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HE Shrapnel Changes (MOAR!)


bloo
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Before:

One thing that has been on the wishlist for a while is increase the amount of shrapnel that HE rounds throw. In the past, we were limited by how the CPU - we could freeze your computer with the amount of shrapnel going off, especially in a heavy fight.

But with increases in the minimum requirements, modern CPUs can handle the workload. Thanks to the excellent information from Scotsman, we have now increased the shrapnel amounts in HE rounds to correct values.

Now (in testing):

The amount of shrapnel is dramatically increased for some rounds, with increases of as much as 3810% for the Churchill Mk VII's HE round, or 1598% for the Tiger's. Most have an increase of between 200 and 600%.

Note: the mass that creates that shrapnel hasn't changed. So this means: More Pieces and Smaller Pieces

Expected Result

This should result in more shrapnel injuring more infantry, but less extensively. The velocity generated by the explosions throws shrapnel farther, but it might be a less significant wound. The level of wound depends greatly on the mass and the velocity (F=ma).

Of course, whether you get hit or not depends greatly on your stance - Duck and Cover works. If you know HE rounds are coming in, drop prone and your are much less likely to be hit.

Buildings are generally not effected by this, as the HE shrapnel rarely, if ever, has enough energy to get over the minimum threshold for these structures.

AI could be different. The trick to taking out AI is to hit the guy. And moar shrapnel makes that easier.

We appreciate your testing out HE rounds on infantry, on other vehicles, etc., and noting any changes. Thanks!

Edited by BLOO
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