clones die with one kill so probably not peeking through floor and definitely not shooting through it. There might be an offset bug with the collider but that has only been reported to me in the horizontal plane.

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