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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

CTD chasing EA at Brussels AF


Ogg
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Memory use 1.674 in the task manager processes Memory use in the memory performance profile 5.687G overall use normal idle is 1.19G used.

Just the game running with my setup.

Playclaw recording, TS3, TrackIR, Logitec gaming software, and WWIIOL

1

4278788609

1336962560

931

1109188752

0

3765269347

1964095932

0

GL Vendor: ATI Technologies Inc.|Renderer: ATI Radeon HD 5800 Series|C++ Exception: class std::bad_alloc bad allocation at address 7511B9BC

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  • 2 weeks later...

Looks like a bad matrix to me.

Nothing that can be done about it untill CRS do their "Massive memory handling improvements and fixes" i'm afraid.

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