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1.35.0.4 (BETA): Stress Test - Note Collection


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Place for all notes regarding 7/5/12's stress test.

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Gembloux Jodo FB veh tent, can walk through the right hand side of the tent 9and all the boxes) right hand side when looking from inside to the outside of the tent...the left side wall you can walk up

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Sedan-Boullion FB was sapped, brought to zero, never changed state. Still showed Axis on the map. .own said FB was closed.

Multi-crew as secondary warped all over the place. Jumping around 1-2km at a time.

In M10, Laffy tried to resupply me, didn't give ammo.

.obj listed attack on Schilde, did not show on map.

No EWS icons on map, HQ message did say "Enemy Inf and Armor spotted" just no icons.

Kicked to desktop twice.

Never saw any ei, even though one pistoled me in the wide open, he never showed up, saw muzzle flash only. (Commander was alive, could see in all directions) was in bofors

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-Player marks not showing up to other players

-Kills not showing up on aar screen under kills tab

-Nades do no damage to AI (haven't tested on a unit yet)

-EWS not working

-AWS not working

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Blato639's Beta notes for 7/5/2012 test date game version 1.35.0.4:

Test machine specs:

i7 930 @ 2.8ghz hyperthreading disabled (only 4 logical cores)

6 gbs DDR3 1334 ram

EVGA GTX 470 1.2 gbs ram stock clocked

Windows 7 64 bit professional

On board audio

On Brit Para Drop to FB bust:

-Spawned into mission and loaded onto para plane just fine. Mission ended with an MIA next to the FB. Was on mission for 10 minutes. Two noteable issues:

-1. Grenade throwing animations not working right at a distance of 25+ meters. When I got closer they seemed to work. Otherwise it seemed like the nade just came from the body with no throwing animation. Character's stance was the normal standing position with main firearm drawn.

-2. FB could not be taken down due to charges not doing any damage.

Schilde US defense:

-Created mission on Schidle-Oost depot with American Rifle (m1 garand). On attempting to spawn in, game experianced long load time and then crashed to desktop.That was after I had joined a Brit Para mission at Brussels and jumped on the Jodo-Gembloux FB.

-After game reload, made a mission from the Schidle-Oost depot. Noted decent framerates.

-While alt-tabed out of game to type up notes, CTDed while American Rifleman was idle in Schilde for 3-4 minutes and game visible in background.

-Created thrid mission from Schidle-Oost depot. Noted that no EWS or AWS was active with obvious enemy activity in the area.

-Somebody on target chat said they marked an EI with an infantry mark on the map. Could not see the mark.

-Checked process in task manager while idel in the depot and alt-tabbed. Memeory for the WW2.exe*32 processes continued to increase, currently at 964,504k and increasing by 20-50K every second. CPU is at 25% spread evenly amoung all 4 cores.

-Seeing that my FPS in a slightly active city are 50-70 on my specs at 1680x1050 with almost all graphical improvements off and all settings to their lowest with 10 minute corpse stay and blood marks. Muzzle flashes still on.

-Noted much quicker response time on death from german grenadier's rifle grenade that burst at my feet.

-Memory now at 995,248k after 10 minutes on mission in Schilde and one death and respawn.

-Killed 3 EI at < 100m range. Dropped almost instantly on killing blow shots (chest and head). Very good response time.

-Did not crash after 2x 10+ minute missions in Schilde as American rifleman with an M1 Garand.

-Noted that the M1 Garand had a slightly more noticeable bullet drop. I'll need to test this more to be sure it's not just my inexperiance. It still killed as effectivly as other rifles.

End of beta notes:

From what I can tell a lot of major systems aren't working right. FBs cannot be busted, AOs do not appear, could not see marks on the map. Framerate was definintly higher and the host code was noteably improved. A few CTDs aside, preformance was rock solid. No audio glitches, no rendering glitches.

Now if you could just do something about the German grenadier...

Edited by blato639
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sedan has grass on the road

ao not showing when dropped

ews not showing on town even though its announced

cps not cappable after ao announced

ctd'ed when changed from brit para to us bar in schilde

ctd'ed after i marked on map(just once)

Edited by Jsilec
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FBs for Axis showing up when the town is American. Schilde was American but the fbs to Ant and Lier were bot Axis.

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Spawn in a H81, shot at some ground units. When I despawned (after bailing out), I had 3 kills but the kill tab was empty (didn't see what it was that I killed).

Schilde had a US unit in it, Lier and Antwerp were allied, but there was an axis FB between Schilde and Lier and Schilde and Antwerp. On the map as well as physical. (Could it be that US brigade doesn't trigger FB change?)

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side channel was not autotuned upon entering game

at dawn the screen pops up a weird shade of green

whenever i killed a ei while playing as a BAR, nothing showed on the kill tab. id get a kill credit but the tab was empty

i bombed a pz with a db7 and nothing showed up on the kill tab... not even a damage

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NO EWS/AWS

AO system not operating

AI unkillable

FPS similar or slightly improved

15-20 sorties only one CTD - not from changing missions

Lag DOES seem greatly improved, couple times I would have certainly died to lag in regular game I was alive.

Para steering is a great compromise... not as gamey as the map map mouse manuver, but I was still ableto steer onto a CP that I wanted.

Axis did not have G43 to test sooooo....

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BlackEagle

No EWS

No AWS

CTD while taking truck from AB Grobb to Schilde

FPS: slightly higher than normal

Net connection: same as normal, but it stayed with netcode and did not revert.

Spawn time: same as normal

Marks not seen that others place...can see own marks

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Hey.... I CTD when changing from American infantry to British....

People were saying they were marking the map but I could not see the report.

thanks....

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The 3-4 minute wait at the loading screen when changing brigades seems to have gone - hooray!

Set FRU and spawned US Bazooka. Fired all rounds, FRU would not rearm the bazooka. Switched to rifle. Same.

Cancelled mission, started new mission, set FRU, spawned sniper. Used all grenades, FRU would not rearm. Fired off a clip of rifle ammo, returned to FRU, immediately rearmed bullets and grenades. Threw all grenades again, returned to FRU, took nearly 25 seconds before it started to rearm.

Switched to bazooka, fired all rockets, FRU rearmed fine.

Seemed to work fine after that.

Not Bug, but - need to be able to do the gentle throw on the grenades as well as the full energy. Dropping nades on FRUs or AI will become a pain in the ass.

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with the slightest touch of the mouse' date=' nades throw 20+ meters[/quote']

did you right click first, new nade aiming.

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did you right click first' date=' new nade aiming.[/quote']

Yes, unless you want to throw the nade 50 meters in the air.. will not be able to toss nades over walls at close distance.

My point is all throwing sensitivity is gone... Only 1 way to toss nades=hard

Edited by kbuzz101
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FBs show damage when sapped, but do not blow up(no damage state change) ... Once they are fully destroyed, they don't change over. .own says fb status: closed

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Yes, unless you want to throw the nade 50 meters in the air.. will not be able to toss nades over walls at close distance.

My point is all throwing sensitivity is gone... Only 1 way to toss nades=hard

ok, understand now.

i did test it the other day and found it very accurate, almost too accurate.

i did not try a wall throw but did try throwing out the bunker window and see what you mean.

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ok, understand now.

i did test it the other day and found it very accurate, almost too accurate.

i did not try a wall throw but did try throwing out the bunker window and see what you mean.

Was trying to kill Xoom in a laffly from close distance and the nade would skip 15 meters past him.

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Brigade change long spawn in wait is still there.

'Enter World' bug still there

Infantry ammo / Vehicle primary ammo hud element missing.

Multicrew lag still horrible, even for the crewmember (non driver).

Numerous CTDs as inf and air units.

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I hopped a ride on opel as ML, had to cooldown before I could place fru, it seemed quite long, but then I'm not sure what in game similar circumstances might be.

I second that AI was un-killable with German nades.

Hulk disappearing (hinge ) sound was way louder than normal seemed like

Tried to join a mission from Shilde fb that wouldn't let me post...and CTD'd

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